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						- "use strict";
 - var Buffer = require("safer-buffer").Buffer;
 - 
 - // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
 - // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
 - // To save memory and loading time, we read table files only when requested.
 - 
 - exports._dbcs = DBCSCodec;
 - 
 - var UNASSIGNED = -1,
 -     GB18030_CODE = -2,
 -     SEQ_START  = -10,
 -     NODE_START = -1000,
 -     UNASSIGNED_NODE = new Array(0x100),
 -     DEF_CHAR = -1;
 - 
 - for (var i = 0; i < 0x100; i++)
 -     UNASSIGNED_NODE[i] = UNASSIGNED;
 - 
 - 
 - // Class DBCSCodec reads and initializes mapping tables.
 - function DBCSCodec(codecOptions, iconv) {
 -     this.encodingName = codecOptions.encodingName;
 -     if (!codecOptions)
 -         throw new Error("DBCS codec is called without the data.")
 -     if (!codecOptions.table)
 -         throw new Error("Encoding '" + this.encodingName + "' has no data.");
 - 
 -     // Load tables.
 -     var mappingTable = codecOptions.table();
 - 
 - 
 -     // Decode tables: MBCS -> Unicode.
 - 
 -     // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
 -     // Trie root is decodeTables[0].
 -     // Values: >=  0 -> unicode character code. can be > 0xFFFF
 -     //         == UNASSIGNED -> unknown/unassigned sequence.
 -     //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
 -     //         <= NODE_START -> index of the next node in our trie to process next byte.
 -     //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
 -     this.decodeTables = [];
 -     this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
 - 
 -     // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
 -     this.decodeTableSeq = [];
 - 
 -     // Actual mapping tables consist of chunks. Use them to fill up decode tables.
 -     for (var i = 0; i < mappingTable.length; i++)
 -         this._addDecodeChunk(mappingTable[i]);
 - 
 -     // Load & create GB18030 tables when needed.
 -     if (typeof codecOptions.gb18030 === 'function') {
 -         this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
 - 
 -         // Add GB18030 common decode nodes.
 -         var commonThirdByteNodeIdx = this.decodeTables.length;
 -         this.decodeTables.push(UNASSIGNED_NODE.slice(0));
 - 
 -         var commonFourthByteNodeIdx = this.decodeTables.length;
 -         this.decodeTables.push(UNASSIGNED_NODE.slice(0));
 - 
 -         // Fill out the tree
 -         var firstByteNode = this.decodeTables[0];
 -         for (var i = 0x81; i <= 0xFE; i++) {
 -             var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
 -             for (var j = 0x30; j <= 0x39; j++) {
 -                 if (secondByteNode[j] === UNASSIGNED) {
 -                     secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
 -                 } else if (secondByteNode[j] > NODE_START) {
 -                     throw new Error("gb18030 decode tables conflict at byte 2");
 -                 }
 - 
 -                 var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
 -                 for (var k = 0x81; k <= 0xFE; k++) {
 -                     if (thirdByteNode[k] === UNASSIGNED) {
 -                         thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
 -                     } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
 -                         continue;
 -                     } else if (thirdByteNode[k] > NODE_START) {
 -                         throw new Error("gb18030 decode tables conflict at byte 3");
 -                     }
 - 
 -                     var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
 -                     for (var l = 0x30; l <= 0x39; l++) {
 -                         if (fourthByteNode[l] === UNASSIGNED)
 -                             fourthByteNode[l] = GB18030_CODE;
 -                     }
 -                 }
 -             }
 -         }
 -     }
 - 
 -     this.defaultCharUnicode = iconv.defaultCharUnicode;
 - 
 -     
 -     // Encode tables: Unicode -> DBCS.
 - 
 -     // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
 -     // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
 -     // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
 -     //         == UNASSIGNED -> no conversion found. Output a default char.
 -     //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
 -     this.encodeTable = [];
 -     
 -     // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
 -     // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
 -     // means end of sequence (needed when one sequence is a strict subsequence of another).
 -     // Objects are kept separately from encodeTable to increase performance.
 -     this.encodeTableSeq = [];
 - 
 -     // Some chars can be decoded, but need not be encoded.
