| // Copyright Joyent, Inc. and other Node contributors. | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a | |
| // copy of this software and associated documentation files (the | |
| // "Software"), to deal in the Software without restriction, including | |
| // without limitation the rights to use, copy, modify, merge, publish, | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit | |
| // persons to whom the Software is furnished to do so, subject to the | |
| // following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included | |
| // in all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. | |
|  | |
| // A bit simpler than readable streams. | |
| // Implement an async ._write(chunk, encoding, cb), and it'll handle all | |
| // the drain event emission and buffering. | |
|  | |
| 'use strict'; | |
| 
 | |
| /*<replacement>*/ | |
| 
 | |
| var pna = require('process-nextick-args'); | |
| /*</replacement>*/ | |
| 
 | |
| module.exports = Writable; | |
| 
 | |
| /* <replacement> */ | |
| function WriteReq(chunk, encoding, cb) { | |
|   this.chunk = chunk; | |
|   this.encoding = encoding; | |
|   this.callback = cb; | |
|   this.next = null; | |
| } | |
| 
 | |
| // It seems a linked list but it is not | |
| // there will be only 2 of these for each stream | |
| function CorkedRequest(state) { | |
|   var _this = this; | |
| 
 | |
|   this.next = null; | |
|   this.entry = null; | |
|   this.finish = function () { | |
|     onCorkedFinish(_this, state); | |
|   }; | |
| } | |
| /* </replacement> */ | |
| 
 | |
| /*<replacement>*/ | |
| var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : pna.nextTick; | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var Duplex; | |
| /*</replacement>*/ | |
| 
 | |
| Writable.WritableState = WritableState; | |
| 
 | |
| /*<replacement>*/ | |
| var util = Object.create(require('core-util-is')); | |
| util.inherits = require('inherits'); | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var internalUtil = { | |
|   deprecate: require('util-deprecate') | |
| }; | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var Stream = require('./internal/streams/stream'); | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| 
 | |
| var Buffer = require('safe-buffer').Buffer; | |
| var OurUint8Array = (typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : typeof self !== 'undefined' ? self : {}).Uint8Array || function () {}; | |
| function _uint8ArrayToBuffer(chunk) { | |
|   return Buffer.from(chunk); | |
| } | |
| function _isUint8Array(obj) { | |
|   return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; | |
| } | |
| 
 | |
| /*</replacement>*/ | |
| 
 | |
| var destroyImpl = require('./internal/streams/destroy'); | |
| 
 | |
| util.inherits(Writable, Stream); | |
| 
 | |
| function nop() {} | |
| 
 | |
| function WritableState(options, stream) { | |
|   Duplex = Duplex || require('./_stream_duplex'); | |
| 
 | |
|   options = options || {}; | |
| 
 | |
|   // Duplex streams are both readable and writable, but share | |
|   // the same options object. | |
|   // However, some cases require setting options to different | |
|   // values for the readable and the writable sides of the duplex stream. | |
|   // These options can be provided separately as readableXXX and writableXXX. | |
|   var isDuplex = stream instanceof Duplex; | |
| 
 | |
|   // object stream flag to indicate whether or not this stream | |
|   // contains buffers or objects. | |
|   this.objectMode = !!options.objectMode; | |
| 
 | |
|   if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; | |
| 
 | |
|   // the point at which write() starts returning false | |
|   // Note: 0 is a valid value, means that we always return false if | |
|   // the entire buffer is not flushed immediately on write() | |
|   var hwm = options.highWaterMark; | |
