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						- // Copyright Joyent, Inc. and other Node contributors.
 - //
 - // Permission is hereby granted, free of charge, to any person obtaining a
 - // copy of this software and associated documentation files (the
 - // "Software"), to deal in the Software without restriction, including
 - // without limitation the rights to use, copy, modify, merge, publish,
 - // distribute, sublicense, and/or sell copies of the Software, and to permit
 - // persons to whom the Software is furnished to do so, subject to the
 - // following conditions:
 - //
 - // The above copyright notice and this permission notice shall be included
 - // in all copies or substantial portions of the Software.
 - //
 - // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 - // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 - // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
 - // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 - // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 - // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 - // USE OR OTHER DEALINGS IN THE SOFTWARE.
 - 
 - // patch from https://github.com/nodejs/node/blob/v7.2.1/lib/_http_agent.js
 - 
 - 'use strict';
 - 
 - const net = require('net');
 - const util = require('util');
 - const EventEmitter = require('events');
 - const debug = util.debuglog('http');
 - 
 - // New Agent code.
 - 
 - // The largest departure from the previous implementation is that
 - // an Agent instance holds connections for a variable number of host:ports.
 - // Surprisingly, this is still API compatible as far as third parties are
 - // concerned. The only code that really notices the difference is the
 - // request object.
 - 
 - // Another departure is that all code related to HTTP parsing is in
 - // ClientRequest.onSocket(). The Agent is now *strictly*
 - // concerned with managing a connection pool.
 - 
 - function Agent(options) {
 -   if (!(this instanceof Agent))
 -     return new Agent(options);
 - 
 -   EventEmitter.call(this);
 - 
 -   var self = this;
 - 
 -   self.defaultPort = 80;
 -   self.protocol = 'http:';
 - 
 -   self.options = Object.assign({}, options);
 - 
 -   // don't confuse net and make it think that we're connecting to a pipe
 -   self.options.path = null;
 -   self.requests = {};
 -   self.sockets = {};
 -   self.freeSockets = {};
 -   self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
 -   self.keepAlive = self.options.keepAlive || false;
 -   self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
 -   self.maxFreeSockets = self.options.maxFreeSockets || 256;
 - 
 -   // [patch start]
 -   // free keep-alive socket timeout. By default free socket do not have a timeout.
 -   self.freeSocketKeepAliveTimeout = self.options.freeSocketKeepAliveTimeout || 0;
 -   // working socket timeout. By default working socket do not have a timeout.
 -   self.timeout = self.options.timeout || 0;
 -   // the socket active time to live, even if it's in use
 -   this.socketActiveTTL = this.options.socketActiveTTL || null;
 -   // [patch end]
 - 
 -   self.on('free', function(socket, options) {
 -     var name = self.getName(options);
 -     debug('agent.on(free)', name);
 - 
 -     if (socket.writable &&
 -         self.requests[name] && self.requests[name].length) {
 -       // [patch start]
 -       debug('continue handle next request');
 -       // [patch end]
 -       self.requests[name].shift().onSocket(socket);
 -       if (self.requests[name].length === 0) {
 -         // don't leak
 -         delete self.requests[name];
 -       }
 -     } else {
 -       // If there are no pending requests, then put it in
 -       // the freeSockets pool, but only if we're allowed to do so.
 -       var req = socket._httpMessage;
 -       if (req &&
 -           req.shouldKeepAlive &&
 -           socket.writable &&
 -           self.keepAlive) {
 -         var freeSockets = self.freeSockets[name];
 -         var freeLen = freeSockets ? freeSockets.length : 0;
 -         var count = freeLen;
 -         if (self.sockets[name])
 -           count += self.sockets[name].length;
 - 
 -         if (count > self.maxSockets || freeLen >= self.maxFreeSockets) {
 -           socket.destroy();
 -         } else {
 -           freeSockets = freeSockets || [];
 -           self.freeSockets[name] = freeSockets;
 -           socket.setKeepAlive(true, self.keepAliveMsecs);
 -           socket.unref();
 -           socket._httpMessage = null;
 -           self.removeSocket(socket, options);
 -           freeSockets.push(socket);
 - 
 -           // [patch start]
 -           // Add a default error handler to avoid Unhandled 'error' event throw on idle socket
 -           // https://github.com/node-modules/agentkeepalive/issues/25
 -           // https://github.com/nodejs/node/pull/4482 (fixed in >= 4.4.0 and >= 5.4.0)
 -           if (socket.listeners('error').length === 0) {
 -             socket.once('error', freeSocketErrorListener);
 -           }
 -           // set free keepalive timer
 -           // try to use socket custom freeSocketKeepAliveTimeout first
 -           const freeSocketKeepAliveTimeout = socket.freeSocketKeepAliveTimeout || self.freeSocketKeepAliveTimeout;
 -           socket.setTimeout(freeSocketKeepAliveTimeout);
 -           debug(`push to free socket queue and wait for ${freeSocketKeepAliveTimeout}ms`);
 -           // [patch end]
 -         }
 -       } else {
 -         socket.destroy();
 -       }
 -     }
 -   });
 - }
 - 
 - util.inherits(Agent, EventEmitter);
 - exports.Agent = Agent;
 - 
 - // [patch start]
 - function freeSocketErrorListener(err) {
 -   var socket = this;
 -   debug('SOCKET ERROR on FREE socket:', err.message, err.stack);
 -   socket.destroy();
 -   socket.emit('agentRemove');
 - }
 - // [patch end]
 - 
 - Agent.defaultMaxSockets = Infinity;
 - 
 - Agent.prototype.createConnection = net.createConnection;
 - 
 - // Get the key for a given set of request options
 - Agent.prototype.getName = function getName(options) {
 -   var name = options.host || 'localhost';
 - 
 -   name += ':';
 -   if (options.port)
 -     name += options.port;
 - 
 -   name += ':';
 -   if (options.localAddress)
 -     name += options.localAddress;
 - 
 -   // Pacify parallel/test-http-agent-getname by only appending
 -   // the ':' when options.family is set.
