| // Copyright Joyent, Inc. and other Node contributors. | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a | |
| // copy of this software and associated documentation files (the | |
| // "Software"), to deal in the Software without restriction, including | |
| // without limitation the rights to use, copy, modify, merge, publish, | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit | |
| // persons to whom the Software is furnished to do so, subject to the | |
| // following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included | |
| // in all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. | |
|  | |
| 'use strict'; | |
| 
 | |
| /*<replacement>*/ | |
| 
 | |
| var pna = require('process-nextick-args'); | |
| /*</replacement>*/ | |
| 
 | |
| module.exports = Readable; | |
| 
 | |
| /*<replacement>*/ | |
| var isArray = require('isarray'); | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var Duplex; | |
| /*</replacement>*/ | |
| 
 | |
| Readable.ReadableState = ReadableState; | |
| 
 | |
| /*<replacement>*/ | |
| var EE = require('events').EventEmitter; | |
| 
 | |
| var EElistenerCount = function (emitter, type) { | |
|   return emitter.listeners(type).length; | |
| }; | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var Stream = require('./internal/streams/stream'); | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| 
 | |
| var Buffer = require('safe-buffer').Buffer; | |
| var OurUint8Array = (typeof global !== 'undefined' ? global : typeof window !== 'undefined' ? window : typeof self !== 'undefined' ? self : {}).Uint8Array || function () {}; | |
| function _uint8ArrayToBuffer(chunk) { | |
|   return Buffer.from(chunk); | |
| } | |
| function _isUint8Array(obj) { | |
|   return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; | |
| } | |
| 
 | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var util = Object.create(require('core-util-is')); | |
| util.inherits = require('inherits'); | |
| /*</replacement>*/ | |
| 
 | |
| /*<replacement>*/ | |
| var debugUtil = require('util'); | |
| var debug = void 0; | |
| if (debugUtil && debugUtil.debuglog) { | |
|   debug = debugUtil.debuglog('stream'); | |
| } else { | |
|   debug = function () {}; | |
| } | |
| /*</replacement>*/ | |
| 
 | |
| var BufferList = require('./internal/streams/BufferList'); | |
| var destroyImpl = require('./internal/streams/destroy'); | |
| var StringDecoder; | |
| 
 | |
| util.inherits(Readable, Stream); | |
| 
 | |
| var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; | |
| 
 | |
| function prependListener(emitter, event, fn) { | |
|   // Sadly this is not cacheable as some libraries bundle their own | |
|   // event emitter implementation with them. | |
|   if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); | |
| 
 | |
|   // This is a hack to make sure that our error handler is attached before any | |
|   // userland ones.  NEVER DO THIS. This is here only because this code needs | |
|   // to continue to work with older versions of Node.js that do not include | |
|   // the prependListener() method. The goal is to eventually remove this hack. | |
|   if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; | |
| } | |
| 
 | |
| function ReadableState(options, stream) { | |
|   Duplex = Duplex || require('./_stream_duplex'); | |
| 
 | |
|   options = options || {}; | |
| 
 | |
|   // Duplex streams are both readable and writable, but share | |
|   // the same options object. | |
|   // However, some cases require setting options to different | |
|   // values for the readable and the writable sides of the duplex stream. | |
|   // These options can be provided separately as readableXXX and writableXXX. | |
|   var isDuplex = stream instanceof Duplex; | |
| 
 | |
|   // object stream flag. Used to make read(n) ignore n and to | |
|   // make all the buffer merging and length checks go away | |
|   this.objectMode = !!options.objectMode; | |
| 
 | |
|   if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; | |
| 
 | |
|   // the point at which it stops calling _read() to fill the buffer | |
|   // Note: 0 is a valid value, means "don't call _read preemptively ever" | |
|   var hwm = options.highWaterMark; | |
|   var readableHwm = options.readableHighWaterMark; | |
|   var defaultHwm = this.objectMode ? 16 : 16 * 1024; | |
| 
 | |
|   if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm; | |
| 
 | |