|   var writableHwm = options.writableHighWaterMark; | |
|   var defaultHwm = this.objectMode ? 16 : 16 * 1024; | |
| 
 | |
|   if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (writableHwm || writableHwm === 0)) this.highWaterMark = writableHwm;else this.highWaterMark = defaultHwm; | |
| 
 | |
|   // cast to ints. | |
|   this.highWaterMark = Math.floor(this.highWaterMark); | |
| 
 | |
|   // if _final has been called | |
|   this.finalCalled = false; | |
| 
 | |
|   // drain event flag. | |
|   this.needDrain = false; | |
|   // at the start of calling end() | |
|   this.ending = false; | |
|   // when end() has been called, and returned | |
|   this.ended = false; | |
|   // when 'finish' is emitted | |
|   this.finished = false; | |
| 
 | |
|   // has it been destroyed | |
|   this.destroyed = false; | |
| 
 | |
|   // should we decode strings into buffers before passing to _write? | |
|   // this is here so that some node-core streams can optimize string | |
|   // handling at a lower level. | |
|   var noDecode = options.decodeStrings === false; | |
|   this.decodeStrings = !noDecode; | |
| 
 | |
|   // Crypto is kind of old and crusty.  Historically, its default string | |
|   // encoding is 'binary' so we have to make this configurable. | |
|   // Everything else in the universe uses 'utf8', though. | |
|   this.defaultEncoding = options.defaultEncoding || 'utf8'; | |
| 
 | |
|   // not an actual buffer we keep track of, but a measurement | |
|   // of how much we're waiting to get pushed to some underlying | |
|   // socket or file. | |
|   this.length = 0; | |
| 
 | |
|   // a flag to see when we're in the middle of a write. | |
|   this.writing = false; | |
| 
 | |
|   // when true all writes will be buffered until .uncork() call | |
|   this.corked = 0; | |
| 
 | |
|   // a flag to be able to tell if the onwrite cb is called immediately, | |
|   // or on a later tick.  We set this to true at first, because any | |
|   // actions that shouldn't happen until "later" should generally also | |
|   // not happen before the first write call. | |
|   this.sync = true; | |
| 
 | |
|   // a flag to know if we're processing previously buffered items, which | |
|   // may call the _write() callback in the same tick, so that we don't | |
|   // end up in an overlapped onwrite situation. | |
|   this.bufferProcessing = false; | |
| 
 | |
|   // the callback that's passed to _write(chunk,cb) | |
|   this.onwrite = function (er) { | |
|     onwrite(stream, er); | |
|   }; | |
| 
 | |
|   // the callback that the user supplies to write(chunk,encoding,cb) | |
|   this.writecb = null; | |
| 
 | |
|   // the amount that is being written when _write is called. | |
|   this.writelen = 0; | |
| 
 | |
|   this.bufferedRequest = null; | |
|   this.lastBufferedRequest = null; | |
| 
 | |
|   // number of pending user-supplied write callbacks | |
|   // this must be 0 before 'finish' can be emitted | |
|   this.pendingcb = 0; | |
| 
 | |
|   // emit prefinish if the only thing we're waiting for is _write cbs | |
|   // This is relevant for synchronous Transform streams | |
|   this.prefinished = false; | |
| 
 | |
|   // True if the error was already emitted and should not be thrown again | |
|   this.errorEmitted = false; | |
| 
 | |
|   // count buffered requests | |
|   this.bufferedRequestCount = 0; | |
| 
 | |
|   // allocate the first CorkedRequest, there is always | |
|   // one allocated and free to use, and we maintain at most two | |
|   this.corkedRequestsFree = new CorkedRequest(this); | |
| } | |
| 
 | |
| WritableState.prototype.getBuffer = function getBuffer() { | |
|   var current = this.bufferedRequest; | |
|   var out = []; | |
|   while (current) { | |
|     out.push(current); | |
|     current = current.next; | |
|   } | |
|   return out; | |
| }; | |
| 
 | |
| (function () { | |
|   try { | |