 -     var skipEncodeChars = {};
 -     if (codecOptions.encodeSkipVals)
 -         for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
 -             var val = codecOptions.encodeSkipVals[i];
 -             if (typeof val === 'number')
 -                 skipEncodeChars[val] = true;
 -             else
 -                 for (var j = val.from; j <= val.to; j++)
 -                     skipEncodeChars[j] = true;
 -         }
 -         
 -     // Use decode trie to recursively fill out encode tables.
 -     this._fillEncodeTable(0, 0, skipEncodeChars);
 - 
 -     // Add more encoding pairs when needed.
 -     if (codecOptions.encodeAdd) {
 -         for (var uChar in codecOptions.encodeAdd)
 -             if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
 -                 this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
 -     }
 - 
 -     this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
 -     if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
 -     if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
 - }
 - 
 - DBCSCodec.prototype.encoder = DBCSEncoder;
 - DBCSCodec.prototype.decoder = DBCSDecoder;
 - 
 - // Decoder helpers
 - DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
 -     var bytes = [];
 -     for (; addr > 0; addr >>>= 8)
 -         bytes.push(addr & 0xFF);
 -     if (bytes.length == 0)
 -         bytes.push(0);
 - 
 -     var node = this.decodeTables[0];
 -     for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
 -         var val = node[bytes[i]];
 - 
 -         if (val == UNASSIGNED) { // Create new node.
 -             node[bytes[i]] = NODE_START - this.decodeTables.length;
 -             this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
 -         }
 -         else if (val <= NODE_START) { // Existing node.
 -             node = this.decodeTables[NODE_START - val];
 -         }
 -         else
 -             throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
 -     }
 -     return node;
 - }
 - 
 - 
 - DBCSCodec.prototype._addDecodeChunk = function(chunk) {
 -     // First element of chunk is the hex mbcs code where we start.
 -     var curAddr = parseInt(chunk[0], 16);
 - 
 -     // Choose the decoding node where we'll write our chars.
 -     var writeTable = this._getDecodeTrieNode(curAddr);
 -     curAddr = curAddr & 0xFF;
 - 
 -     // Write all other elements of the chunk to the table.
 -     for (var k = 1; k < chunk.length; k++) {
 -         var part = chunk[k];
 -         if (typeof part === "string") { // String, write as-is.
 -             for (var l = 0; l < part.length;) {
 -                 var code = part.charCodeAt(l++);
 -                 if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
 -                     var codeTrail = part.charCodeAt(l++);
 -                     if (0xDC00 <= codeTrail && codeTrail < 0xE000)
 -                         writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
 -                     else
 -                         throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);
 -                 }
 -                 else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
 -                     var len = 0xFFF - code + 2;
 -                     var seq = [];
 -                     for (var m = 0; m < len; m++)
 -                         seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
 - 
 -                     writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
 -                     this.decodeTableSeq.push(seq);
 -                 }
 -                 else
 -                     writeTable[curAddr++] = code; // Basic char
 -             }
 -         } 
 -         else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
 -             var charCode = writeTable[curAddr - 1] + 1;
 -             for (var l = 0; l < part; l++)
 -                 writeTable[curAddr++] = charCode++;
 -         }
 -         else
 -             throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);
 -     }
 -     if (curAddr > 0xFF)
 -         throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
 - }
 - 
 - // Encoder helpers
 - DBCSCodec.prototype._getEncodeBucket = function(uCode) {
 -     var high = uCode >> 8; // This could be > 0xFF because of astral characters.
 -     if (this.encodeTable[high] === undefined)
 -         this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
 -     return this.encodeTable[high];
 - }
 - 
 - DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
 -     var bucket = this._getEncodeBucket(uCode);
 -     var low = uCode & 0xFF;
 -     if (bucket[low] <= SEQ_START)
 -         this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
 -     else if (bucket[low] == UNASSIGNED)
 -         bucket[low] = dbcsCode;
 - }
 - 
 - DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
 -     
 -     // Get the root of character tree according to first character of the sequence.
 -     var uCode = seq[0];
 -     var bucket = this._getEncodeBucket(uCode);
 -     var low = uCode & 0xFF;
 - 
 -     var node;
 -     if (bucket[low] <= SEQ_START) {
 -         // There's already a sequence with  - use it.