|   // cast to ints. | |
|   this.highWaterMark = Math.floor(this.highWaterMark); | |
| 
 | |
|   // A linked list is used to store data chunks instead of an array because the | |
|   // linked list can remove elements from the beginning faster than | |
|   // array.shift() | |
|   this.buffer = new BufferList(); | |
|   this.length = 0; | |
|   this.pipes = null; | |
|   this.pipesCount = 0; | |
|   this.flowing = null; | |
|   this.ended = false; | |
|   this.endEmitted = false; | |
|   this.reading = false; | |
| 
 | |
|   // a flag to be able to tell if the event 'readable'/'data' is emitted | |
|   // immediately, or on a later tick.  We set this to true at first, because | |
|   // any actions that shouldn't happen until "later" should generally also | |
|   // not happen before the first read call. | |
|   this.sync = true; | |
| 
 | |
|   // whenever we return null, then we set a flag to say | |
|   // that we're awaiting a 'readable' event emission. | |
|   this.needReadable = false; | |
|   this.emittedReadable = false; | |
|   this.readableListening = false; | |
|   this.resumeScheduled = false; | |
| 
 | |
|   // has it been destroyed | |
|   this.destroyed = false; | |
| 
 | |
|   // Crypto is kind of old and crusty.  Historically, its default string | |
|   // encoding is 'binary' so we have to make this configurable. | |
|   // Everything else in the universe uses 'utf8', though. | |
|   this.defaultEncoding = options.defaultEncoding || 'utf8'; | |
| 
 | |
|   // the number of writers that are awaiting a drain event in .pipe()s | |
|   this.awaitDrain = 0; | |
| 
 | |
|   // if true, a maybeReadMore has been scheduled | |
|   this.readingMore = false; | |
| 
 | |
|   this.decoder = null; | |
|   this.encoding = null; | |
|   if (options.encoding) { | |
|     if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | |
|     this.decoder = new StringDecoder(options.encoding); | |
|     this.encoding = options.encoding; | |
|   } | |
| } | |
| 
 | |
| function Readable(options) { | |
|   Duplex = Duplex || require('./_stream_duplex'); | |
| 
 | |
|   if (!(this instanceof Readable)) return new Readable(options); | |
| 
 | |
|   this._readableState = new ReadableState(options, this); | |
| 
 | |
|   // legacy | |
|   this.readable = true; | |
| 
 | |
|   if (options) { | |
|     if (typeof options.read === 'function') this._read = options.read; | |
| 
 | |
|     if (typeof options.destroy === 'function') this._destroy = options.destroy; | |
|   } | |
| 
 | |
|   Stream.call(this); | |
| } | |
| 
 | |
| Object.defineProperty(Readable.prototype, 'destroyed', { | |
|   get: function () { | |
|     if (this._readableState === undefined) { | |
|       return false; | |
|     } | |
|     return this._readableState.destroyed; | |
|   }, | |
|   set: function (value) { | |
|     // we ignore the value if the stream | |
|     // has not been initialized yet | |
|     if (!this._readableState) { | |
|       return; | |
|     } | |
| 
 | |
|     // backward compatibility, the user is explicitly | |
|     // managing destroyed | |
|     this._readableState.destroyed = value; | |
|   } | |
| }); | |
| 
 | |
| Readable.prototype.destroy = destroyImpl.destroy; | |
| Readable.prototype._undestroy = destroyImpl.undestroy; | |
| Readable.prototype._destroy = function (err, cb) { | |
|   this.push(null); | |
|   cb(err); | |
| }; | |
| 
 | |
| // Manually shove something into the read() buffer. | |
| // This returns true if the highWaterMark has not been hit yet, | |
| // similar to how Writable.write() returns true if you should | |
| // write() some more. | |
| Readable.prototype.push = function (chunk, encoding) { | |
|   var state = this._readableState; | |
|   var skipChunkCheck; | |
| 
 | |
|   if (!state.objectMode) { | |
|     if (typeof chunk === 'string') { | |
|       encoding = encoding || state.defaultEncoding; | |
|       if (encoding !== state.encoding) { | |
|         chunk = Buffer.from(chunk, encoding); | |
|         encoding = ''; | |
|       } | |
|       skipChunkCheck = true; | |
|     } | |
|   } else { | |
|     skipChunkCheck = true; | |
|   } | |
| 
 | |
|   return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); | |
| }; | |
| 
 | |
| // Unshift should *always* be something directly out of read() | |
| Readable.prototype.unshift = function (chunk) { | |
|   return readableAddChunk(this, chunk, null, true, false); | |