|     Object.defineProperty(WritableState.prototype, 'buffer', { | |
|       get: internalUtil.deprecate(function () { | |
|         return this.getBuffer(); | |
|       }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') | |
|     }); | |
|   } catch (_) {} | |
| })(); | |
| 
 | |
| // Test _writableState for inheritance to account for Duplex streams, | |
| // whose prototype chain only points to Readable. | |
| var realHasInstance; | |
| if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { | |
|   realHasInstance = Function.prototype[Symbol.hasInstance]; | |
|   Object.defineProperty(Writable, Symbol.hasInstance, { | |
|     value: function (object) { | |
|       if (realHasInstance.call(this, object)) return true; | |
|       if (this !== Writable) return false; | |
| 
 | |
|       return object && object._writableState instanceof WritableState; | |
|     } | |
|   }); | |
| } else { | |
|   realHasInstance = function (object) { | |
|     return object instanceof this; | |
|   }; | |
| } | |
| 
 | |
| function Writable(options) { | |
|   Duplex = Duplex || require('./_stream_duplex'); | |
| 
 | |
|   // Writable ctor is applied to Duplexes, too. | |
|   // `realHasInstance` is necessary because using plain `instanceof` | |
|   // would return false, as no `_writableState` property is attached. | |
|  | |
|   // Trying to use the custom `instanceof` for Writable here will also break the | |
|   // Node.js LazyTransform implementation, which has a non-trivial getter for | |
|   // `_writableState` that would lead to infinite recursion. | |
|   if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) { | |
|     return new Writable(options); | |
|   } | |
| 
 | |
|   this._writableState = new WritableState(options, this); | |
| 
 | |
|   // legacy. | |
|   this.writable = true; | |
| 
 | |
|   if (options) { | |
|     if (typeof options.write === 'function') this._write = options.write; | |
| 
 | |
|     if (typeof options.writev === 'function') this._writev = options.writev; | |
| 
 | |
|     if (typeof options.destroy === 'function') this._destroy = options.destroy; | |
| 
 | |
|     if (typeof options.final === 'function') this._final = options.final; | |
|   } | |
| 
 | |
|   Stream.call(this); | |
| } | |
| 
 | |
| // Otherwise people can pipe Writable streams, which is just wrong. | |
| Writable.prototype.pipe = function () { | |
|   this.emit('error', new Error('Cannot pipe, not readable')); | |
| }; | |
| 
 | |
| function writeAfterEnd(stream, cb) { | |
|   var er = new Error('write after end'); | |
|   // TODO: defer error events consistently everywhere, not just the cb | |
|   stream.emit('error', er); | |
|   pna.nextTick(cb, er); | |
| } | |
| 
 | |
| // Checks that a user-supplied chunk is valid, especially for the particular | |
| // mode the stream is in. Currently this means that `null` is never accepted | |
| // and undefined/non-string values are only allowed in object mode. | |
| function validChunk(stream, state, chunk, cb) { | |
|   var valid = true; | |
|   var er = false; | |
| 
 | |
|   if (chunk === null) { | |
|     er = new TypeError('May not write null values to stream'); | |
|   } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | |
|     er = new TypeError('Invalid non-string/buffer chunk'); | |
|   } | |
|   if (er) { | |
|     stream.emit('error', er); | |
|     pna.nextTick(cb, er); | |
|     valid = false; | |
|   } | |
|   return valid; | |
| } | |
| 
 | |
| Writable.prototype.write = function (chunk, encoding, cb) { | |
|   var state = this._writableState; | |
|   var ret = false; | |
|   var isBuf = !state.objectMode && _isUint8Array(chunk); | |
| 
 | |
|   if (isBuf && !Buffer.isBuffer(chunk)) { | |
|     chunk = _uint8ArrayToBuffer(chunk); | |
|   } | |
| 
 | |
|   if (typeof encoding === 'function') { | |
|     cb = encoding; | |
