四零语境前端代码仓库
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<template>
<view class="audio-controls-wrapper">
<!-- 获取音频按钮 -->
<view v-if="!hasAudioData && !isAudioLoading && isTextPage" class="audio-get-button-container">
<view class="get-audio-btn" @click="handleGetAudio">
<uv-icon name="play-circle" size="24" color="#06DADC"></uv-icon>
<text class="get-audio-text">获取第{{currentPage}}页音频</text>
</view>
</view>
<!-- 音频加载状态 -->
<view v-else-if="isAudioLoading && isTextPage" class="audio-loading-container">
<uv-loading-icon mode="spinner" size="30" color="#06DADC"></uv-loading-icon>
<text class="loading-text">正在加载第{{currentPage}}页音频...</text>
</view>
<!-- 正常音频控制栏 -->
<view v-else-if="hasAudioData" class="audio-controls" :class="{ 'audio-hidden': !isTextPage }">
<view class="audio-time">
<text class="time-text">{{ formatTime(currentTime) }}</text>
<view class="progress-container">
<uv-slider
v-model="sliderValue"
:min="0"
:max="totalTime"
:step="0.1"
activeColor="#06DADC"
backgroundColor="#e0e0e0"
:blockSize="16"
blockColor="#ffffff"
:disabled="!hasAudioData || totalTime <= 0"
@input="onSliderInput"
@changing="onSliderChanging"
@change="onSliderChange"
:customStyle="{ flex: 1, margin: '0 10px' }"
/>
</view>
<text class="time-text">{{ formatTime(totalTime) }}</text>
</view>
<view class="audio-controls-row">
<view class="control-btn" @click="toggleLoop">
<uv-icon name="reload" size="20" :color="isLoop ? '#06DADC' : '#999'"></uv-icon>
<text class="control-text">循环</text>
</view>
<view class="control-btn" @click="$emit('previous-page')">
<text class="control-text">上一页</text>
</view>
<view class="play-btn" @click="togglePlay">
<uv-icon :name="isPlaying ? 'pause-circle-fill' : 'play-circle-fill'" size="40" color="#666"></uv-icon>
</view>
<view class="control-btn" @click="$emit('next-page')">
<text class="control-text">下一页</text>
</view>
<view class="control-btn" @click="toggleSpeed" :class="{ 'disabled': !playbackRateSupported }">
<text class="control-text" :style="{ opacity: playbackRateSupported ? 1 : 0.5 }">
{{ playbackRateSupported ? playSpeed + 'x' : '不支持' }}
</text>
</view>
</view>
</view>
</view>
</template>
<script>
import config from '@/mixins/config.js'
export default {
name: 'AudioControls',
mixins: [config],
props: {
// 基础数据
currentPage: {
type: Number,
default: 1
},
courseId: {
type: String,
default: ''
},
voiceId: {
type: String,
default: ''
},
bookPages: {
type: Array,
default: () => []
},
isTextPage: {
type: Boolean,
default: false
}
},
data() {
return {
// 音频控制相关数据
isPlaying: false,
currentTime: 0,
totalTime: 0,
sliderValue: 0, // 滑動條的值
isDragging: false, // 是否正在拖動滑動條
isLoop: false,
playSpeed: 1.0,
speedOptions: [0.5, 0.8, 1.0, 1.25, 1.5, 2.0], // 根據uni-app文檔的官方支持值
playbackRateSupported: true, // 播放速度控制是否支持
// 音频数组管理
currentPageAudios: [], // 当前页面的音频数组
currentAudioIndex: 0, // 当前播放的音频索引
audioContext: null, // 音频上下文
currentAudio: null, // 当前音频实例
// 音频缓存管理
audioCache: {}, // 页面音频缓存 {pageIndex: {audios: [], totalDuration: 0}}
// 音频加载状态
isAudioLoading: false, // 音频是否正在加载
hasAudioData: false, // 当前页面是否已有音频数据
// 文本高亮相关
currentHighlightIndex: -1, // 当前高亮的文本索引