| }; | |
| 
 | |
| function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { | |
|   var state = stream._readableState; | |
|   if (chunk === null) { | |
|     state.reading = false; | |
|     onEofChunk(stream, state); | |
|   } else { | |
|     var er; | |
|     if (!skipChunkCheck) er = chunkInvalid(state, chunk); | |
|     if (er) { | |
|       stream.emit('error', er); | |
|     } else if (state.objectMode || chunk && chunk.length > 0) { | |
|       if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { | |
|         chunk = _uint8ArrayToBuffer(chunk); | |
|       } | |
| 
 | |
|       if (addToFront) { | |
|         if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true); | |
|       } else if (state.ended) { | |
|         stream.emit('error', new Error('stream.push() after EOF')); | |
|       } else { | |
|         state.reading = false; | |
|         if (state.decoder && !encoding) { | |
|           chunk = state.decoder.write(chunk); | |
|           if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); | |
|         } else { | |
|           addChunk(stream, state, chunk, false); | |
|         } | |
|       } | |
|     } else if (!addToFront) { | |
|       state.reading = false; | |
|     } | |
|   } | |
| 
 | |
|   return needMoreData(state); | |
| } | |
| 
 | |
| function addChunk(stream, state, chunk, addToFront) { | |
|   if (state.flowing && state.length === 0 && !state.sync) { | |
|     stream.emit('data', chunk); | |
|     stream.read(0); | |
|   } else { | |
|     // update the buffer info. | |
|     state.length += state.objectMode ? 1 : chunk.length; | |
|     if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); | |
| 
 | |
|     if (state.needReadable) emitReadable(stream); | |
|   } | |
|   maybeReadMore(stream, state); | |
| } | |
| 
 | |
| function chunkInvalid(state, chunk) { | |
|   var er; | |
|   if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | |
|     er = new TypeError('Invalid non-string/buffer chunk'); | |
|   } | |
|   return er; | |
| } | |
| 
 | |
| // if it's past the high water mark, we can push in some more. | |
| // Also, if we have no data yet, we can stand some | |
| // more bytes.  This is to work around cases where hwm=0, | |
| // such as the repl.  Also, if the push() triggered a | |
| // readable event, and the user called read(largeNumber) such that | |
| // needReadable was set, then we ought to push more, so that another | |
| // 'readable' event will be triggered. | |
| function needMoreData(state) { | |
|   return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); | |
| } | |
| 
 | |
| Readable.prototype.isPaused = function () { | |
|   return this._readableState.flowing === false; | |
| }; | |
| 
 | |
| // backwards compatibility. | |
| Readable.prototype.setEncoding = function (enc) { | |
|   if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; | |
|   this._readableState.decoder = new StringDecoder(enc); | |
|   this._readableState.encoding = enc; | |
|   return this; | |
| }; | |
| 
 | |
| // Don't raise the hwm > 8MB | |
| var MAX_HWM = 0x800000; | |
| function computeNewHighWaterMark(n) { | |
|   if (n >= MAX_HWM) { | |
|     n = MAX_HWM; | |
|   } else { | |
|     // Get the next highest power of 2 to prevent increasing hwm excessively in | |
|     // tiny amounts | |
|     n--; | |
|     n |= n >>> 1; | |
|     n |= n >>> 2; | |
|     n |= n >>> 4; | |
|     n |= n >>> 8; | |
|     n |= n >>> 16; | |
|     n++; | |
|   } | |
|   return n; | |
| } | |
| 
 | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function howMuchToRead(n, state) { | |
|   if (n <= 0 || state.length === 0 && state.ended) return 0; | |
|   if (state.objectMode) return 1; | |
|   if (n !== n) { | |
|     // Only flow one buffer at a time | |
|     if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; | |
|   } | |
|   // If we're asking for more than the current hwm, then raise the hwm. | |
|   if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); | |
|   if (n <= state.length) return n; | |
|   // Don't have enough | |
|   if (!state.ended) { | |
|     state.needReadable = true; | |
|     return 0; | |
|   } | |
|   return state.length; | |
| } | |
| 
 | |
| // you can override either this method, or the async _read(n) below. | |
| Readable.prototype.read = function (n) { | |
|   debug('read', n); | |
|   n = parseInt(n, 10); | |
|   var state = this._readableState; | |