 -   if (options.family === 4 || options.family === 6)
 -     name += ':' + options.family;
 - 
 -   return name;
 - };
 - 
 - // [patch start]
 - function handleSocketCreation(req) {
 -   return function(err, newSocket) {
 -     if (err) {
 -       process.nextTick(function() {
 -         req.emit('error', err);
 -       });
 -       return;
 -     }
 -     req.onSocket(newSocket);
 -   }
 - }
 - // [patch end]
 - 
 - Agent.prototype.addRequest = function addRequest(req, options, port/*legacy*/,
 -                                                  localAddress/*legacy*/) {
 -   // Legacy API: addRequest(req, host, port, localAddress)
 -   if (typeof options === 'string') {
 -     options = {
 -       host: options,
 -       port,
 -       localAddress
 -     };
 -   }
 - 
 -   options = Object.assign({}, options);
 -   options = Object.assign(options, this.options);
 - 
 -   if (!options.servername)
 -     options.servername = calculateServerName(options, req);
 - 
 -   var name = this.getName(options);
 -   if (!this.sockets[name]) {
 -     this.sockets[name] = [];
 -   }
 - 
 -   var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
 -   var sockLen = freeLen + this.sockets[name].length;
 - 
 -   if (freeLen) {
 -     // we have a free socket, so use that.
 -     var socket = this.freeSockets[name].shift();
 -     debug('have free socket');
 - 
 -     // [patch start]
 -     // remove free socket error event handler
 -     socket.removeListener('error', freeSocketErrorListener);
 -     // restart the default timer
 -     socket.setTimeout(this.timeout);
 - 
 -     if (this.socketActiveTTL && Date.now() - socket.createdTime > this.socketActiveTTL) {
 -       debug(`socket ${socket.createdTime} expired`);
 -       socket.destroy();
 -       return this.createSocket(req, options, handleSocketCreation(req));
 -     }
 -     // [patch end]
 - 
 -     // don't leak
 -     if (!this.freeSockets[name].length)
 -       delete this.freeSockets[name];
 - 
 -     socket.ref();
 -     req.onSocket(socket);
 -     this.sockets[name].push(socket);
 -   } else if (sockLen < this.maxSockets) {
 -     debug('call onSocket', sockLen, freeLen);
 -     // If we are under maxSockets create a new one.
 -     // [patch start]
 -     this.createSocket(req, options, handleSocketCreation(req));
 -     // [patch end]
 -   } else {
 -     debug('wait for socket');
 -     // We are over limit so we'll add it to the queue.
 -     if (!this.requests[name]) {
 -       this.requests[name] = [];
 -     }
 -     this.requests[name].push(req);
 -   }
 - };
 - 
 - Agent.prototype.createSocket = function createSocket(req, options, cb) {
 -   var self = this;
 -   options = Object.assign({}, options);
 -   options = Object.assign(options, self.options);
 - 
 -   if (!options.servername)
 -     options.servername = calculateServerName(options, req);
 - 
 -   var name = self.getName(options);
 -   options._agentKey = name;
 - 
 -   debug('createConnection', name, options);
 -   options.encoding = null;
 -   var called = false;
 -   const newSocket = self.createConnection(options, oncreate);
 -   // [patch start]
 -   if (newSocket) {
 -     oncreate(null, Object.assign(newSocket, { createdTime: Date.now() }));
 -   }
 -   // [patch end]
 -   function oncreate(err, s) {
 -     if (called)
 -       return;
 -     called = true;
 -     if (err)
 -       return cb(err);
 -     if (!self.sockets[name]) {
 -       self.sockets[name] = [];
 -     }
 -     self.sockets[name].push(s);
 -     debug('sockets', name, self.sockets[name].length);
 - 
 -     function onFree() {
 -       self.emit('free', s, options);
 -     }
 -     s.on('free', onFree);
 - 
 -     function onClose(err) {
 -       debug('CLIENT socket onClose');
 -       // This is the only place where sockets get removed from the Agent.
