/**
|
|
* 统一音频管理器
|
|
* 实现单实例音频管理,避免多个音频同时播放造成的冲突
|
|
*/
|
|
class AudioManager {
|
|
constructor() {
|
|
// 当前音频实例
|
|
this.currentAudio = null;
|
|
// 音频类型:'sentence' | 'word'
|
|
this.currentAudioType = null;
|
|
// 音频状态
|
|
this.isPlaying = false;
|
|
// 复用的音频实例池
|
|
this.audioInstance = null;
|
|
// 事件监听器
|
|
this.listeners = {
|
|
play: [],
|
|
pause: [],
|
|
ended: [],
|
|
error: [],
|
|
timeupdate: [],
|
|
canplay: []
|
|
};
|
|
// 播放速度支持检测
|
|
this.playbackRateSupported = true;
|
|
|
|
// 统一音频配置
|
|
this.globalPlaybackRate = 1.0; // 全局播放速度
|
|
this.globalVoiceId = ''; // 全局音色ID
|
|
this.speedOptions = [0.5, 0.8, 1.0, 1.25, 1.5, 2.0]; // 支持的播放速度选项
|
|
}
|
|
|
|
/**
|
|
* 创建HTML5 Audio实例并包装为uni-app兼容接口
|
|
*/
|
|
createHTML5Audio() {
|
|
const audio = new Audio();
|
|
|
|
// 包装为uni-app兼容的接口
|
|
const wrappedAudio = {
|
|
// 原生HTML5 Audio实例
|
|
_nativeAudio: audio,
|
|
|
|
// 基本属性
|
|
get src() { return audio.src; },
|
|
set src(value) { audio.src = value; },
|
|
|
|
get duration() { return audio.duration || 0; },
|
|
get currentTime() { return audio.currentTime || 0; },
|
|
|
|
get paused() { return audio.paused; },
|
|
|
|
// 支持倍速的关键属性
|
|
get playbackRate() { return audio.playbackRate; },
|
|
set playbackRate(value) {
|
|
try {
|
|
audio.playbackRate = value;
|
|
console.log(`🎵 HTML5 Audio倍速设置成功: ${value}x`);
|
|
} catch (error) {
|
|
console.error('❌ HTML5 Audio倍速设置失败:', error);
|
|
}
|
|
},
|
|
|
|
// 基本方法
|
|
play() {
|
|
return audio.play().catch(error => {
|
|
console.error('HTML5 Audio播放失败:', error);
|
|
});
|
|
},
|
|
|
|
pause() {
|
|
audio.pause();
|
|
},
|
|
|
|
stop() {
|
|
audio.pause();
|
|
audio.currentTime = 0;
|
|
},
|
|
|
|
seek(time) {
|
|
audio.currentTime = time;
|
|
},
|
|
|
|
destroy() {
|
|
audio.pause();
|
|
audio.src = '';
|
|
audio.load();
|
|
},
|
|
|
|
// 事件绑定方法
|
|
onCanplay(callback) {
|
|
audio.addEventListener('canplay', callback);
|
|
},
|
|
|
|
onPlay(callback) {
|
|
audio.addEventListener('play', callback);
|
|
},
|
|
|
|
onPause(callback) {
|
|
audio.addEventListener('pause', callback);
|
|
},
|
|
|
|
onEnded(callback) {
|
|
audio.addEventListener('ended', callback);
|
|
},
|
|
|
|
onTimeUpdate(callback) {
|
|
audio.addEventListener('timeupdate', callback);
|
|
},
|
|
|
|
onError(callback) {
|
|
// 包装错误事件,过滤掉非关键错误
|
|
const wrappedCallback = (error) => {
|
|
// 只在有src且音频正在播放时才传递错误事件
|
|
if (audio.src && audio.src.trim() !== '' && !audio.paused) {
|
|
callback(error);
|
|
} else {
|
|
console.log('🔇 HTML5 Audio错误(已忽略):', {
|
|
hasSrc: !!audio.src,
|
|
paused: audio.paused,
|
|
errorType: error.type || 'unknown'
|
|
});
|
|
}
|
|
};
|
|
audio.addEventListener('error', wrappedCallback);
|
|
},
|
|
|
|
// 移除事件监听
|
|
offCanplay(callback) {
|
|
audio.removeEventListener('canplay', callback);
|
|
},
|
|
|
|
offPlay(callback) {
