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						- # globals
 - 
 - > Global identifiers from different JavaScript environments
 - 
 - It's just a [JSON file](globals.json), so use it in any environment.
 - 
 - This package is used by ESLint.
 - 
 - **This package [no longer accepts](https://github.com/sindresorhus/globals/issues/82) new environments. If you need it for ESLint, just [create a plugin](http://eslint.org/docs/developer-guide/working-with-plugins#environments-in-plugins).**
 - 
 - ## Install
 - 
 - ```sh
 - npm install globals
 - ```
 - 
 - ## Usage
 - 
 - ```js
 - const globals = require('globals');
 - 
 - console.log(globals.browser);
 - /*
 - {
 - 	addEventListener: false,
 - 	applicationCache: false,
 - 	ArrayBuffer: false,
 - 	atob: false,
 - 	…
 - }
 - */
 - ```
 - 
 - Each global is given a value of `true` or `false`. A value of `true` indicates that the variable may be overwritten. A value of `false` indicates that the variable should be considered read-only. This information is used by static analysis tools to flag incorrect behavior. We assume all variables should be `false` unless we hear otherwise.
 - 
 - For Node.js this package provides two sets of globals:
 - 
 - - `globals.nodeBuiltin`: Globals available to all code running in Node.js.
 - 	These will usually be available as properties on the `global` object and include `process`, `Buffer`, but not CommonJS arguments like `require`.
 - 	See: https://nodejs.org/api/globals.html
 - - `globals.node`: A combination of the globals from `nodeBuiltin` plus all CommonJS arguments ("CommonJS module scope").
 - 	See: https://nodejs.org/api/modules.html#modules_the_module_scope
 - 
 - When analyzing code that is known to run outside of a CommonJS wrapper, for example, JavaScript modules, `nodeBuiltin` can find accidental CommonJS references.
 
 
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