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						- #!/usr/bin/env node
 - 
 - /**
 -  * @fileoverview Main CLI that is run via the eslint command.
 -  * @author Nicholas C. Zakas
 -  */
 - 
 - /* eslint no-console:off -- CLI */
 - 
 - "use strict";
 - 
 - // must do this initialization *before* other requires in order to work
 - if (process.argv.includes("--debug")) {
 -     require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*");
 - }
 - 
 - //------------------------------------------------------------------------------
 - // Helpers
 - //------------------------------------------------------------------------------
 - 
 - /**
 -  * Read data from stdin til the end.
 -  *
 -  * Note: See
 -  * - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin
 -  * - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io
 -  * - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html
 -  * - https://github.com/nodejs/node/issues/7439 (historical)
 -  *
 -  * On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems
 -  * to read 4096 bytes before blocking and never drains to read further data.
 -  *
 -  * The investigation on the Emacs thread indicates:
 -  *
 -  * > Emacs on MS-Windows uses pipes to communicate with subprocesses; a
 -  * > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than
 -  * > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for
 -  * > the subprocess to read its end of the pipe, at which time Emacs will
 -  * > write the rest of the stuff.
 -  * @returns {Promise<string>} The read text.
 -  */
 - function readStdin() {
 -     return new Promise((resolve, reject) => {
 -         let content = "";
 -         let chunk = "";
 - 
 -         process.stdin
 -             .setEncoding("utf8")
 -             .on("readable", () => {
 -                 while ((chunk = process.stdin.read()) !== null) {
 -                     content += chunk;
 -                 }
 -             })
 -             .on("end", () => resolve(content))
 -             .on("error", reject);
 -     });
 - }
 - 
 - /**
 -  * Get the error message of a given value.
 -  * @param {any} error The value to get.
 -  * @returns {string} The error message.
 -  */
 - function getErrorMessage(error) {
 - 
 -     // Lazy loading because this is used only if an error happened.
 -     const util = require("util");
 - 
 -     // Foolproof -- third-party module might throw non-object.
 -     if (typeof error !== "object" || error === null) {
 -         return String(error);
 -     }
 - 
 -     // Use templates if `error.messageTemplate` is present.
 -     if (typeof error.messageTemplate === "string") {
 -         try {
 -             const template = require(`../messages/${error.messageTemplate}.js`);
 - 
 -             return template(error.messageData || {});
 -         } catch {
 - 
 -             // Ignore template error then fallback to use `error.stack`.
 -         }
 -     }
 - 
 -     // Use the stacktrace if it's an error object.
 -     if (typeof error.stack === "string") {
 -         return error.stack;
 -     }
 - 
 -     // Otherwise, dump the object.
 -     return util.format("%o", error);
 - }
 - 
 - /**
 -  * Tracks error messages that are shown to the user so we only ever show the
 -  * same message once.
 -  * @type {Set<string>}
 -  */
 - const displayedErrors = new Set();
 - 
 - /**
 -  * Tracks whether an unexpected error was caught
 -  * @type {boolean}
 -  */
 - let hadFatalError = false;
 - 
 - /**
 -  * Catch and report unexpected error.
 -  * @param {any} error The thrown error object.
 -  * @returns {void}
 -  */
 - function onFatalError(error) {
 -     process.exitCode = 2;
 -     hadFatalError = true;
 - 
 -     const { version } = require("../package.json");
 -     const message = `
 - Oops! Something went wrong! :(
 - 
 - ESLint: ${version}
 - 
 - ${getErrorMessage(error)}`;
 - 
 -     if (!displayedErrors.has(message)) {
 -         console.error(message);
 -         displayedErrors.add(message);
 -     }
 - }
 - 
 - //------------------------------------------------------------------------------
 - // Execution
 - //------------------------------------------------------------------------------
 - 
 - (async function main() {
 -     process.on("uncaughtException", onFatalError);
 -     process.on("unhandledRejection", onFatalError);
 - 
 -     // Call the config initializer if `--init` is present.
 -     if (process.argv.includes("--init")) {
 - 
 -         // `eslint --init` has been moved to `@eslint/create-config`
 -         console.warn("You can also run this command directly using 'npm init @eslint/config'.");
 - 
 -         const spawn = require("cross-spawn");
 - 
 -         spawn.sync("npm", ["init", "@eslint/config"], { encoding: "utf8", stdio: "inherit" });
 -         return;
 -     }
 - 
 -     // Otherwise, call the CLI.
 -     const exitCode = await require("../lib/cli").execute(
 -         process.argv,
 -         process.argv.includes("--stdin") ? await readStdin() : null,
 -         true
 -     );
 - 
 -     /*
 -      * If an uncaught exception or unhandled rejection was detected in the meantime,
 -      * keep the fatal exit code 2 that is already assigned to `process.exitCode`.
 -      * Without this condition, exit code 2 (unsuccessful execution) could be overwritten with
 -      * 1 (successful execution, lint problems found) or even 0 (successful execution, no lint problems found).
 -      * This ensures that unexpected errors that seemingly don't affect the success
 -      * of the execution will still cause a non-zero exit code, as it's a common
 -      * practice and the default behavior of Node.js to exit with non-zero
 -      * in case of an uncaught exception or unhandled rejection.
 -      *
 -      * Otherwise, assign the exit code returned from CLI.
 -      */
 -     if (!hadFatalError) {
 -         process.exitCode = exitCode;
 -     }
 - }()).catch(onFatalError);
 
 
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