|
|
audio.removeEventListener('play', callback);
|
|
},
|
|
|
|
offPause(callback) {
|
|
audio.removeEventListener('pause', callback);
|
|
},
|
|
|
|
offEnded(callback) {
|
|
audio.removeEventListener('ended', callback);
|
|
},
|
|
|
|
offTimeUpdate(callback) {
|
|
audio.removeEventListener('timeupdate', callback);
|
|
},
|
|
|
|
offError(callback) {
|
|
audio.removeEventListener('error', callback);
|
|
}
|
|
};
|
|
|
|
return wrappedAudio;
|
|
}
|
|
|
|
/**
|
|
* 创建音频实例
|
|
* 优先使用HTML5 Audio(支持倍速),降级到uni.createInnerAudioContext
|
|
* 复用已存在的音频实例以提高性能
|
|
*/
|
|
createAudioInstance() {
|
|
// 如果已有音频实例,直接复用
|
|
if (this.audioInstance) {
|
|
console.log('🔄 复用现有音频实例');
|
|
return this.audioInstance;
|
|
}
|
|
|
|
// 在H5环境下优先使用HTML5 Audio
|
|
// #ifdef H5
|
|
try {
|
|
this.audioInstance = this.createHTML5Audio();
|
|
console.log('🎵 创建新的HTML5 Audio实例');
|
|
} catch (error) {
|
|
console.warn('⚠️ HTML5 Audio创建失败,降级到uni音频:', error);
|
|
audio = uni.createInnerAudioContext();
|
|
this.playbackRateSupported = false;
|
|
}
|
|
// #endif
|
|
|
|
// 在非H5环境下使用uni音频
|
|
// #ifndef H5
|
|
this.audioInstance = uni.createInnerAudioContext();
|
|
this.playbackRateSupported = false;
|
|
console.log('🎵 创建新的uni音频实例');
|
|
// #endif
|
|
|
|
return this.audioInstance;
|
|
}
|
|
|
|
/**
|
|
* 停止当前音频
|
|
*/
|
|
stopCurrentAudio() {
|
|
if (this.currentAudio) {
|
|
console.log(`🛑 停止当前音频 (类型: ${this.currentAudioType})`);
|
|
|
|
try {
|
|
this.currentAudio.pause();
|
|
// 不销毁音频实例,保留以供复用
|
|
// this.currentAudio.destroy();
|
|
} catch (error) {
|
|
console.error('⚠️ 停止音频时出错:', error);
|
|
}
|
|
|
|
this.currentAudio = null;
|
|
this.currentAudioType = null;
|
|
this.isPlaying = false;
|
|
|
|
// 触发暂停事件
|
|
this.emit('pause');
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 播放音频
|
|
* @param {string} audioUrl - 音频URL
|
|
* @param {string} audioType - 音频类型 ('sentence' | 'word')
|
|
* @param {Object} options - 播放选项
|
|
*/
|
|
async playAudio(audioUrl, audioType = 'word', options = {}) {
|
|
try {
|
|
console.log(`🎵 开始播放${audioType}音频:`, audioUrl);
|
|
|
|
// 停止当前播放的音频
|
|
this.stopCurrentAudio();
|
|
|
|
// 创建新的音频实例
|
|
const audio = this.createAudioInstance();
|
|
audio.src = audioUrl;
|
|
|
|
// 设置播放选项,优先使用全局播放速度
|
|
const playbackRate = options.playbackRate || this.globalPlaybackRate;
|
|
if (playbackRate && this.playbackRateSupported) {
|
|
audio.playbackRate = playbackRate;
|
|
console.log(`🎵 设置音频播放速度: ${playbackRate}x`);
|
|
}
|
|
|
|
// 绑定事件监听器
|
|
this.bindAudioEvents(audio, audioType);
|
|
|
|
// 保存当前音频实例
|
|
this.currentAudio = audio;
|
|
this.currentAudioType = audioType;
|
|
|
|
// 延迟播放,确保音频实例完全准备好
|
|
setTimeout(() => {
|
|
if (this.currentAudio === audio) {
|
|
try {
|
|
audio.play();
|
|
console.log(`✅ ${audioType}音频开始播放`);
|
|
} catch (playError) {
|
|
