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						- "use strict";
 - var Buffer = require("safer-buffer").Buffer;
 - 
 - // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
 - // See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
 - 
 - exports.utf7 = Utf7Codec;
 - exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
 - function Utf7Codec(codecOptions, iconv) {
 -     this.iconv = iconv;
 - };
 - 
 - Utf7Codec.prototype.encoder = Utf7Encoder;
 - Utf7Codec.prototype.decoder = Utf7Decoder;
 - Utf7Codec.prototype.bomAware = true;
 - 
 - 
 - // -- Encoding
 - 
 - var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
 - 
 - function Utf7Encoder(options, codec) {
 -     this.iconv = codec.iconv;
 - }
 - 
 - Utf7Encoder.prototype.write = function(str) {
 -     // Naive implementation.
 -     // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
 -     return Buffer.from(str.replace(nonDirectChars, function(chunk) {
 -         return "+" + (chunk === '+' ? '' : 
 -             this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, '')) 
 -             + "-";
 -     }.bind(this)));
 - }
 - 
 - Utf7Encoder.prototype.end = function() {
 - }
 - 
 - 
 - // -- Decoding
 - 
 - function Utf7Decoder(options, codec) {
 -     this.iconv = codec.iconv;
 -     this.inBase64 = false;
 -     this.base64Accum = '';
 - }
 - 
 - var base64Regex = /[A-Za-z0-9\/+]/;
 - var base64Chars = [];
 - for (var i = 0; i < 256; i++)
 -     base64Chars[i] = base64Regex.test(String.fromCharCode(i));
 - 
 - var plusChar = '+'.charCodeAt(0), 
 -     minusChar = '-'.charCodeAt(0),
 -     andChar = '&'.charCodeAt(0);
 - 
 - Utf7Decoder.prototype.write = function(buf) {
 -     var res = "", lastI = 0,
 -         inBase64 = this.inBase64,
 -         base64Accum = this.base64Accum;
 - 
 -     // The decoder is more involved as we must handle chunks in stream.
 - 
 -     for (var i = 0; i < buf.length; i++) {
 -         if (!inBase64) { // We're in direct mode.
 -             // Write direct chars until '+'
 -             if (buf[i] == plusChar) {
 -                 res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
 -                 lastI = i+1;
 -                 inBase64 = true;
 -             }
 -         } else { // We decode base64.
 -             if (!base64Chars[buf[i]]) { // Base64 ended.
 -                 if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
 -                     res += "+";
 -                 } else {
 -                     var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii");
 -                     res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 -                 }
 - 
 -                 if (buf[i] != minusChar) // Minus is absorbed after base64.
 -                     i--;
 - 
 -                 lastI = i+1;
 -                 inBase64 = false;
 -                 base64Accum = '';
 -             }
 -         }
 -     }
 - 
 -     if (!inBase64) {
 -         res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
 -     } else {
 -         var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii");
 - 
 -         var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
 -         base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
 -         b64str = b64str.slice(0, canBeDecoded);
 - 
 -         res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 -     }
 - 
 -     this.inBase64 = inBase64;
 -     this.base64Accum = base64Accum;
 - 
 -     return res;
 - }
 - 
 - Utf7Decoder.prototype.end = function() {
 -     var res = "";
 -     if (this.inBase64 && this.base64Accum.length > 0)
 -         res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
 - 
 -     this.inBase64 = false;
 -     this.base64Accum = '';
 -     return res;
 - }
 - 
 - 
 - // UTF-7-IMAP codec.
 - // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
 - // Differences:
 - //  * Base64 part is started by "&" instead of "+"
 - //  * Direct characters are 0x20-0x7E, except "&" (0x26)
 - //  * In Base64, "," is used instead of "/"
 - //  * Base64 must not be used to represent direct characters.
 - //  * No implicit shift back from Base64 (should always end with '-')
 - //  * String must end in non-shifted position.
 - //  * "-&" while in base64 is not allowed.
