珠宝小程序前端代码
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var MIN_DISTANCE = 10;
function changeData(newValue, oldValue, ownerInstance, instance) {
var state = instance.getState();
if (newValue.left != undefined) {
state.left = newValue.left
}
if (newValue.bounce != undefined) {
state.bounce = newValue.bounce
}
// console.log('changeData', JSON.stringify(newValue))
}
/**
* 开始触摸操作
* @param {Object} e
* @param {Object} ins
*/
function touchstart(e, ins) {
var instance = e.instance;
// 计算滑动开始位置
stopTouchStart(e, ins)
}
/**
* 开始滑动操作
* @param {Object} e
* @param {Object} ownerInstance
*/
function touchmove(e, ownerInstance) {
var instance = e.instance;
// 是否可以滑动页面
stopTouchMove(e);
if (e.preventDefault) {
// 阻止页面滚动
e.preventDefault()
}
// var state = instance.getState();
// && state.bounce
move(instance, ownerInstance)
return false
}
/**
* 结束触摸操作
* @param {Object} e
* @param {Object} ownerInstance
*/
function touchend(e, ownerInstance) {
var instance = e.instance;
var state = instance.getState()
ownerInstance.callMethod('moveEnd', {
velocity: Math.abs(state.deltaX / state.timing),
direction: state.direction,
deltaX: state.deltaX,
deltaY: state.deltaY
})
}
/**
* 设置移动距离
* @param {Object} instance
* @param {Object} ownerInstance
*/
function move(instance, ownerInstance) {
var state = instance.getState()
var value = state.deltaX || 0
var state = instance.getState()
if (state.direction == 'horizontal') {
// instance.requestAnimationFrame(function() {
// instance.setStyle({
// transform: 'translateX(' + value + 'px)',
// '-webkit-transform': 'translateX(' + value + 'px)'
// })
// })
ownerInstance.callMethod('moveTo', {
deltaX: value,
deltaY: state.deltaY || 0,
left: state.left + value
})
}
}
/**
* 滑动中,是否禁止打开
* @param {Object} event
*/
function stopTouchMove(event) {
var instance = event.instance;
var state = instance.getState();
var touch = event.touches[0];
state.timing = getDate().getTime() - state.startTime;
state.deltaX = touch.clientX - state.startX;
state.deltaY = touch.clientY - state.startY;
state.offsetX = Math.abs(state.deltaX);
state.offsetY = Math.abs(state.deltaY);
state.direction = state.direction || getDirection(state.offsetX, state.offsetY);
}
/**
* 设置滑动开始位置
* @param {Object} event
*/
function stopTouchStart(event) {
var instance = event.instance;
var state = instance.getState();
resetTouchStatus(instance);
var touch = event.touches[0];
state.startTime = getDate().getTime();
state.startX = touch.clientX;
state.startY = touch.clientY;
}
function getDirection(x, y) {
if (x > y && x > MIN_DISTANCE) {
return 'horizontal';
}
if (y > x && y > MIN_DISTANCE) {
return 'vertical';
}
return '';
}
/**
* 重置滑动状态
* @param {Object} event
*/
function resetTouchStatus(instance) {
var state = instance.getState();
state.direction = '';
state.deltaX = 0;
state.deltaY = 0;
state.offsetX = 0;
state.offsetY = 0;
}
module.exports = {
changeData: changeData,
touchstart: touchstart,
touchmove: touchmove,
touchend: touchend
}