}
},
computed: {
// 计算音频播放进度百分比
progressPercent() {
return this.totalTime > 0 ? (this.currentTime / this.totalTime) * 100 : 0;
}
},
watch: {
// 监听页面变化,重置音频状态
currentPage: {
handler(newPage, oldPage) {
if (newPage !== oldPage) {
this.resetAudioState();
}
},
immediate: false
},
// 监听音色变化,清除缓存
voiceId: {
handler(newVoiceId, oldVoiceId) {
if (newVoiceId !== oldVoiceId && oldVoiceId) {
this.clearAudioCache();
this.resetAudioState();
}
}
}
},
methods: {
// 获取当前页面的音频内容
async getCurrentPageAudio() {
// 检查缓存中是否已有当前页面的音频数据
const cacheKey = `${this.courseId}_${this.currentPage}`;
if (this.audioCache[cacheKey]) {
console.log('从缓存加载音频数据:', cacheKey);
// 从缓存加载音频数据
this.currentPageAudios = this.audioCache[cacheKey].audios;
this.totalTime = this.audioCache[cacheKey].totalDuration;
this.currentAudioIndex = 0;
this.isPlaying = false;
this.currentTime = 0;
return;
}
// 开始加载状态
this.isAudioLoading = true;
// 清空当前页面音频数组
this.currentPageAudios = [];
this.currentAudioIndex = 0;
this.isPlaying = false;
this.currentTime = 0;
this.totalTime = 0;
// 对着当前页面的每一个[]元素进行切割 如果是文本text类型则进行音频请求
const currentPageData = this.bookPages[this.currentPage - 1];
if (currentPageData) {
// 收集所有text类型的元素
const textItems = currentPageData.filter(item => item.type === 'text');
if (textItems.length > 0) {
// 并行发送所有音频请求
const audioPromises = textItems.map(async (item, index) => {
try {
// 进行音频请求 - 修正字段名:使用content而不是text
const radioRes = await this.$api.music.textToVoice({
text: item.content,
voiceType: this.voiceId,
});
console.log(`音频请求响应 ${index + 1}:`, radioRes);
if(radioRes.code === 200){
// 新格式:API直接返回音頻URL
const audioUrl = radioRes.result.audio;
// 檢查API是否返回時長信息
const duration = radioRes.result.duration || 0;
// 同时保存到原始数据中以保持兼容性
item.audioUrl = audioUrl;
console.log(`音频URL设置成功 ${index + 1}:`, audioUrl, '时长:', duration);
return {
url: audioUrl,
text: item.content,
duration: duration, // 優先使用API返回的時長
index: index // 保持原始顺序
};
} else {
console.error(`音频请求失败 ${index + 1}:`, radioRes);
return null;
}
} catch (error) {
console.error(`音频请求异常 ${index + 1}:`, error);
return null;
}
});
// 等待所有音频请求完成
const audioResults = await Promise.all(audioPromises);
// 按原始顺序添加到音频数组中,过滤掉失败的请求
this.currentPageAudios = audioResults
.filter(result => result !== null)
.sort((a, b) => a.index - b.index)
.map(result => ({
url: result.url,
text: result.text,
duration: result.duration
}));
console.log('所有音频请求完成,共获取', this.currentPageAudios.length, '个音频');
}
// 如果有音频,计算总时长
if (this.currentPageAudios.length > 0) {
await this.calculateTotalDuration();
// 将音频数据保存到缓存中
const cacheKey = `${this.courseId}_${this.currentPage}`;
this.audioCache[cacheKey] = {
audios: [...this.currentPageAudios], // 深拷贝音频数组
totalDuration: this.totalTime
};
console.log('音频数据已缓存:', cacheKey, this.audioCache[cacheKey]);
// 限制缓存大小
this.limitCacheSize(10);
}
}
// 结束加载状态
this.isAudioLoading = false;
// 设置音频数据状态
this.hasAudioData = this.currentPageAudios.length > 0;
// 通知父组件音频状态变化
this.$emit('audio-state-change', {
hasAudioData: this.hasAudioData,
isLoading: this.isAudioLoading,
currentHighlightIndex: this.currentHighlightIndex
});
},
// 重置音频状态
resetAudioState() {