 -         node = this.encodeTableSeq[SEQ_START-bucket[low]];
 -     }
 -     else {
 -         // There was no sequence object - allocate a new one.
 -         node = {};
 -         if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
 -         bucket[low] = SEQ_START - this.encodeTableSeq.length;
 -         this.encodeTableSeq.push(node);
 -     }
 - 
 -     // Traverse the character tree, allocating new nodes as needed.
 -     for (var j = 1; j < seq.length-1; j++) {
 -         var oldVal = node[uCode];
 -         if (typeof oldVal === 'object')
 -             node = oldVal;
 -         else {
 -             node = node[uCode] = {}
 -             if (oldVal !== undefined)
 -                 node[DEF_CHAR] = oldVal
 -         }
 -     }
 - 
 -     // Set the leaf to given dbcsCode.
 -     uCode = seq[seq.length-1];
 -     node[uCode] = dbcsCode;
 - }
 - 
 - DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
 -     var node = this.decodeTables[nodeIdx];
 -     var hasValues = false;
 -     var subNodeEmpty = {};
 -     for (var i = 0; i < 0x100; i++) {
 -         var uCode = node[i];
 -         var mbCode = prefix + i;
 -         if (skipEncodeChars[mbCode])
 -             continue;
 - 
 -         if (uCode >= 0) {
 -             this._setEncodeChar(uCode, mbCode);
 -             hasValues = true;
 -         } else if (uCode <= NODE_START) {
 -             var subNodeIdx = NODE_START - uCode;
 -             if (!subNodeEmpty[subNodeIdx]) {  // Skip empty subtrees (they are too large in gb18030).
 -                 var newPrefix = (mbCode << 8) >>> 0;  // NOTE: '>>> 0' keeps 32-bit num positive.
 -                 if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
 -                     hasValues = true;
 -                 else
 -                     subNodeEmpty[subNodeIdx] = true;
 -             }
 -         } else if (uCode <= SEQ_START) {
 -             this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
 -             hasValues = true;
 -         }
 -     }
 -     return hasValues;
 - }
 - 
 - 
 - 
 - // == Encoder ==================================================================
 - 
 - function DBCSEncoder(options, codec) {
 -     // Encoder state
 -     this.leadSurrogate = -1;
 -     this.seqObj = undefined;
 -     
 -     // Static data
 -     this.encodeTable = codec.encodeTable;
 -     this.encodeTableSeq = codec.encodeTableSeq;
 -     this.defaultCharSingleByte = codec.defCharSB;
 -     this.gb18030 = codec.gb18030;
 - }
 - 
 - DBCSEncoder.prototype.write = function(str) {
 -     var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
 -         leadSurrogate = this.leadSurrogate,
 -         seqObj = this.seqObj, nextChar = -1,
 -         i = 0, j = 0;
 - 
 -     while (true) {
 -         // 0. Get next character.
 -         if (nextChar === -1) {
 -             if (i == str.length) break;
 -             var uCode = str.charCodeAt(i++);
 -         }
 -         else {
 -             var uCode = nextChar;
 -             nextChar = -1;    
 -         }
 - 
 -         // 1. Handle surrogates.
 -         if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
 -             if (uCode < 0xDC00) { // We've got lead surrogate.
 -                 if (leadSurrogate === -1) {
 -                     leadSurrogate = uCode;
 -                     continue;
 -                 } else {
 -                     leadSurrogate = uCode;
 -                     // Double lead surrogate found.
 -                     uCode = UNASSIGNED;
 -                 }
 -             } else { // We've got trail surrogate.
 -                 if (leadSurrogate !== -1) {
 -                     uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
 -                     leadSurrogate = -1;
 -                 } else {
 -                     // Incomplete surrogate pair - only trail surrogate found.
 -                     uCode = UNASSIGNED;
 -                 }
 -                 
 -             }
 -         }
 -         else if (leadSurrogate !== -1) {
 -             // Incomplete surrogate pair - only lead surrogate found.
 -             nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
 -             leadSurrogate = -1;
 -         }
 - 
 -         // 2. Convert uCode character.
 -         var dbcsCode = UNASSIGNED;
 -         if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
 -             var resCode = seqObj[uCode];
 -             if (typeof resCode === 'object') { // Sequence continues.