console.error('❌ 播放命令失败:', playError);
|
|
this.emit('error', playError);
|
|
}
|
|
}
|
|
}, 100);
|
|
|
|
return audio;
|
|
} catch (error) {
|
|
console.error('❌ 播放音频异常:', error);
|
|
this.emit('error', error);
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 绑定音频事件监听器
|
|
*/
|
|
bindAudioEvents(audio, audioType) {
|
|
// 播放开始
|
|
audio.onPlay(() => {
|
|
console.log(`🎵 ${audioType}音频播放开始`);
|
|
this.isPlaying = true;
|
|
this.emit('play', { audioType, audio });
|
|
});
|
|
|
|
// 播放暂停
|
|
audio.onPause(() => {
|
|
console.log(`⏸️ ${audioType}音频播放暂停`);
|
|
this.isPlaying = false;
|
|
this.emit('pause', { audioType, audio });
|
|
});
|
|
|
|
// 播放结束
|
|
audio.onEnded(() => {
|
|
console.log(`🏁 ${audioType}音频播放结束`);
|
|
this.isPlaying = false;
|
|
|
|
// 不销毁音频实例,保留以供复用
|
|
// 只清理当前播放状态
|
|
if (this.currentAudio === audio) {
|
|
this.currentAudio = null;
|
|
this.currentAudioType = null;
|
|
}
|
|
|
|
this.emit('ended', { audioType, audio });
|
|
});
|
|
|
|
// 播放错误
|
|
audio.onError((error) => {
|
|
console.error(`❌ ${audioType}音频播放失败:`, error);
|
|
this.isPlaying = false;
|
|
|
|
// 发生错误时才销毁音频实例
|
|
try {
|
|
audio.destroy();
|
|
} catch (destroyError) {
|
|
console.error('⚠️ 销毁音频实例时出错:', destroyError);
|
|
}
|
|
|
|
if (this.currentAudio === audio) {
|
|
this.currentAudio = null;
|
|
this.currentAudioType = null;
|
|
}
|
|
|
|
// 清理复用的音频实例引用
|
|
if (this.audioInstance === audio) {
|
|
this.audioInstance = null;
|
|
}
|
|
|
|
this.emit('error', { error, audioType, audio });
|
|
});
|
|
|
|
// 时间更新
|
|
audio.onTimeUpdate(() => {
|
|
this.emit('timeupdate', {
|
|
currentTime: audio.currentTime,
|
|
duration: audio.duration,
|
|
audioType,
|
|
audio
|
|
});
|
|
});
|
|
|
|
// 可以播放
|
|
audio.onCanplay(() => {
|
|
this.emit('canplay', { audioType, audio });
|
|
});
|
|
}
|
|
|
|
/**
|
|
* 暂停当前音频
|
|
*/
|
|
pause() {
|
|
if (this.currentAudio && this.isPlaying) {
|
|
this.currentAudio.pause();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 恢复播放
|
|
*/
|
|
resume() {
|
|
if (this.currentAudio && !this.isPlaying) {
|
|
this.currentAudio.play();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 设置播放速度
|
|
*/
|
|
setPlaybackRate(rate) {
|
|
if (this.currentAudio && this.playbackRateSupported) {
|
|
this.currentAudio.playbackRate = rate;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* 设置全局播放速度
|
|
* @param {number} rate - 播放速度 (0.5 - 2.0)
|
|
*/
|
|
setGlobalPlaybackRate(rate) {
|
|
if (rate < 0.5 || rate > 2.0) {
|
|
console.warn('⚠️ 播放速度超出支持范围 (0.5-2.0):', rate);
|
|
return false;
|
|
}
|
|
|
|
this.globalPlaybackRate = rate;
|
|
console.log(`🎵 设置全局播放速度: ${rate}x`);
|
|
|
|
// 如果当前有音频在播放,立即应用新的播放速度
|
|
if (this.currentAudio && this.playbackRateSupported) {
|
|
try {
|
|
this.currentAudio.playbackRate = rate;
|
|
console.log(`✅ 当前音频播放速度已更新: ${rate}x`);
|
|