// 检查当前页面是否已有缓存的音频数据
const pageKey = `${this.courseId}_${this.currentPage}`;
const cachedAudio = this.audioCache[pageKey];
if (cachedAudio && cachedAudio.audios && cachedAudio.audios.length > 0) {
// 如果有缓存的音频数据,恢复音频状态
this.currentPageAudios = cachedAudio.audios;
this.totalTime = cachedAudio.totalDuration || 0;
this.hasAudioData = true;
} else {
// 如果没有缓存的音频数据,重置为初始状态
this.currentPageAudios = [];
this.totalTime = 0;
this.hasAudioData = false;
}
// 重置播放状态,翻頁時統一設置播放速度為1.0
this.currentAudioIndex = 0;
this.isPlaying = false;
this.currentTime = 0;
this.isAudioLoading = false;
this.currentHighlightIndex = -1;
// 翻頁時強制設置播放速度為1.0(適應微信小程序特性)
this.playSpeed = 1.0;
// 通知父组件音频状态变化
this.$emit('audio-state-change', {
hasAudioData: this.hasAudioData,
isLoading: this.isAudioLoading,
currentHighlightIndex: this.currentHighlightIndex
});
},
// 手动获取音频
async handleGetAudio() {
// 检查是否有音色ID
if (!this.voiceId) {
uni.showToast({
title: '音色未加载,请稍后重试',
icon: 'none'
});
return;
}
// 检查当前页面是否有文本内容
if (!this.isTextPage) {
uni.showToast({
title: '当前页面没有文本内容',
icon: 'none'
});
return;
}
// 检查是否正在加载
if (this.isAudioLoading) {
return;
}
// 调用获取音频方法
await this.getCurrentPageAudio();
},
// 计算音频总时长
async calculateTotalDuration() {
let totalDuration = 0;
for (let i = 0; i < this.currentPageAudios.length; i++) {
const audio = this.currentPageAudios[i];
// 優先使用API返回的時長信息
if (audio.duration && audio.duration > 0) {
console.log(`使用API返回的時長 ${i + 1}:`, audio.duration, '秒');
totalDuration += audio.duration;
continue;
}
// 如果沒有API時長信息,嘗試獲取音頻時長
try {
const duration = await this.getAudioDuration(audio.url);
audio.duration = duration;
totalDuration += duration;
console.log(`獲取到音頻時長 ${i + 1}:`, duration, '秒');
} catch (error) {
console.error('获取音频时长失败:', error);
// 如果无法获取时长,根據文字長度估算(更精確的估算)
const textLength = audio.text.length;
// 假設每分鐘可以讀150-200個字符,這裡用180作為平均值
const estimatedDuration = Math.max(2, textLength / 3); // 每3個字符約1秒
audio.duration = estimatedDuration;
totalDuration += estimatedDuration;
console.log(`估算音頻時長 ${i + 1}:`, estimatedDuration, '秒 (文字長度:', textLength, ')');
}
}
this.totalTime = totalDuration;
console.log('音频总时长:', totalDuration, '秒');
},
// 获取音频时长
getAudioDuration(audioUrl) {
return new Promise((resolve, reject) => {
const audio = uni.createInnerAudioContext();
audio.src = audioUrl;
let resolved = false;
// 监听音频加载完成事件
audio.onCanplay(() => {
console.log('音频可以播放,duration:', audio.duration);
if (!resolved && audio.duration && audio.duration > 0) {
resolved = true;
resolve(audio.duration);
audio.destroy();
}
});
// 监听音频元数据加载完成事件
audio.onLoadedmetadata = () => {
console.log('音频元数据加载完成,duration:', audio.duration);
if (!resolved && audio.duration && audio.duration > 0) {
resolved = true;
resolve(audio.duration);
audio.destroy();
}
};
// 监听音频时长更新事件
audio.onDurationChange = () => {
console.log('音频时长更新,duration:', audio.duration);
if (!resolved && audio.duration && audio.duration > 0) {
resolved = true;
resolve(audio.duration);
audio.destroy();
}
};
// 如果以上方法都無法獲取時長,嘗試播放一小段來獲取時長
audio.onPlay(() => {
console.log('音频开始播放,duration:', audio.duration);
if (!resolved) {
setTimeout(() => {