 -                 seqObj = resCode;
 -                 continue;
 - 
 -             } else if (typeof resCode == 'number') { // Sequence finished. Write it.
 -                 dbcsCode = resCode;
 - 
 -             } else if (resCode == undefined) { // Current character is not part of the sequence.
 - 
 -                 // Try default character for this sequence
 -                 resCode = seqObj[DEF_CHAR];
 -                 if (resCode !== undefined) {
 -                     dbcsCode = resCode; // Found. Write it.
 -                     nextChar = uCode; // Current character will be written too in the next iteration.
 - 
 -                 } else {
 -                     // TODO: What if we have no default? (resCode == undefined)
 -                     // Then, we should write first char of the sequence as-is and try the rest recursively.
 -                     // Didn't do it for now because no encoding has this situation yet.
 -                     // Currently, just skip the sequence and write current char.
 -                 }
 -             }
 -             seqObj = undefined;
 -         }
 -         else if (uCode >= 0) {  // Regular character
 -             var subtable = this.encodeTable[uCode >> 8];
 -             if (subtable !== undefined)
 -                 dbcsCode = subtable[uCode & 0xFF];
 -             
 -             if (dbcsCode <= SEQ_START) { // Sequence start
 -                 seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
 -                 continue;
 -             }
 - 
 -             if (dbcsCode == UNASSIGNED && this.gb18030) {
 -                 // Use GB18030 algorithm to find character(s) to write.
 -                 var idx = findIdx(this.gb18030.uChars, uCode);
 -                 if (idx != -1) {
 -                     var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
 -                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
 -                     newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
 -                     newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
 -                     newBuf[j++] = 0x30 + dbcsCode;
 -                     continue;
 -                 }
 -             }
 -         }
 - 
 -         // 3. Write dbcsCode character.
 -         if (dbcsCode === UNASSIGNED)
 -             dbcsCode = this.defaultCharSingleByte;
 -         
 -         if (dbcsCode < 0x100) {
 -             newBuf[j++] = dbcsCode;
 -         }
 -         else if (dbcsCode < 0x10000) {
 -             newBuf[j++] = dbcsCode >> 8;   // high byte
 -             newBuf[j++] = dbcsCode & 0xFF; // low byte
 -         }
 -         else if (dbcsCode < 0x1000000) {
 -             newBuf[j++] = dbcsCode >> 16;
 -             newBuf[j++] = (dbcsCode >> 8) & 0xFF;
 -             newBuf[j++] = dbcsCode & 0xFF;
 -         } else {
 -             newBuf[j++] = dbcsCode >>> 24;
 -             newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
 -             newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
 -             newBuf[j++] = dbcsCode & 0xFF;
 -         }
 -     }
 - 
 -     this.seqObj = seqObj;
 -     this.leadSurrogate = leadSurrogate;
 -     return newBuf.slice(0, j);
 - }
 - 
 - DBCSEncoder.prototype.end = function() {
 -     if (this.leadSurrogate === -1 && this.seqObj === undefined)
 -         return; // All clean. Most often case.
 - 
 -     var newBuf = Buffer.alloc(10), j = 0;
 - 
 -     if (this.seqObj) { // We're in the sequence.
 -         var dbcsCode = this.seqObj[DEF_CHAR];
 -         if (dbcsCode !== undefined) { // Write beginning of the sequence.
 -             if (dbcsCode < 0x100) {
 -                 newBuf[j++] = dbcsCode;
 -             }
 -             else {
 -                 newBuf[j++] = dbcsCode >> 8;   // high byte
 -                 newBuf[j++] = dbcsCode & 0xFF; // low byte
 -             }
 -         } else {
 -             // See todo above.
 -         }
 -         this.seqObj = undefined;
 -     }
 - 
 -     if (this.leadSurrogate !== -1) {
 -         // Incomplete surrogate pair - only lead surrogate found.
