#!/usr/bin/env node
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								/**
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								 * @fileoverview Main CLI that is run via the eslint command.
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								 * @author Nicholas C. Zakas
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								 */
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								/* eslint no-console:off -- CLI */
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								"use strict";
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								// must do this initialization *before* other requires in order to work
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								if (process.argv.includes("--debug")) {
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								    require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*");
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								}
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								//------------------------------------------------------------------------------
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								// Helpers
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								//------------------------------------------------------------------------------
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								/**
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								 * Read data from stdin til the end.
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								 *
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								 * Note: See
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								 * - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin
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								 * - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io
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								 * - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html
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								 * - https://github.com/nodejs/node/issues/7439 (historical)
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								 *
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								 * On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems
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								 * to read 4096 bytes before blocking and never drains to read further data.
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								 *
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								 * The investigation on the Emacs thread indicates:
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								 *
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								 * > Emacs on MS-Windows uses pipes to communicate with subprocesses; a
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								 * > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than
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								 * > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for
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								 * > the subprocess to read its end of the pipe, at which time Emacs will
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								 * > write the rest of the stuff.
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								 * @returns {Promise<string>} The read text.
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								 */
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								function readStdin() {
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								    return new Promise((resolve, reject) => {
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								        let content = "";
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								        let chunk = "";
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								        process.stdin
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								            .setEncoding("utf8")
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								            .on("readable", () => {
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								                while ((chunk = process.stdin.read()) !== null) {
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								                    content += chunk;
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								                }
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								            })
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								            .on("end", () => resolve(content))
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								            .on("error", reject);
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								    });
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								}
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								/**
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								 * Get the error message of a given value.
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								 * @param {any} error The value to get.
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								 * @returns {string} The error message.
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								 */
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								function getErrorMessage(error) {
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								    // Lazy loading because this is used only if an error happened.
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								    const util = require("util");
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								    // Foolproof -- third-party module might throw non-object.
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								    if (typeof error !== "object" || error === null) {
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								        return String(error);
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								    }
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								    // Use templates if `error.messageTemplate` is present.
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								    if (typeof error.messageTemplate === "string") {
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								        try {
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								            const template = require(`../messages/${error.messageTemplate}.js`);
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								            return template(error.messageData || {});
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								        } catch {
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								            // Ignore template error then fallback to use `error.stack`.
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								        }
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								    }
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								    // Use the stacktrace if it's an error object.
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								    if (typeof error.stack === "string") {
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								        return error.stack;
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								    }
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								    // Otherwise, dump the object.
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								    return util.format("%o", error);
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								}
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								/**
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								 * Tracks error messages that are shown to the user so we only ever show the
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								 * same message once.
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								 * @type {Set<string>}
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								 */
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								const displayedErrors = new Set();
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								/**
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								 * Tracks whether an unexpected error was caught
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								 * @type {boolean}
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								 */
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								let hadFatalError = false;
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								/**
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								 * Catch and report unexpected error.
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								 * @param {any} error The thrown error object.
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								 * @returns {void}
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								 */
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								function onFatalError(error) {
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								    process.exitCode = 2;
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								    hadFatalError = true;
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								    const { version } = require("../package.json");
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								    const message = `
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								Oops! Something went wrong! :(
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								ESLint: ${version}
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								${getErrorMessage(error)}`;
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								    if (!displayedErrors.has(message)) {
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								        console.error(message);
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								        displayedErrors.add(message);
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								    }
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								}
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								//------------------------------------------------------------------------------
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								// Execution
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								//------------------------------------------------------------------------------
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								(async function main() {
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								    process.on("uncaughtException", onFatalError);
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								    process.on("unhandledRejection", onFatalError);
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								    // Call the config initializer if `--init` is present.
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								    if (process.argv.includes("--init")) {
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								        // `eslint --init` has been moved to `@eslint/create-config`
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								        console.warn("You can also run this command directly using 'npm init @eslint/config'.");
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								        const spawn = require("cross-spawn");
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								        spawn.sync("npm", ["init", "@eslint/config"], { encoding: "utf8", stdio: "inherit" });
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								        return;
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								    }
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								    // Otherwise, call the CLI.
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								    const exitCode = await require("../lib/cli").execute(
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								        process.argv,
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								        process.argv.includes("--stdin") ? await readStdin() : null,
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								        true
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								    );
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								    /*
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								     * If an uncaught exception or unhandled rejection was detected in the meantime,
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								     * keep the fatal exit code 2 that is already assigned to `process.exitCode`.
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								     * Without this condition, exit code 2 (unsuccessful execution) could be overwritten with
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								     * 1 (successful execution, lint problems found) or even 0 (successful execution, no lint problems found).
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								     * This ensures that unexpected errors that seemingly don't affect the success
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								     * of the execution will still cause a non-zero exit code, as it's a common
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								     * practice and the default behavior of Node.js to exit with non-zero
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								     * in case of an uncaught exception or unhandled rejection.
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								     *
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								     * Otherwise, assign the exit code returned from CLI.
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								     */
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								    if (!hadFatalError) {
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								        process.exitCode = exitCode;
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								    }
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								}()).catch(onFatalError);
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