|   var nOrig = n; | |
| 
 | |
|   if (n !== 0) state.emittedReadable = false; | |
| 
 | |
|   // if we're doing read(0) to trigger a readable event, but we | |
|   // already have a bunch of data in the buffer, then just trigger | |
|   // the 'readable' event and move on. | |
|   if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { | |
|     debug('read: emitReadable', state.length, state.ended); | |
|     if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); | |
|     return null; | |
|   } | |
| 
 | |
|   n = howMuchToRead(n, state); | |
| 
 | |
|   // if we've ended, and we're now clear, then finish it up. | |
|   if (n === 0 && state.ended) { | |
|     if (state.length === 0) endReadable(this); | |
|     return null; | |
|   } | |
| 
 | |
|   // All the actual chunk generation logic needs to be | |
|   // *below* the call to _read.  The reason is that in certain | |
|   // synthetic stream cases, such as passthrough streams, _read | |
|   // may be a completely synchronous operation which may change | |
|   // the state of the read buffer, providing enough data when | |
|   // before there was *not* enough. | |
|   // | |
|   // So, the steps are: | |
|   // 1. Figure out what the state of things will be after we do | |
|   // a read from the buffer. | |
|   // | |
|   // 2. If that resulting state will trigger a _read, then call _read. | |
|   // Note that this may be asynchronous, or synchronous.  Yes, it is | |
|   // deeply ugly to write APIs this way, but that still doesn't mean | |
|   // that the Readable class should behave improperly, as streams are | |
|   // designed to be sync/async agnostic. | |
|   // Take note if the _read call is sync or async (ie, if the read call | |
|   // has returned yet), so that we know whether or not it's safe to emit | |
|   // 'readable' etc. | |
|   // | |
|   // 3. Actually pull the requested chunks out of the buffer and return. | |
|  | |
|   // if we need a readable event, then we need to do some reading. | |
|   var doRead = state.needReadable; | |
|   debug('need readable', doRead); | |
| 
 | |
|   // if we currently have less than the highWaterMark, then also read some | |
|   if (state.length === 0 || state.length - n < state.highWaterMark) { | |
|     doRead = true; | |
|     debug('length less than watermark', doRead); | |
|   } | |
| 
 | |
|   // however, if we've ended, then there's no point, and if we're already | |
|   // reading, then it's unnecessary. | |
|   if (state.ended || state.reading) { | |
|     doRead = false; | |
|     debug('reading or ended', doRead); | |
|   } else if (doRead) { | |
|     debug('do read'); | |
|     state.reading = true; | |
|     state.sync = true; | |
|     // if the length is currently zero, then we *need* a readable event. | |
|     if (state.length === 0) state.needReadable = true; | |
|     // call internal read method | |
|     this._read(state.highWaterMark); | |
|     state.sync = false; | |
|     // If _read pushed data synchronously, then `reading` will be false, | |
|     // and we need to re-evaluate how much data we can return to the user. | |
|     if (!state.reading) n = howMuchToRead(nOrig, state); | |
|   } | |
| 
 | |
|   var ret; | |
|   if (n > 0) ret = fromList(n, state);else ret = null; | |
| 
 | |
|   if (ret === null) { | |
|     state.needReadable = true; | |
|     n = 0; | |
|   } else { | |
|     state.length -= n; | |
|   } | |
| 
 | |
|   if (state.length === 0) { | |
|     // If we have nothing in the buffer, then we want to know | |
|     // as soon as we *do* get something into the buffer. | |
|     if (!state.ended) state.needReadable = true; | |
| 
 | |
|     // If we tried to read() past the EOF, then emit end on the next tick. | |
|     if (nOrig !== n && state.ended) endReadable(this); | |
|   } | |
| 
 | |
|   if (ret !== null) this.emit('data', ret); | |
| 
 | |
|   return ret; | |
| }; | |
| 
 | |
| function onEofChunk(stream, state) { | |
|   if (state.ended) return; | |
|   if (state.decoder) { | |
|     var chunk = state.decoder.end(); | |
|     if (chunk && chunk.length) { | |
|       state.buffer.push(chunk); | |
|       state.length += state.objectMode ? 1 : chunk.length; | |
|     } | |
|   } | |
|   state.ended = true; | |
| 
 | |
|   // emit 'readable' now to make sure it gets picked up. | |
|   emitReadable(stream); | |
| } | |
| 
 | |
| // Don't emit readable right away in sync mode, because this can trigger | |