 -         newBuf[j++] = this.defaultCharSingleByte;
 -         this.leadSurrogate = -1;
 -     }
 -     
 -     return newBuf.slice(0, j);
 - }
 - 
 - // Export for testing
 - DBCSEncoder.prototype.findIdx = findIdx;
 - 
 - 
 - // == Decoder ==================================================================
 - 
 - function DBCSDecoder(options, codec) {
 -     // Decoder state
 -     this.nodeIdx = 0;
 -     this.prevBytes = [];
 - 
 -     // Static data
 -     this.decodeTables = codec.decodeTables;
 -     this.decodeTableSeq = codec.decodeTableSeq;
 -     this.defaultCharUnicode = codec.defaultCharUnicode;
 -     this.gb18030 = codec.gb18030;
 - }
 - 
 - DBCSDecoder.prototype.write = function(buf) {
 -     var newBuf = Buffer.alloc(buf.length*2),
 -         nodeIdx = this.nodeIdx, 
 -         prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
 -         seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
 -         uCode;
 - 
 -     for (var i = 0, j = 0; i < buf.length; i++) {
 -         var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
 - 
 -         // Lookup in current trie node.
 -         var uCode = this.decodeTables[nodeIdx][curByte];
 - 
 -         if (uCode >= 0) { 
 -             // Normal character, just use it.
 -         }
 -         else if (uCode === UNASSIGNED) { // Unknown char.
 -             // TODO: Callback with seq.
 -             uCode = this.defaultCharUnicode.charCodeAt(0);
 -             i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
 -         }
 -         else if (uCode === GB18030_CODE) {
 -             if (i >= 3) {
 -                 var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
 -             } else {
 -                 var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 + 
 -                           (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 + 
 -                           (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 + 
 -                           (curByte-0x30);
 -             }
 -             var idx = findIdx(this.gb18030.gbChars, ptr);
 -             uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
 -         }
 -         else if (uCode <= NODE_START) { // Go to next trie node.
 -             nodeIdx = NODE_START - uCode;
 -             continue;
 -         }
 -         else if (uCode <= SEQ_START) { // Output a sequence of chars.
 -             var seq = this.decodeTableSeq[SEQ_START - uCode];
 -             for (var k = 0; k < seq.length - 1; k++) {
 -                 uCode = seq[k];
 -                 newBuf[j++] = uCode & 0xFF;
 -                 newBuf[j++] = uCode >> 8;
 -             }
 -             uCode = seq[seq.length-1];
 -         }
 -         else
 -             throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
 - 
 -         // Write the character to buffer, handling higher planes using surrogate pair.
 -         if (uCode >= 0x10000) { 
 -             uCode -= 0x10000;
 -             var uCodeLead = 0xD800 | (uCode >> 10);
 -             newBuf[j++] = uCodeLead & 0xFF;
 -             newBuf[j++] = uCodeLead >> 8;
 - 
 -             uCode = 0xDC00 | (uCode & 0x3FF);
 -         }
 -         newBuf[j++] = uCode & 0xFF;
 -         newBuf[j++] = uCode >> 8;
 - 
 -         // Reset trie node.
 -         nodeIdx = 0; seqStart = i+1;
 -     }
 - 
 -     this.nodeIdx = nodeIdx;
 -     this.prevBytes = (seqStart >= 0)
 -         ? Array.prototype.slice.call(buf, seqStart)
 -         : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
 - 
 -     return newBuf.slice(0, j).toString('ucs2');
 - }
 - 
 - DBCSDecoder.prototype.end = function() {
 -     var ret = '';
 - 
 -     // Try to parse all remaining chars.
 -     while (this.prevBytes.length > 0) {
 -         // Skip 1 character in the buffer.
 -         ret += this.defaultCharUnicode;
 -         var bytesArr = this.prevBytes.slice(1);
 - 
 -         // Parse remaining as usual.
 -         this.prevBytes = [];
 -         this.nodeIdx = 0;
 -         if (bytesArr.length > 0)
 -             ret += this.write(bytesArr);
 -     }
 - 
 -     this.prevBytes = [];
 -     this.nodeIdx = 0;
 -     return ret;
 - }
 - 
 - // Binary search for GB18030. Returns largest i such that table[i] <= val.
 - function findIdx(table, val) {
 -     if (table[0] > val)
 -         return -1;
 - 
 -     var l = 0, r = table.length;
 -     while (l < r-1) { // always table[l] <= val < table[r]
 -         var mid = l + ((r-l+1) >> 1);
 -         if (table[mid] <= val)
 -             l = mid;
 -         else
 -             r = mid;
 -     }
 -     return l;
 - }
 - 
 
 
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