if (!resolved && audio.duration && audio.duration > 0) {
resolved = true;
resolve(audio.duration);
audio.destroy();
}
}, 100); // 播放100ms後檢查時長
}
});
audio.onError((error) => {
console.error('音频加载失败:', error);
if (!resolved) {
resolved = true;
reject(error);
audio.destroy();
}
});
// 設置較長的超時時間,並在超時前嘗試播放
setTimeout(() => {
if (!resolved) {
console.log('嘗試播放音頻以獲取時長');
audio.play();
}
}, 1000);
// 最終超時處理
setTimeout(() => {
if (!resolved) {
console.warn('獲取音頻時長超時,使用默認值');
resolved = true;
reject(new Error('获取音频时长超时'));
audio.destroy();
}
}, 5000);
});
},
// 音频控制方法
togglePlay() {
if (this.currentPageAudios.length === 0) {
uni.showToast({
title: '当前页面没有音频内容',
icon: 'none'
});
return;
}
if (this.isPlaying) {
this.pauseAudio();
} else {
this.playAudio();
}
},
// 播放音频
playAudio() {
if (this.currentPageAudios.length === 0) return;
// 如果没有当前音频实例或者需要切换音频
if (!this.currentAudio || this.currentAudio.src !== this.currentPageAudios[this.currentAudioIndex].url) {
this.createAudioInstance();
}
this.currentAudio.play();
this.isPlaying = true;
// 更新高亮状态
this.updateHighlightIndex();
},
// 暂停音频
pauseAudio() {
if (this.currentAudio) {
this.currentAudio.pause();
}
this.isPlaying = false;
// 暂停时清除高亮
this.currentHighlightIndex = -1;
// 通知父组件高亮状态变化
this.$emit('highlight-change', -1);
},
// 创建音频实例
createAudioInstance() {
// 销毁之前的音频实例
if (this.currentAudio) {
this.currentAudio.destroy();
}
// 優先使用微信原生API以支持playbackRate
let audio;
if (typeof wx !== 'undefined' && wx.createInnerAudioContext) {
console.log('使用微信原生音頻API');
audio = wx.createInnerAudioContext();
} else {
console.log('使用uni-app音頻API');
audio = uni.createInnerAudioContext();
}
audio.src = this.currentPageAudios[this.currentAudioIndex].url;
// 在音頻可以播放時檢測playbackRate支持
audio.onCanplay(() => {
console.log('🎵 音頻可以播放,開始檢測playbackRate支持');
this.checkPlaybackRateSupport(audio);
// 檢測完成後,設置用戶期望的播放速度
setTimeout(() => {
if (this.playbackRateSupported) {
console.log('設置播放速度:', this.playSpeed);
audio.playbackRate = this.playSpeed;
// 驗證設置結果
setTimeout(() => {
console.log('最終播放速度:', audio.playbackRate);
if (Math.abs(audio.playbackRate - this.playSpeed) > 0.01) {
console.log('⚠️ 播放速度設置可能未生效');
} else {
console.log('✅ 播放速度設置成功');
}
}, 50);
} else {
console.log('❌ 當前環境不支持播放速度控制');
}
}, 50);
});
// 音频事件监听
audio.onPlay(() => {
console.log('音频开始播放');
this.isPlaying = true;
});
audio.onPause(() => {
console.log('音频暂停');
this.isPlaying = false;
});
audio.onTimeUpdate(() => {
this.updateCurrentTime();
});
audio.onEnded(() => {
console.log('当前音频播放结束');
this.onAudioEnded();
});
audio.onError((error) => {
console.error('音频播放错误:', error);
this.isPlaying = false;
uni.showToast({
title: '音频播放失败',
icon: 'none'
});
});
this.currentAudio = audio;
},
// 更新当前播放时间
updateCurrentTime() {
if (!this.currentAudio) return;
let totalTime = 0;
// 计算之前音频的总时长
for (let i = 0; i < this.currentAudioIndex; i++) {
totalTime += this.currentPageAudios[i].duration;
}
// 加上当前音频的播放时间
totalTime += this.currentAudio.currentTime;
this.currentTime = totalTime;
// 如果不是正在拖動滑動條,則同步更新滑動條的值
if (!this.isDragging) {
this.sliderValue = this.currentTime;
}
// 更新当前高亮的文本索引
this.updateHighlightIndex();
},
