租房小程序前端代码
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  1. # globals
  2. > Global identifiers from different JavaScript environments
  3. It's just a [JSON file](globals.json), so use it in any environment.
  4. This package is used by ESLint.
  5. **This package [no longer accepts](https://github.com/sindresorhus/globals/issues/82) new environments. If you need it for ESLint, just [create a plugin](http://eslint.org/docs/developer-guide/working-with-plugins#environments-in-plugins).**
  6. ## Install
  7. ```sh
  8. npm install globals
  9. ```
  10. ## Usage
  11. ```js
  12. const globals = require('globals');
  13. console.log(globals.browser);
  14. /*
  15. {
  16. addEventListener: false,
  17. applicationCache: false,
  18. ArrayBuffer: false,
  19. atob: false,
  20. }
  21. */
  22. ```
  23. Each global is given a value of `true` or `false`. A value of `true` indicates that the variable may be overwritten. A value of `false` indicates that the variable should be considered read-only. This information is used by static analysis tools to flag incorrect behavior. We assume all variables should be `false` unless we hear otherwise.
  24. For Node.js this package provides two sets of globals:
  25. - `globals.nodeBuiltin`: Globals available to all code running in Node.js.
  26. These will usually be available as properties on the `global` object and include `process`, `Buffer`, but not CommonJS arguments like `require`.
  27. See: https://nodejs.org/api/globals.html
  28. - `globals.node`: A combination of the globals from `nodeBuiltin` plus all CommonJS arguments ("CommonJS module scope").
  29. See: https://nodejs.org/api/modules.html#modules_the_module_scope
  30. When analyzing code that is known to run outside of a CommonJS wrapper, for example, JavaScript modules, `nodeBuiltin` can find accidental CommonJS references.