|     encoding = null; | |
|   } | |
| 
 | |
|   if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; | |
| 
 | |
|   if (typeof cb !== 'function') cb = nop; | |
| 
 | |
|   if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { | |
|     state.pendingcb++; | |
|     ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); | |
|   } | |
| 
 | |
|   return ret; | |
| }; | |
| 
 | |
| Writable.prototype.cork = function () { | |
|   var state = this._writableState; | |
| 
 | |
|   state.corked++; | |
| }; | |
| 
 | |
| Writable.prototype.uncork = function () { | |
|   var state = this._writableState; | |
| 
 | |
|   if (state.corked) { | |
|     state.corked--; | |
| 
 | |
|     if (!state.writing && !state.corked && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); | |
|   } | |
| }; | |
| 
 | |
| Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { | |
|   // node::ParseEncoding() requires lower case. | |
|   if (typeof encoding === 'string') encoding = encoding.toLowerCase(); | |
|   if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); | |
|   this._writableState.defaultEncoding = encoding; | |
|   return this; | |
| }; | |
| 
 | |
| function decodeChunk(state, chunk, encoding) { | |
|   if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { | |
|     chunk = Buffer.from(chunk, encoding); | |
|   } | |
|   return chunk; | |
| } | |
| 
 | |
| Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { | |
|   // making it explicit this property is not enumerable | |
|   // because otherwise some prototype manipulation in | |
|   // userland will fail | |
|   enumerable: false, | |
|   get: function () { | |
|     return this._writableState.highWaterMark; | |
|   } | |
| }); | |
| 
 | |
| // if we're already writing something, then just put this | |
| // in the queue, and wait our turn.  Otherwise, call _write | |
| // If we return false, then we need a drain event, so set that flag. | |
| function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { | |
|   if (!isBuf) { | |
|     var newChunk = decodeChunk(state, chunk, encoding); | |
|     if (chunk !== newChunk) { | |
|       isBuf = true; | |
|       encoding = 'buffer'; | |
|       chunk = newChunk; | |
|     } | |
|   } | |
|   var len = state.objectMode ? 1 : chunk.length; | |
| 
 | |
|   state.length += len; | |
| 
 | |
|   var ret = state.length < state.highWaterMark; | |
|   // we must ensure that previous needDrain will not be reset to false. | |
|   if (!ret) state.needDrain = true; | |
| 
 | |
|   if (state.writing || state.corked) { | |
|     var last = state.lastBufferedRequest; | |
|     state.lastBufferedRequest = { | |
|       chunk: chunk, | |
|       encoding: encoding, | |
|       isBuf: isBuf, | |
|       callback: cb, | |
|       next: null | |
|     }; | |
|     if (last) { | |
|       last.next = state.lastBufferedRequest; | |
|     } else { | |
|       state.bufferedRequest = state.lastBufferedRequest; | |
|     } | |
|     state.bufferedRequestCount += 1; | |
|   } else { | |
|     doWrite(stream, state, false, len, chunk, encoding, cb); | |
|   } | |
| 
 | |
|   return ret; | |
| } | |
| 
 | |
| function doWrite(stream, state, writev, len, chunk, encoding, cb) { | |
|   state.writelen = len; | |
|   state.writecb = cb; | |
|   state.writing = true; | |
|   state.sync = true; | |
|   if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); | |
|   state.sync = false; | |
| } | |
| 
 | |
| function onwriteError(stream, state, sync, er, cb) { | |
|   --state.pendingcb; | |
| 
 | |
|   if (sync) { | |
|     // defer the callback if we are being called synchronously | |
|     // to avoid piling up things on the stack | |
|     pna.nextTick(cb, er); | |
|     // this can emit finish, and it will always happen | |
|     // after error | |
|     pna.nextTick(finishMaybe, stream, state); | |