// 更新高亮文本索引
updateHighlightIndex() {
if (!this.isPlaying || this.currentPageAudios.length === 0) {
this.currentHighlightIndex = -1;
this.$emit('highlight-change', -1);
return;
}
// 根据当前播放的音频索引设置高亮
this.currentHighlightIndex = this.currentAudioIndex;
console.log('更新高亮索引:', this.currentHighlightIndex, '当前音频索引:', this.currentAudioIndex);
// 通知父组件高亮状态变化
this.$emit('highlight-change', this.currentHighlightIndex);
},
// 音频播放结束处理
onAudioEnded() {
if (this.currentAudioIndex < this.currentPageAudios.length - 1) {
// 播放下一个音频
this.currentAudioIndex++;
this.playAudio();
} else {
// 所有音频播放完毕
if (this.isLoop) {
// 循环播放
this.currentAudioIndex = 0;
this.playAudio();
} else {
// 停止播放
this.isPlaying = false;
this.currentTime = this.totalTime;
this.currentHighlightIndex = -1;
this.$emit('highlight-change', -1);
}
}
},
toggleLoop() {
this.isLoop = !this.isLoop;
},
toggleSpeed() {
// 檢查是否支持播放速度控制
if (!this.playbackRateSupported) {
uni.showToast({
title: '當前設備不支持播放速度控制',
icon: 'none',
duration: 2000
});
return;
}
const currentIndex = this.speedOptions.indexOf(this.playSpeed);
const nextIndex = (currentIndex + 1) % this.speedOptions.length;
const oldSpeed = this.playSpeed;
this.playSpeed = this.speedOptions[nextIndex];
console.log(`播放速度切換: ${oldSpeed}x -> ${this.playSpeed}x`);
// 如果当前有音频在播放,更新播放速度
if (this.currentAudio) {
const wasPlaying = this.isPlaying;
const currentTime = this.currentAudio.currentTime;
// 設置新的播放速度
this.currentAudio.playbackRate = this.playSpeed;
// 如果正在播放,需要重啟播放才能使播放速度生效
if (wasPlaying) {
this.currentAudio.pause();
setTimeout(() => {
this.currentAudio.seek(currentTime);
this.currentAudio.play();
}, 50);
}
console.log('音頻實例播放速度已更新為:', this.currentAudio.playbackRate);
// 顯示速度變更提示
uni.showToast({
title: `播放速度: ${this.playSpeed}x`,
icon: 'none',
duration: 1000
});
}
},
// 滑動條值實時更新 (@input 事件)
onSliderInput(value) {
// 在拖動過程中實時更新顯示的時間,但不影響實際播放
if (this.isDragging) {
// 可以在這裡實時更新顯示時間,讓用戶看到拖動到的時間點
// 但不改變實際的 currentTime,避免影響播放邏輯
console.log('實時更新滑動條值:', value);
}
},
// 滑動條拖動過程中的處理 (@changing 事件)
onSliderChanging(value) {
// 第一次觸發 changing 事件時,暫停播放並標記為拖動狀態
if (!this.isDragging) {
if (this.isPlaying) {
this.pauseAudio();
console.log('開始拖動滑動條,暫停播放');
}
this.isDragging = true;
}
// 更新滑動條的值,但不改變實際播放位置
this.sliderValue = value;
console.log('拖動中,滑動條值:', value);
},
// 滑動條拖動結束的處理 (@change 事件)
onSliderChange(value) {
console.log('滑動條變化,跳轉到位置:', value, '是否為拖動:', this.isDragging);
// 如果不是拖動狀態(即單點),需要先暫停播放
if (!this.isDragging && this.isPlaying) {
this.pauseAudio();
console.log('單點滑動條,暫停播放');
}
// 重置拖動狀態
this.isDragging = false;
this.sliderValue = value;
// 跳轉到指定位置,但不自動恢復播放
this.seekToTime(value, false);
console.log('滑動條操作完成,保持暫停狀態,需要手動點擊播放');
},
// 跳轉到指定時間
seekToTime(targetTime, shouldResume = false) {
if (!this.currentPageAudios || this.currentPageAudios.length === 0) {
console.log('沒有音頻數據,無法跳轉');
return;
}
// 確保目標時間在有效範圍內
targetTime = Math.max(0, Math.min(targetTime, this.totalTime));
console.log('跳轉到時間:', targetTime, '秒', '總時長:', this.totalTime, '是否恢復播放:', shouldResume);
let accumulatedTime = 0;
let targetAudioIndex = -1;
let targetAudioTime = 0;
// 找到目標時間對應的音頻片段