| // another read() call => stack overflow.  This way, it might trigger | |
| // a nextTick recursion warning, but that's not so bad. | |
| function emitReadable(stream) { | |
|   var state = stream._readableState; | |
|   state.needReadable = false; | |
|   if (!state.emittedReadable) { | |
|     debug('emitReadable', state.flowing); | |
|     state.emittedReadable = true; | |
|     if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream); | |
|   } | |
| } | |
| 
 | |
| function emitReadable_(stream) { | |
|   debug('emit readable'); | |
|   stream.emit('readable'); | |
|   flow(stream); | |
| } | |
| 
 | |
| // at this point, the user has presumably seen the 'readable' event, | |
| // and called read() to consume some data.  that may have triggered | |
| // in turn another _read(n) call, in which case reading = true if | |
| // it's in progress. | |
| // However, if we're not ended, or reading, and the length < hwm, | |
| // then go ahead and try to read some more preemptively. | |
| function maybeReadMore(stream, state) { | |
|   if (!state.readingMore) { | |
|     state.readingMore = true; | |
|     pna.nextTick(maybeReadMore_, stream, state); | |
|   } | |
| } | |
| 
 | |
| function maybeReadMore_(stream, state) { | |
|   var len = state.length; | |
|   while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { | |
|     debug('maybeReadMore read 0'); | |
|     stream.read(0); | |
|     if (len === state.length) | |
|       // didn't get any data, stop spinning. | |
|       break;else len = state.length; | |
|   } | |
|   state.readingMore = false; | |
| } | |
| 
 | |
| // abstract method.  to be overridden in specific implementation classes. | |
| // call cb(er, data) where data is <= n in length. | |
| // for virtual (non-string, non-buffer) streams, "length" is somewhat | |
| // arbitrary, and perhaps not very meaningful. | |
| Readable.prototype._read = function (n) { | |
|   this.emit('error', new Error('_read() is not implemented')); | |
| }; | |
| 
 | |
| Readable.prototype.pipe = function (dest, pipeOpts) { | |
|   var src = this; | |
|   var state = this._readableState; | |
| 
 | |
|   switch (state.pipesCount) { | |
|     case 0: | |
|       state.pipes = dest; | |
|       break; | |
|     case 1: | |
|       state.pipes = [state.pipes, dest]; | |
|       break; | |
|     default: | |
|       state.pipes.push(dest); | |
|       break; | |
|   } | |
|   state.pipesCount += 1; | |
|   debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); | |
| 
 | |
|   var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; | |
| 
 | |
|   var endFn = doEnd ? onend : unpipe; | |
|   if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn); | |
| 
 | |
|   dest.on('unpipe', onunpipe); | |
|   function onunpipe(readable, unpipeInfo) { | |
|     debug('onunpipe'); | |
|     if (readable === src) { | |
|       if (unpipeInfo && unpipeInfo.hasUnpiped === false) { | |
|         unpipeInfo.hasUnpiped = true; | |
|         cleanup(); | |
|       } | |
|     } | |
|   } | |
| 
 | |
|   function onend() { | |
|     debug('onend'); | |
|     dest.end(); | |
|   } | |
| 
 | |
|   // when the dest drains, it reduces the awaitDrain counter | |
|   // on the source.  This would be more elegant with a .once() | |
|   // handler in flow(), but adding and removing repeatedly is | |
|   // too slow. | |
|   var ondrain = pipeOnDrain(src); | |
|   dest.on('drain', ondrain); | |
| 
 | |
|   var cleanedUp = false; | |
|   function cleanup() { | |
|     debug('cleanup'); | |
|     // cleanup event handlers once the pipe is broken | |
|     dest.removeListener('close', onclose); | |
|     dest.removeListener('finish', onfinish); | |
|     dest.removeListener('drain', ondrain); | |
|     dest.removeListener('error', onerror); | |
|     dest.removeListener('unpipe', onunpipe); | |
|     src.removeListener('end', onend); | |
|     src.removeListener('end', unpipe); | |
|     src.removeListener('data', ondata); | |
| 
 | |
|     cleanedUp = true; | |
| 
 | |
|     // if the reader is waiting for a drain event from this | |
|     // specific writer, then it would cause it to never start | |
|     // flowing again. | |
|     // So, if this is awaiting a drain, then we just call it now. | |
|     // If we don't know, then assume that we are waiting for one. | |
|     if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); | |
|   } | |