} catch (error) {
|
|
console.error('❌ 更新当前音频播放速度失败:', error);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* 获取全局播放速度
|
|
*/
|
|
getGlobalPlaybackRate() {
|
|
return this.globalPlaybackRate;
|
|
}
|
|
|
|
/**
|
|
* 设置全局音色ID
|
|
* @param {string|number} voiceId - 音色ID
|
|
*/
|
|
setGlobalVoiceId(voiceId) {
|
|
this.globalVoiceId = String(voiceId);
|
|
console.log(`🎵 设置全局音色ID: ${this.globalVoiceId}`);
|
|
}
|
|
|
|
/**
|
|
* 获取全局音色ID
|
|
*/
|
|
getGlobalVoiceId() {
|
|
return this.globalVoiceId;
|
|
}
|
|
|
|
/**
|
|
* 获取支持的播放速度选项
|
|
*/
|
|
getSpeedOptions() {
|
|
return [...this.speedOptions];
|
|
}
|
|
|
|
/**
|
|
* 切换到下一个播放速度
|
|
*/
|
|
togglePlaybackRate() {
|
|
const currentIndex = this.speedOptions.indexOf(this.globalPlaybackRate);
|
|
const nextIndex = (currentIndex + 1) % this.speedOptions.length;
|
|
const nextRate = this.speedOptions[nextIndex];
|
|
|
|
this.setGlobalPlaybackRate(nextRate);
|
|
return nextRate;
|
|
}
|
|
|
|
/**
|
|
* 获取当前播放状态
|
|
*/
|
|
getPlaybackState() {
|
|
return {
|
|
isPlaying: this.isPlaying,
|
|
currentAudioType: this.currentAudioType,
|
|
hasAudio: !!this.currentAudio,
|
|
playbackRateSupported: this.playbackRateSupported,
|
|
currentTime: this.currentAudio ? this.currentAudio.currentTime : 0,
|
|
duration: this.currentAudio ? this.currentAudio.duration : 0
|
|
};
|
|
}
|
|
|
|
/**
|
|
* 添加事件监听器
|
|
*/
|
|
on(event, callback) {
|
|
if (this.listeners[event]) {
|
|
// 检查是否已经绑定过相同的回调函数,避免重复绑定
|
|
if (this.listeners[event].indexOf(callback) === -1) {
|
|
this.listeners[event].push(callback);
|
|
console.log(`🎵 添加事件监听器: ${event}, 当前监听器数量: ${this.listeners[event].length}`);
|
|
} else {
|
|
console.warn(`⚠️ 事件监听器已存在,跳过重复绑定: ${event}`);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 移除事件监听器
|
|
*/
|
|
off(event, callback) {
|
|
if (this.listeners[event]) {
|
|
const index = this.listeners[event].indexOf(callback);
|
|
if (index > -1) {
|
|
this.listeners[event].splice(index, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 触发事件
|
|
*/
|
|
emit(event, data) {
|
|
if (this.listeners[event]) {
|
|
this.listeners[event].forEach(callback => {
|
|
try {
|
|
callback(data);
|
|
} catch (error) {
|
|
console.error(`事件监听器执行错误 (${event}):`, error);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 销毁音频管理器
|
|
*/
|
|
destroy() {
|
|
this.stopCurrentAudio();
|
|
|
|
// 销毁复用的音频实例
|
|
// if (this.audioInstance) {
|
|
// try {
|
|
// this.audioInstance.destroy();
|
|
// } catch (error) {
|
|
// console.error('⚠️ 销毁音频实例时出错:', error);
|
|
// }
|
|
// this.audioInstance = null;
|
|
// }
|
|
|
|
this.listeners = {
|
|
play: [],
|
|
pause: [],
|
|
ended: [],
|
|
error: [],
|
|
timeupdate: [],
|
|
canplay: []
|
|
};
|
|
}
|
|
}
|
|
|
|
// 创建全局单例
|
|
const audioManager = new AudioManager();
|
|
|
|
export default audioManager;
|