for (let i = 0; i < this.currentPageAudios.length; i++) {
const audioDuration = this.currentPageAudios[i].duration || 0;
console.log(`音頻片段 ${i}: 時長=${audioDuration}, 累計時間=${accumulatedTime}, 範圍=[${accumulatedTime}, ${accumulatedTime + audioDuration}]`);
if (targetTime >= accumulatedTime && targetTime <= accumulatedTime + audioDuration) {
targetAudioIndex = i;
targetAudioTime = targetTime - accumulatedTime;
break;
}
accumulatedTime += audioDuration;
}
// 如果沒有找到合適的音頻片段,使用最後一個
if (targetAudioIndex === -1 && this.currentPageAudios.length > 0) {
targetAudioIndex = this.currentPageAudios.length - 1;
targetAudioTime = this.currentPageAudios[targetAudioIndex].duration || 0;
console.log('使用最後一個音頻片段作為目標');
}
console.log('目標音頻索引:', targetAudioIndex, '目標音頻時間:', targetAudioTime);
if (targetAudioIndex === -1) {
console.error('無法找到目標音頻片段');
return;
}
// 如果需要切換到不同的音頻片段
if (targetAudioIndex !== this.currentAudioIndex) {
console.log(`切換音頻片段: ${this.currentAudioIndex} -> ${targetAudioIndex}`);
this.currentAudioIndex = targetAudioIndex;
this.createAudioInstance();
// 等待音頻實例創建完成後再跳轉
this.waitForAudioReady(() => {
if (this.currentAudio) {
this.currentAudio.seek(targetAudioTime);
this.currentTime = targetTime;
console.log('切換音頻並跳轉到:', targetAudioTime, '秒');
// 如果拖動前正在播放,則恢復播放
if (shouldResume) {
this.currentAudio.play();
this.isPlaying = true;
console.log('恢復播放狀態');
}
}
});
} else {
// 在當前音頻片段內跳轉
if (this.currentAudio) {
this.currentAudio.seek(targetAudioTime);
this.currentTime = targetTime;
console.log('在當前音頻內跳轉到:', targetAudioTime, '秒');
// 如果拖動前正在播放,則恢復播放
if (shouldResume) {
this.currentAudio.play();
this.isPlaying = true;
console.log('恢復播放狀態');
}
}
}
},
// 等待音頻實例準備就緒
waitForAudioReady(callback, maxAttempts = 10, currentAttempt = 0) {
if (currentAttempt >= maxAttempts) {
console.error('音頻實例準備超時');
return;
}
if (this.currentAudio && this.currentAudio.src) {
// 音頻實例已準備好
setTimeout(callback, 50); // 稍微延遲確保完全準備好
} else {
// 繼續等待
setTimeout(() => {
this.waitForAudioReady(callback, maxAttempts, currentAttempt + 1);
}, 100);
}
},
// 初始檢測播放速度支持(不依賴音頻實例)
checkInitialPlaybackRateSupport() {
try {
const systemInfo = uni.getSystemInfoSync();
console.log('初始檢測 - 系統信息:', systemInfo);
// 檢查基礎庫版本 - playbackRate需要2.11.0及以上
const SDKVersion = systemInfo.SDKVersion || '0.0.0';
const versionArray = SDKVersion.split('.').map(v => parseInt(v));
const isVersionSupported = versionArray[0] > 2 ||
(versionArray[0] === 2 && versionArray[1] > 11) ||
(versionArray[0] === 2 && versionArray[1] === 11 && versionArray[2] >= 0);
if (!isVersionSupported) {
this.playbackRateSupported = false;
console.log(`初始檢測 - 基礎庫版本過低 (${SDKVersion}),需要2.11.0及以上才支持播放速度控制`);
return;
}
// Android 6以下版本不支持
if (systemInfo.platform === 'android') {
const androidVersion = systemInfo.system.match(/Android (\d+)/);
if (androidVersion && parseInt(androidVersion[1]) < 6) {
this.playbackRateSupported = false;
console.log('初始檢測 - Android版本過低,需要Android 6及以上才支持播放速度控制');
return;
}
}
// 檢查微信原生API是否可用
if (typeof wx === 'undefined' || !wx.createInnerAudioContext) {
console.log('初始檢測 - 微信原生API不可用,可能影響playbackRate支持');
} else {
console.log('初始檢測 - 微信原生API可用');
}