| 
 | |
|   // If the user pushes more data while we're writing to dest then we'll end up | |
|   // in ondata again. However, we only want to increase awaitDrain once because | |
|   // dest will only emit one 'drain' event for the multiple writes. | |
|   // => Introduce a guard on increasing awaitDrain. | |
|   var increasedAwaitDrain = false; | |
|   src.on('data', ondata); | |
|   function ondata(chunk) { | |
|     debug('ondata'); | |
|     increasedAwaitDrain = false; | |
|     var ret = dest.write(chunk); | |
|     if (false === ret && !increasedAwaitDrain) { | |
|       // If the user unpiped during `dest.write()`, it is possible | |
|       // to get stuck in a permanently paused state if that write | |
|       // also returned false. | |
|       // => Check whether `dest` is still a piping destination. | |
|       if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { | |
|         debug('false write response, pause', state.awaitDrain); | |
|         state.awaitDrain++; | |
|         increasedAwaitDrain = true; | |
|       } | |
|       src.pause(); | |
|     } | |
|   } | |
| 
 | |
|   // if the dest has an error, then stop piping into it. | |
|   // however, don't suppress the throwing behavior for this. | |
|   function onerror(er) { | |
|     debug('onerror', er); | |
|     unpipe(); | |
|     dest.removeListener('error', onerror); | |
|     if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); | |
|   } | |
| 
 | |
|   // Make sure our error handler is attached before userland ones. | |
|   prependListener(dest, 'error', onerror); | |
| 
 | |
|   // Both close and finish should trigger unpipe, but only once. | |
|   function onclose() { | |
|     dest.removeListener('finish', onfinish); | |
|     unpipe(); | |
|   } | |
|   dest.once('close', onclose); | |
|   function onfinish() { | |
|     debug('onfinish'); | |
|     dest.removeListener('close', onclose); | |
|     unpipe(); | |
|   } | |
|   dest.once('finish', onfinish); | |
| 
 | |
|   function unpipe() { | |
|     debug('unpipe'); | |
|     src.unpipe(dest); | |
|   } | |
| 
 | |
|   // tell the dest that it's being piped to | |
|   dest.emit('pipe', src); | |
| 
 | |
|   // start the flow if it hasn't been started already. | |
|   if (!state.flowing) { | |
|     debug('pipe resume'); | |
|     src.resume(); | |
|   } | |
| 
 | |
|   return dest; | |
| }; | |
| 
 | |
| function pipeOnDrain(src) { | |
|   return function () { | |
|     var state = src._readableState; | |
|     debug('pipeOnDrain', state.awaitDrain); | |
|     if (state.awaitDrain) state.awaitDrain--; | |
|     if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { | |
|       state.flowing = true; | |
|       flow(src); | |
|     } | |
|   }; | |
| } | |
| 
 | |
| Readable.prototype.unpipe = function (dest) { | |
|   var state = this._readableState; | |
|   var unpipeInfo = { hasUnpiped: false }; | |
| 
 | |
|   // if we're not piping anywhere, then do nothing. | |
|   if (state.pipesCount === 0) return this; | |
| 
 | |
|   // just one destination.  most common case. | |
|   if (state.pipesCount === 1) { | |
|     // passed in one, but it's not the right one. | |
|     if (dest && dest !== state.pipes) return this; | |
| 
 | |
|     if (!dest) dest = state.pipes; | |
| 
 | |
|     // got a match. | |
|     state.pipes = null; | |
|     state.pipesCount = 0; | |
|     state.flowing = false; | |
|     if (dest) dest.emit('unpipe', this, unpipeInfo); | |
|     return this; | |
|   } | |
| 
 | |
|   // slow case. multiple pipe destinations. | |
|  | |
|   if (!dest) { | |
|     // remove all. | |
|     var dests = state.pipes; | |
|     var len = state.pipesCount; | |
|     state.pipes = null; | |
|     state.pipesCount = 0; | |
|     state.flowing = false; | |
| 
 | |
|     for (var i = 0; i < len; i++) { | |
|       dests[i].emit('unpipe', this, { hasUnpiped: false }); | |
|     }return this; | |
|   } | |
| 
 | |
|   // try to find the right one. | |
|   var index = indexOf(state.pipes, dest); | |
|   if (index === -1) return this; | |
| 
 | |
|   state.pipes.splice(index, 1); | |
|   state.pipesCount -= 1; | |
|   if (state.pipesCount === 1) state.pipes = state.pipes[0]; | |
| 
 | |
|   dest.emit('unpipe', this, unpipeInfo); | |
| 
 | |
|   return this; | |
| }; | |
| 
 | |
| // set up data events if they are asked for | |
| // Ensure readable listeners eventually get something | |