|     stream._writableState.errorEmitted = true; | |
|     stream.emit('error', er); | |
|   } else { | |
|     // the caller expect this to happen before if | |
|     // it is async | |
|     cb(er); | |
|     stream._writableState.errorEmitted = true; | |
|     stream.emit('error', er); | |
|     // this can emit finish, but finish must | |
|     // always follow error | |
|     finishMaybe(stream, state); | |
|   } | |
| } | |
| 
 | |
| function onwriteStateUpdate(state) { | |
|   state.writing = false; | |
|   state.writecb = null; | |
|   state.length -= state.writelen; | |
|   state.writelen = 0; | |
| } | |
| 
 | |
| function onwrite(stream, er) { | |
|   var state = stream._writableState; | |
|   var sync = state.sync; | |
|   var cb = state.writecb; | |
| 
 | |
|   onwriteStateUpdate(state); | |
| 
 | |
|   if (er) onwriteError(stream, state, sync, er, cb);else { | |
|     // Check if we're actually ready to finish, but don't emit yet | |
|     var finished = needFinish(state); | |
| 
 | |
|     if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { | |
|       clearBuffer(stream, state); | |
|     } | |
| 
 | |
|     if (sync) { | |
|       /*<replacement>*/ | |
|       asyncWrite(afterWrite, stream, state, finished, cb); | |
|       /*</replacement>*/ | |
|     } else { | |
|       afterWrite(stream, state, finished, cb); | |
|     } | |
|   } | |
| } | |
| 
 | |
| function afterWrite(stream, state, finished, cb) { | |
|   if (!finished) onwriteDrain(stream, state); | |
|   state.pendingcb--; | |
|   cb(); | |
|   finishMaybe(stream, state); | |
| } | |
| 
 | |
| // Must force callback to be called on nextTick, so that we don't | |
| // emit 'drain' before the write() consumer gets the 'false' return | |
| // value, and has a chance to attach a 'drain' listener. | |
| function onwriteDrain(stream, state) { | |
|   if (state.length === 0 && state.needDrain) { | |
|     state.needDrain = false; | |
|     stream.emit('drain'); | |
|   } | |
| } | |
| 
 | |
| // if there's something in the buffer waiting, then process it | |
| function clearBuffer(stream, state) { | |
|   state.bufferProcessing = true; | |
|   var entry = state.bufferedRequest; | |
| 
 | |
|   if (stream._writev && entry && entry.next) { | |
|     // Fast case, write everything using _writev() | |
|     var l = state.bufferedRequestCount; | |
|     var buffer = new Array(l); | |
|     var holder = state.corkedRequestsFree; | |
|     holder.entry = entry; | |
| 
 | |
|     var count = 0; | |
|     var allBuffers = true; | |
|     while (entry) { | |
|       buffer[count] = entry; | |
|       if (!entry.isBuf) allBuffers = false; | |
|       entry = entry.next; | |
|       count += 1; | |
|     } | |
|     buffer.allBuffers = allBuffers; | |
| 
 | |
|     doWrite(stream, state, true, state.length, buffer, '', holder.finish); | |
| 
 | |
|     // doWrite is almost always async, defer these to save a bit of time | |
|     // as the hot path ends with doWrite | |
|     state.pendingcb++; | |
|     state.lastBufferedRequest = null; | |
|     if (holder.next) { | |
|       state.corkedRequestsFree = holder.next; | |
|       holder.next = null; | |
|     } else { | |
|       state.corkedRequestsFree = new CorkedRequest(state); | |
|     } | |
|     state.bufferedRequestCount = 0; | |
|   } else { | |
|     // Slow case, write chunks one-by-one | |
|     while (entry) { | |
|       var chunk = entry.chunk; | |
|       var encoding = entry.encoding; | |
|       var cb = entry.callback; | |
|       var len = state.objectMode ? 1 : chunk.length; | |
| 
 | |
|       doWrite(stream, state, false, len, chunk, encoding, cb); | |
|       entry = entry.next; | |
|       state.bufferedRequestCount--; | |
|       // if we didn't call the onwrite immediately, then | |
|       // it means that we need to wait until it does. | |