// 如果通過基本檢測,暫時設為支持,等音頻實例創建後再詳細檢測
this.playbackRateSupported = true;
console.log('初始檢測 - 基本條件滿足,等待音頻實例檢測');
} catch (error) {
console.error('初始檢測播放速度支持時出錯:', error);
this.playbackRateSupported = false;
}
},
// 檢查播放速度控制支持
checkPlaybackRateSupport(audio) {
try {
// 檢查基礎庫版本和平台支持
const systemInfo = uni.getSystemInfoSync();
console.log('系統信息:', systemInfo);
console.log('平台:', systemInfo.platform);
console.log('基礎庫版本:', systemInfo.SDKVersion);
console.log('系統版本:', systemInfo.system);
// 根據uni-app文檔,微信小程序需要基礎庫2.11.0+才支持playbackRate
const SDKVersion = systemInfo.SDKVersion || '0.0.0';
const versionArray = SDKVersion.split('.').map(v => parseInt(v));
const isVersionSupported = versionArray[0] > 2 ||
(versionArray[0] === 2 && versionArray[1] > 11) ||
(versionArray[0] === 2 && versionArray[1] === 11 && versionArray[2] >= 0);
console.log('基礎庫版本檢查:', {
version: SDKVersion,
parsed: versionArray,
supported: isVersionSupported
});
if (!isVersionSupported) {
this.playbackRateSupported = false;
console.log(`❌ 基礎庫版本不支持 (${SDKVersion}),微信小程序需要2.11.0+才支持playbackRate`);
return;
}
// Android平台需要6.0+版本支持
if (systemInfo.platform === 'android') {
const androidVersion = systemInfo.system.match(/Android (\d+)/);
console.log('Android版本檢查:', androidVersion);
if (androidVersion && parseInt(androidVersion[1]) < 6) {
this.playbackRateSupported = false;
console.log(`❌ Android版本不支持 (${androidVersion[1]}),需要Android 6+才支持playbackRate`);
return;
}
}
// 檢查音頻實例是否支持playbackRate
console.log('🔍 音頻實例檢查:');
console.log('- playbackRate初始值:', audio.playbackRate);
console.log('- playbackRate類型:', typeof audio.playbackRate);
// 嘗試設置並檢測是否真正支持
const testRate = 1.25;
const originalRate = audio.playbackRate || 1.0;
try {
audio.playbackRate = testRate;
console.log('- 設置測試速度:', testRate);
console.log('- 設置後的值:', audio.playbackRate);
// 檢查設置是否生效
if (Math.abs(audio.playbackRate - testRate) < 0.01) {
this.playbackRateSupported = true;
console.log('✅ playbackRate功能正常');
} else {
this.playbackRateSupported = false;
console.log('❌ playbackRate設置無效,可能不被支持');
}
} catch (error) {
this.playbackRateSupported = false;
console.log('❌ playbackRate設置出錯:', error);
}
} catch (error) {
console.error('檢查播放速度支持時出錯:', error);
this.playbackRateSupported = false;
}
},
formatTime(seconds) {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
},
// 清理音频缓存
clearAudioCache() {
this.audioCache = {};
console.log('音频缓存已清理');
},
// 限制缓存大小,保留最近访问的页面
limitCacheSize(maxSize = 10) {
const cacheKeys = Object.keys(this.audioCache);
if (cacheKeys.length > maxSize) {
// 删除最旧的缓存项
const keysToDelete = cacheKeys.slice(0, cacheKeys.length - maxSize);
keysToDelete.forEach(key => {
delete this.audioCache[key];
});
console.log('缓存大小已限制,删除了', keysToDelete.length, '个缓存项');
}
},
// 自動加載第一頁音頻並播放
async autoLoadAndPlayFirstPage() {
try {
console.log('開始自動加載第一頁音頻');
// 確保當前是第一頁且是文字頁面
if (this.currentPage === 1 && this.isTextPage) {
console.log('當前是第一頁文字頁面,開始加載音頻');
// 加載音頻
await this.getCurrentPageAudio();
// 檢查是否成功加載音頻
if (this.currentPageAudios && this.currentPageAudios.length > 0) {
console.log('音頻加載成功,開始自動播放');
// 稍微延遲一下確保音頻完全準備好
setTimeout(() => {
this.playAudio();