| Readable.prototype.on = function (ev, fn) { | |
|   var res = Stream.prototype.on.call(this, ev, fn); | |
| 
 | |
|   if (ev === 'data') { | |
|     // Start flowing on next tick if stream isn't explicitly paused | |
|     if (this._readableState.flowing !== false) this.resume(); | |
|   } else if (ev === 'readable') { | |
|     var state = this._readableState; | |
|     if (!state.endEmitted && !state.readableListening) { | |
|       state.readableListening = state.needReadable = true; | |
|       state.emittedReadable = false; | |
|       if (!state.reading) { | |
|         pna.nextTick(nReadingNextTick, this); | |
|       } else if (state.length) { | |
|         emitReadable(this); | |
|       } | |
|     } | |
|   } | |
| 
 | |
|   return res; | |
| }; | |
| Readable.prototype.addListener = Readable.prototype.on; | |
| 
 | |
| function nReadingNextTick(self) { | |
|   debug('readable nexttick read 0'); | |
|   self.read(0); | |
| } | |
| 
 | |
| // pause() and resume() are remnants of the legacy readable stream API | |
| // If the user uses them, then switch into old mode. | |
| Readable.prototype.resume = function () { | |
|   var state = this._readableState; | |
|   if (!state.flowing) { | |
|     debug('resume'); | |
|     state.flowing = true; | |
|     resume(this, state); | |
|   } | |
|   return this; | |
| }; | |
| 
 | |
| function resume(stream, state) { | |
|   if (!state.resumeScheduled) { | |
|     state.resumeScheduled = true; | |
|     pna.nextTick(resume_, stream, state); | |
|   } | |
| } | |
| 
 | |
| function resume_(stream, state) { | |
|   if (!state.reading) { | |
|     debug('resume read 0'); | |
|     stream.read(0); | |
|   } | |
| 
 | |
|   state.resumeScheduled = false; | |
|   state.awaitDrain = 0; | |
|   stream.emit('resume'); | |
|   flow(stream); | |
|   if (state.flowing && !state.reading) stream.read(0); | |
| } | |
| 
 | |
| Readable.prototype.pause = function () { | |
|   debug('call pause flowing=%j', this._readableState.flowing); | |
|   if (false !== this._readableState.flowing) { | |
|     debug('pause'); | |
|     this._readableState.flowing = false; | |
|     this.emit('pause'); | |
|   } | |
|   return this; | |
| }; | |
| 
 | |
| function flow(stream) { | |
|   var state = stream._readableState; | |
|   debug('flow', state.flowing); | |
|   while (state.flowing && stream.read() !== null) {} | |
| } | |
| 
 | |
| // wrap an old-style stream as the async data source. | |
| // This is *not* part of the readable stream interface. | |
| // It is an ugly unfortunate mess of history. | |
| Readable.prototype.wrap = function (stream) { | |
|   var _this = this; | |
| 
 | |
|   var state = this._readableState; | |
|   var paused = false; | |
| 
 | |
|   stream.on('end', function () { | |
|     debug('wrapped end'); | |
|     if (state.decoder && !state.ended) { | |
|       var chunk = state.decoder.end(); | |
|       if (chunk && chunk.length) _this.push(chunk); | |
|     } | |
| 
 | |
|     _this.push(null); | |
|   }); | |
| 
 | |
|   stream.on('data', function (chunk) { | |
|     debug('wrapped data'); | |
|     if (state.decoder) chunk = state.decoder.write(chunk); | |
| 
 | |
|     // don't skip over falsy values in objectMode | |
|     if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; | |
| 
 | |
|     var ret = _this.push(chunk); | |
|     if (!ret) { | |
|       paused = true; | |
|       stream.pause(); | |
|     } | |
|   }); | |
| 
 | |
|   // proxy all the other methods. | |
|   // important when wrapping filters and duplexes. | |
|   for (var i in stream) { | |
|     if (this[i] === undefined && typeof stream[i] === 'function') { | |
|       this[i] = function (method) { | |
|         return function () { | |
|           return stream[method].apply(stream, arguments); | |
|         }; | |
|       }(i); | |
|     } | |
|   } | |
| 
 | |
|   // proxy certain important events. | |
|   for (var n = 0; n < kProxyEvents.length; n++) { | |
|     stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); | |
|   } | |
| 
 | |
|   // when we try to consume some more bytes, simply unpause the | |
|   // underlying stream. | |
|   this._read = function (n) { | |
|     debug('wrapped _read', n); | |
|     if (paused) { | |
|       paused = false; | |
|       stream.resume(); | |
|     } | |
|   }; | |
| 
 | |
|   return this; | |
| }; | |
| 
 | |
| Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { | |
|   // making it explicit this property is not enumerable | |
|   // because otherwise some prototype manipulation in | |
|   // userland will fail | |
|   enumerable: false, | |
|   get: function () { | |
|     return this._readableState.highWaterMark; | |
|   } | |
| }); | |
| 
 | |
| // exposed for testing purposes only. | |
| Readable._fromList = fromList; | |
| 
 | |
| // Pluck off n bytes from an array of buffers. | |
| // Length is the combined lengths of all the buffers in the list. | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function fromList(n, state) { | |
|   // nothing buffered | |
|   if (state.length === 0) return null; | |
| 
 | |
|   var ret; | |
|   if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { | |
|     // read it all, truncate the list | |
|     if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); | |
|     state.buffer.clear(); | |
|   } else { | |
|     // read part of list | |
|     ret = fromListPartial(n, state.buffer, state.decoder); | |
|   } | |
| 
 | |
|   return ret; | |
| } | |
| 
 | |
| // Extracts only enough buffered data to satisfy the amount requested. | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function fromListPartial(n, list, hasStrings) { | |
|   var ret; | |
|   if (n < list.head.data.length) { | |
|     // slice is the same for buffers and strings | |
|     ret = list.head.data.slice(0, n); | |
|     list.head.data = list.head.data.slice(n); | |
|   } else if (n === list.head.data.length) { | |
|     // first chunk is a perfect match | |
|     ret = list.shift(); | |
|   } else { | |
|     // result spans more than one buffer | |
|     ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); | |
|   } | |
|   return ret; | |
| } | |
| 
 | |
| // Copies a specified amount of characters from the list of buffered data | |
| // chunks. | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function copyFromBufferString(n, list) { | |
|   var p = list.head; | |
|   var c = 1; | |
|   var ret = p.data; | |
|   n -= ret.length; | |
|   while (p = p.next) { | |
|     var str = p.data; | |
|     var nb = n > str.length ? str.length : n; | |
|     if (nb === str.length) ret += str;else ret += str.slice(0, n); | |
|     n -= nb; | |
|     if (n === 0) { | |
|       if (nb === str.length) { | |
|         ++c; | |
|         if (p.next) list.head = p.next;else list.head = list.tail = null; | |
|       } else { | |
|         list.head = p; | |
|         p.data = str.slice(nb); | |
|       } | |
|       break; | |
|     } | |
|     ++c; | |
|   } | |
|   list.length -= c; | |
|   return ret; | |
| } | |
| 
 | |
| // Copies a specified amount of bytes from the list of buffered data chunks. | |
| // This function is designed to be inlinable, so please take care when making | |
| // changes to the function body. | |
| function copyFromBuffer(n, list) { | |
|   var ret = Buffer.allocUnsafe(n); | |
|   var p = list.head; | |
|   var c = 1; | |
|   p.data.copy(ret); | |
|   n -= p.data.length; | |
|   while (p = p.next) { | |
|     var buf = p.data; | |
|     var nb = n > buf.length ? buf.length : n; | |
|     buf.copy(ret, ret.length - n, 0, nb); | |
|     n -= nb; | |
|     if (n === 0) { | |
|       if (nb === buf.length) { | |
|         ++c; | |
|         if (p.next) list.head = p.next;else list.head = list.tail = null; | |
|       } else { | |
|         list.head = p; | |
|         p.data = buf.slice(nb); | |
|       } | |
|       break; | |
|     } | |
|     ++c; | |
|   } | |
|   list.length -= c; | |
|   return ret; | |
| } | |
| 
 | |
| function endReadable(stream) { | |
|   var state = stream._readableState; | |
| 
 | |
|   // If we get here before consuming all the bytes, then that is a | |
|   // bug in node.  Should never happen. | |
|   if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); | |
| 
 | |
|   if (!state.endEmitted) { | |
|     state.ended = true; | |
|     pna.nextTick(endReadableNT, state, stream); | |
|   } | |
| } | |
| 
 | |
| function endReadableNT(state, stream) { | |
|   // Check that we didn't get one last unshift. | |
|   if (!state.endEmitted && state.length === 0) { | |
|     state.endEmitted = true; | |
|     stream.readable = false; | |
|     stream.emit('end'); | |
|   } | |
| } | |
| 
 | |
| function indexOf(xs, x) { | |
|   for (var i = 0, l = xs.length; i < l; i++) { | |
|     if (xs[i] === x) return i; | |
|   } | |
|   return -1; | |
| }
 |