 - 
 - 
 - exports.utf7imap = Utf7IMAPCodec;
 - function Utf7IMAPCodec(codecOptions, iconv) {
 -     this.iconv = iconv;
 - };
 - 
 - Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
 - Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
 - Utf7IMAPCodec.prototype.bomAware = true;
 - 
 - 
 - // -- Encoding
 - 
 - function Utf7IMAPEncoder(options, codec) {
 -     this.iconv = codec.iconv;
 -     this.inBase64 = false;
 -     this.base64Accum = Buffer.alloc(6);
 -     this.base64AccumIdx = 0;
 - }
 - 
 - Utf7IMAPEncoder.prototype.write = function(str) {
 -     var inBase64 = this.inBase64,
 -         base64Accum = this.base64Accum,
 -         base64AccumIdx = this.base64AccumIdx,
 -         buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
 - 
 -     for (var i = 0; i < str.length; i++) {
 -         var uChar = str.charCodeAt(i);
 -         if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
 -             if (inBase64) {
 -                 if (base64AccumIdx > 0) {
 -                     bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
 -                     base64AccumIdx = 0;
 -                 }
 - 
 -                 buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
 -                 inBase64 = false;
 -             }
 - 
 -             if (!inBase64) {
 -                 buf[bufIdx++] = uChar; // Write direct character
 - 
 -                 if (uChar === andChar)  // Ampersand -> '&-'
 -                     buf[bufIdx++] = minusChar;
 -             }
 - 
 -         } else { // Non-direct character
 -             if (!inBase64) {
 -                 buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
 -                 inBase64 = true;
 -             }
 -             if (inBase64) {
 -                 base64Accum[base64AccumIdx++] = uChar >> 8;
 -                 base64Accum[base64AccumIdx++] = uChar & 0xFF;
 - 
 -                 if (base64AccumIdx == base64Accum.length) {
 -                     bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
 -                     base64AccumIdx = 0;
 -                 }
 -             }
 -         }
 -     }
 - 
 -     this.inBase64 = inBase64;
 -     this.base64AccumIdx = base64AccumIdx;
 - 
 -     return buf.slice(0, bufIdx);
 - }
 - 
 - Utf7IMAPEncoder.prototype.end = function() {
 -     var buf = Buffer.alloc(10), bufIdx = 0;
 -     if (this.inBase64) {
 -         if (this.base64AccumIdx > 0) {
 -             bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
 -             this.base64AccumIdx = 0;
 -         }
 - 
 -         buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
 -         this.inBase64 = false;
 -     }
 - 
 -     return buf.slice(0, bufIdx);
 - }
 - 
 - 
 - // -- Decoding
 - 
 - function Utf7IMAPDecoder(options, codec) {
 -     this.iconv = codec.iconv;
 -     this.inBase64 = false;
 -     this.base64Accum = '';
 - }
 - 
 - var base64IMAPChars = base64Chars.slice();
 - base64IMAPChars[','.charCodeAt(0)] = true;
 - 
 - Utf7IMAPDecoder.prototype.write = function(buf) {
 -     var res = "", lastI = 0,
 -         inBase64 = this.inBase64,
 -         base64Accum = this.base64Accum;
 - 
 -     // The decoder is more involved as we must handle chunks in stream.
 -     // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
 - 
 -     for (var i = 0; i < buf.length; i++) {
 -         if (!inBase64) { // We're in direct mode.
 -             // Write direct chars until '&'
 -             if (buf[i] == andChar) {
 -                 res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
 -                 lastI = i+1;
 -                 inBase64 = true;
 -             }
 -         } else { // We decode base64.
 -             if (!base64IMAPChars[buf[i]]) { // Base64 ended.
 -                 if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
 -                     res += "&";
 -                 } else {
 -                     var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, '/');
 -                     res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 -                 }
 - 
 -                 if (buf[i] != minusChar) // Minus may be absorbed after base64.
 -                     i--;
 - 
 -                 lastI = i+1;
 -                 inBase64 = false;
 -                 base64Accum = '';
 -             }
 -         }
 -     }
 - 
 -     if (!inBase64) {
 -         res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
 -     } else {
 -         var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, '/');
 - 
 -         var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
 -         base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
 -         b64str = b64str.slice(0, canBeDecoded);
 - 
 -         res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
 -     }
 - 
 -     this.inBase64 = inBase64;
 -     this.base64Accum = base64Accum;
 - 
 -     return res;
 - }
 - 
 - Utf7IMAPDecoder.prototype.end = function() {
 -     var res = "";
 -     if (this.inBase64 && this.base64Accum.length > 0)
 -         res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
 - 
 -     this.inBase64 = false;
 -     this.base64Accum = '';
 -     return res;
 - }
 - 
 - 
 
 
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