|       // also, that means that the chunk and cb are currently | |
|       // being processed, so move the buffer counter past them. | |
|       if (state.writing) { | |
|         break; | |
|       } | |
|     } | |
| 
 | |
|     if (entry === null) state.lastBufferedRequest = null; | |
|   } | |
| 
 | |
|   state.bufferedRequest = entry; | |
|   state.bufferProcessing = false; | |
| } | |
| 
 | |
| Writable.prototype._write = function (chunk, encoding, cb) { | |
|   cb(new Error('_write() is not implemented')); | |
| }; | |
| 
 | |
| Writable.prototype._writev = null; | |
| 
 | |
| Writable.prototype.end = function (chunk, encoding, cb) { | |
|   var state = this._writableState; | |
| 
 | |
|   if (typeof chunk === 'function') { | |
|     cb = chunk; | |
|     chunk = null; | |
|     encoding = null; | |
|   } else if (typeof encoding === 'function') { | |
|     cb = encoding; | |
|     encoding = null; | |
|   } | |
| 
 | |
|   if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); | |
| 
 | |
|   // .end() fully uncorks | |
|   if (state.corked) { | |
|     state.corked = 1; | |
|     this.uncork(); | |
|   } | |
| 
 | |
|   // ignore unnecessary end() calls. | |
|   if (!state.ending) endWritable(this, state, cb); | |
| }; | |
| 
 | |
| function needFinish(state) { | |
|   return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; | |
| } | |
| function callFinal(stream, state) { | |
|   stream._final(function (err) { | |
|     state.pendingcb--; | |
|     if (err) { | |
|       stream.emit('error', err); | |
|     } | |
|     state.prefinished = true; | |
|     stream.emit('prefinish'); | |
|     finishMaybe(stream, state); | |
|   }); | |
| } | |
| function prefinish(stream, state) { | |
|   if (!state.prefinished && !state.finalCalled) { | |
|     if (typeof stream._final === 'function') { | |
|       state.pendingcb++; | |
|       state.finalCalled = true; | |
|       pna.nextTick(callFinal, stream, state); | |
|     } else { | |
|       state.prefinished = true; | |
|       stream.emit('prefinish'); | |
|     } | |
|   } | |
| } | |
| 
 | |
| function finishMaybe(stream, state) { | |
|   var need = needFinish(state); | |
|   if (need) { | |
|     prefinish(stream, state); | |
|     if (state.pendingcb === 0) { | |
|       state.finished = true; | |
|       stream.emit('finish'); | |
|     } | |
|   } | |
|   return need; | |
| } | |
| 
 | |
| function endWritable(stream, state, cb) { | |
|   state.ending = true; | |
|   finishMaybe(stream, state); | |
|   if (cb) { | |
|     if (state.finished) pna.nextTick(cb);else stream.once('finish', cb); | |
|   } | |
|   state.ended = true; | |
|   stream.writable = false; | |
| } | |
| 
 | |
| function onCorkedFinish(corkReq, state, err) { | |
|   var entry = corkReq.entry; | |
|   corkReq.entry = null; | |
|   while (entry) { | |
|     var cb = entry.callback; | |
|     state.pendingcb--; | |
|     cb(err); | |
|     entry = entry.next; | |
|   } | |
| 
 | |
|   // reuse the free corkReq. | |
|   state.corkedRequestsFree.next = corkReq; | |
| } | |
| 
 | |
| Object.defineProperty(Writable.prototype, 'destroyed', { | |
|   get: function () { | |
|     if (this._writableState === undefined) { | |
|       return false; | |
|     } | |
|     return this._writableState.destroyed; | |
|   }, | |
|   set: function (value) { | |
|     // we ignore the value if the stream | |
|     // has not been initialized yet | |
|     if (!this._writableState) { | |
|       return; | |
|     } | |
| 
 | |
|     // backward compatibility, the user is explicitly | |
|     // managing destroyed | |
|     this._writableState.destroyed = value; | |
|   } | |
| }); | |
| 
 | |
| Writable.prototype.destroy = destroyImpl.destroy; | |
| Writable.prototype._undestroy = destroyImpl.undestroy; | |
| Writable.prototype._destroy = function (err, cb) { | |
|   this.end(); | |
|   cb(err); | |
| };
 |