 -       // If you want to remove a socket from the pool, just close it.
 -       // All socket errors end in a close event anyway.
 -       self.removeSocket(s, options);
 - 
 -       // [patch start]
 -       self.emit('close');
 -       // [patch end]
 -     }
 -     s.on('close', onClose);
 - 
 -     // [patch start]
 -     // start socket timeout handler
 -     function onTimeout() {
 -       debug('CLIENT socket onTimeout');
 -       s.destroy();
 -       // Remove it from freeSockets immediately to prevent new requests from being sent through this socket.
 -       self.removeSocket(s, options);
 -       self.emit('timeout');
 -     }
 -     s.on('timeout', onTimeout);
 -     // set the default timer
 -     s.setTimeout(self.timeout);
 -     // [patch end]
 - 
 -     function onRemove() {
 -       // We need this function for cases like HTTP 'upgrade'
 -       // (defined by WebSockets) where we need to remove a socket from the
 -       // pool because it'll be locked up indefinitely
 -       debug('CLIENT socket onRemove');
 -       self.removeSocket(s, options);
 -       s.removeListener('close', onClose);
 -       s.removeListener('free', onFree);
 -       s.removeListener('agentRemove', onRemove);
 - 
 -       // [patch start]
 -       // remove socket timeout handler
 -       s.setTimeout(0, onTimeout);
 -       // [patch end]
 -     }
 -     s.on('agentRemove', onRemove);
 -     cb(null, s);
 -   }
 - };
 - 
 - function calculateServerName(options, req) {
 -   let servername = options.host;
 -   const hostHeader = req.getHeader('host');
 -   if (hostHeader) {
 -     // abc => abc
 -     // abc:123 => abc
 -     // [::1] => ::1
 -     // [::1]:123 => ::1
 -     if (hostHeader.startsWith('[')) {
 -       const index = hostHeader.indexOf(']');
 -       if (index === -1) {
 -         // Leading '[', but no ']'. Need to do something...
 -         servername = hostHeader;
 -       } else {
 -         servername = hostHeader.substr(1, index - 1);
 -       }
 -     } else {
 -       servername = hostHeader.split(':', 1)[0];
 -     }
 -   }
 -   return servername;
 - }
 - 
 - Agent.prototype.removeSocket = function removeSocket(s, options) {
 -   var name = this.getName(options);
 -   debug('removeSocket', name, 'writable:', s.writable);
 -   var sets = [this.sockets];
 - 
 -   // If the socket was destroyed, remove it from the free buffers too.
 -   if (!s.writable)
 -     sets.push(this.freeSockets);
 - 
 -   for (var sk = 0; sk < sets.length; sk++) {
 -     var sockets = sets[sk];
 - 
 -     if (sockets[name]) {
 -       var index = sockets[name].indexOf(s);
 -       if (index !== -1) {
 -         sockets[name].splice(index, 1);
 -         // Don't leak
 -         if (sockets[name].length === 0)
 -           delete sockets[name];
 -       }
 -     }
 -   }
 - 
 -   // [patch start]
 -   var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
 -   var sockLen = freeLen + (this.sockets[name] ? this.sockets[name].length : 0);
 -   // [patch end]
 - 
 -   if (this.requests[name] && this.requests[name].length && sockLen < this.maxSockets) {
 -     debug('removeSocket, have a request, make a socket');
 -     var req = this.requests[name][0];
 -     // If we have pending requests and a socket gets closed make a new one
 -     this.createSocket(req, options, function(err, newSocket) {
 -       if (err) {
 -         process.nextTick(function() {
 -           req.emit('error', err);
 -         });
 -         return;
 -       }
 -       newSocket.emit('free');
 -     });
 -   }
 - };
 - 
 - Agent.prototype.destroy = function destroy() {
 -   var sets = [this.freeSockets, this.sockets];
 -   for (var s = 0; s < sets.length; s++) {
 -     var set = sets[s];
 -     var keys = Object.keys(set);
 -     for (var v = 0; v < keys.length; v++) {
 -       var setName = set[keys[v]];
 -       for (var n = 0; n < setName.length; n++) {
 -         setName[n].destroy();
 -       }
 -     }
 -   }
 - };
 - 
 - exports.globalAgent = new Agent();
 
 
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