}, 500);
} else {
console.log('第一頁沒有音頻數據');
}
} else {
console.log('當前頁面不是第一頁文字頁面,跳過自動播放');
}
} catch (error) {
console.error('自動加載和播放音頻失敗:', error);
}
},
// 清理音频资源
destroyAudio() {
if (this.currentAudio) {
this.currentAudio.destroy();
this.currentAudio = null;
}
this.isPlaying = false;
this.clearAudioCache();
},
// 暂停音频(页面隐藏时调用)
pauseOnHide() {
this.pauseAudio();
}
},
mounted() {
// 初始檢測播放速度支持
this.checkInitialPlaybackRateSupport();
// 监听音色切换事件
uni.$on('selectVoice', (voiceId) => {
console.log('音色切換:', this.voiceId, '->', voiceId);
// 音色切換時清除所有音頻緩存,因為不同音色的音頻文件不同
this.clearAudioCache();
// 停止當前播放的音頻
if (this.currentAudio) {
this.currentAudio.destroy();
this.currentAudio = null;
}
// 重置音頻狀態
this.currentPageAudios = [];
this.totalTime = 0;
this.hasAudioData = false;
this.isPlaying = false;
this.currentTime = 0;
this.currentAudioIndex = 0;
this.currentHighlightIndex = -1;
this.sliderValue = 0;
this.isDragging = false;
// 通知父组件音频状态变化
this.$emit('audio-state-change', {
hasAudioData: this.hasAudioData,
isLoading: this.isAudioLoading,
currentHighlightIndex: this.currentHighlightIndex
});
// 重新請求當前頁面的音頻數據
if (this.isTextPage) {
console.log('音色切換後重新獲取音頻數據');
this.handleGetAudio();
}
});
},
beforeDestroy() {
// 清理事件监听
uni.$off('selectVoice');
// 清理音频资源
this.destroyAudio();
}
}
</script>
<style lang="scss" scoped>
/* 音频控制栏样式 */
.audio-controls-wrapper {
position: relative;
z-index: 10;
}
.audio-controls {
background: #fff;
padding: 20rpx 40rpx;
border-bottom: 1rpx solid #eee;
transition: transform 0.3s ease;
position: relative;
z-index: 10;
&.audio-hidden {
transform: translateY(100%);
}
}
.audio-time {
display: flex;
align-items: center;
margin-bottom: 20rpx;
}
.time-text {
font-size: 28rpx;
color: #999;
min-width: 80rpx;
}
.progress-container {
flex: 1;
margin: 0 20rpx;
}
.audio-controls-row {
display: flex;
align-items: center;
justify-content: space-between;
}
.control-btn {
display: flex;
align-items: center;
padding: 10rpx;
gap: 8rpx;
}
.control-btn.disabled {
pointer-events: none;
opacity: 0.6;
}
.control-text {
font-size: 28rpx;
color: #4A4A4A;
}
.play-btn {
display: flex;
align-items: center;
justify-content: center;
padding: 10rpx;
}
/* 音频加载状态样式 */
.audio-loading-container {
background: #fff;
padding: 40rpx;
border-bottom: 1rpx solid #eee;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 20rpx;
position: relative;
z-index: 10;
}
.loading-text {
font-size: 28rpx;
color: #999;
}
/* 获取音频按钮样式 */
.audio-get-button-container {
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(10px);
padding: 30rpx;
border-radius: 20rpx;
border: 2rpx solid #E5E5E5;
transition: all 0.3s ease;
position: relative;
z-index: 10;
}
.get-audio-btn {
display: flex;
align-items: center;
justify-content: center;
gap: 16rpx;
padding: 20rpx 40rpx;
background: linear-gradient(135deg, #06DADC 0%, #04B8BA 100%);
border-radius: 50rpx;
box-shadow: 0 8rpx 20rpx rgba(6, 218, 220, 0.3);
transition: all 0.3s ease;
}
.get-audio-btn:active {
transform: scale(0.95);
box-shadow: 0 4rpx 10rpx rgba(6, 218, 220, 0.2);
}
.get-audio-text {
font-size: 32rpx;
color: #FFFFFF;
font-weight: 500;
}
</style>