|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |  | "use strict";var Buffer = require("safer-buffer").Buffer;
// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
// To save memory and loading time, we read table files only when requested.
exports._dbcs = DBCSCodec;
var UNASSIGNED = -1,    GB18030_CODE = -2,    SEQ_START  = -10,    NODE_START = -1000,    UNASSIGNED_NODE = new Array(0x100),    DEF_CHAR = -1;
for (var i = 0; i < 0x100; i++)    UNASSIGNED_NODE[i] = UNASSIGNED;
// Class DBCSCodec reads and initializes mapping tables.
function DBCSCodec(codecOptions, iconv) {    this.encodingName = codecOptions.encodingName;    if (!codecOptions)        throw new Error("DBCS codec is called without the data.")    if (!codecOptions.table)        throw new Error("Encoding '" + this.encodingName + "' has no data.");
    // Load tables.
    var mappingTable = codecOptions.table();
    // Decode tables: MBCS -> Unicode.
    // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
    // Trie root is decodeTables[0].
    // Values: >=  0 -> unicode character code. can be > 0xFFFF
    //         == UNASSIGNED -> unknown/unassigned sequence.
    //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
    //         <= NODE_START -> index of the next node in our trie to process next byte.
    //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
    this.decodeTables = [];    this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
    // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
    this.decodeTableSeq = [];
    // Actual mapping tables consist of chunks. Use them to fill up decode tables.
    for (var i = 0; i < mappingTable.length; i++)        this._addDecodeChunk(mappingTable[i]);
    // Load & create GB18030 tables when needed.
    if (typeof codecOptions.gb18030 === 'function') {        this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
        // Add GB18030 common decode nodes.
        var commonThirdByteNodeIdx = this.decodeTables.length;        this.decodeTables.push(UNASSIGNED_NODE.slice(0));
        var commonFourthByteNodeIdx = this.decodeTables.length;        this.decodeTables.push(UNASSIGNED_NODE.slice(0));
        // Fill out the tree
        var firstByteNode = this.decodeTables[0];        for (var i = 0x81; i <= 0xFE; i++) {            var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];            for (var j = 0x30; j <= 0x39; j++) {                if (secondByteNode[j] === UNASSIGNED) {                    secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;                } else if (secondByteNode[j] > NODE_START) {                    throw new Error("gb18030 decode tables conflict at byte 2");                }
                var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];                for (var k = 0x81; k <= 0xFE; k++) {                    if (thirdByteNode[k] === UNASSIGNED) {                        thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;                    } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {                        continue;                    } else if (thirdByteNode[k] > NODE_START) {                        throw new Error("gb18030 decode tables conflict at byte 3");                    }
                    var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];                    for (var l = 0x30; l <= 0x39; l++) {                        if (fourthByteNode[l] === UNASSIGNED)                            fourthByteNode[l] = GB18030_CODE;                    }                }            }        }    }
    this.defaultCharUnicode = iconv.defaultCharUnicode;
        // Encode tables: Unicode -> DBCS.
    // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
    // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
    // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
    //         == UNASSIGNED -> no conversion found. Output a default char.
    //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
    this.encodeTable = [];        // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
    // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
    // means end of sequence (needed when one sequence is a strict subsequence of another).
    // Objects are kept separately from encodeTable to increase performance.
    this.encodeTableSeq = [];
    // Some chars can be decoded, but need not be encoded.
    var skipEncodeChars = {};    if (codecOptions.encodeSkipVals)        for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {            var val = codecOptions.encodeSkipVals[i];            if (typeof val === 'number')                skipEncodeChars[val] = true;            else                for (var j = val.from; j <= val.to; j++)                    skipEncodeChars[j] = true;        }            // Use decode trie to recursively fill out encode tables.
    this._fillEncodeTable(0, 0, skipEncodeChars);
    // Add more encoding pairs when needed.
    if (codecOptions.encodeAdd) {        for (var uChar in codecOptions.encodeAdd)            if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))                this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);    }
    this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];    if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];    if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);}
DBCSCodec.prototype.encoder = DBCSEncoder;DBCSCodec.prototype.decoder = DBCSDecoder;
// Decoder helpers
DBCSCodec.prototype._getDecodeTrieNode = function(addr) {    var bytes = [];    for (; addr > 0; addr >>>= 8)        bytes.push(addr & 0xFF);    if (bytes.length == 0)        bytes.push(0);
    var node = this.decodeTables[0];    for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
        var val = node[bytes[i]];
        if (val == UNASSIGNED) { // Create new node.
            node[bytes[i]] = NODE_START - this.decodeTables.length;            this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));        }        else if (val <= NODE_START) { // Existing node.
            node = this.decodeTables[NODE_START - val];        }        else            throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));    }    return node;}
DBCSCodec.prototype._addDecodeChunk = function(chunk) {    // First element of chunk is the hex mbcs code where we start.
    var curAddr = parseInt(chunk[0], 16);
    // Choose the decoding node where we'll write our chars.
    var writeTable = this._getDecodeTrieNode(curAddr);    curAddr = curAddr & 0xFF;
    // Write all other elements of the chunk to the table.
    for (var k = 1; k < chunk.length; k++) {        var part = chunk[k];        if (typeof part === "string") { // String, write as-is.
            for (var l = 0; l < part.length;) {                var code = part.charCodeAt(l++);                if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
                    var codeTrail = part.charCodeAt(l++);                    if (0xDC00 <= codeTrail && codeTrail < 0xE000)                        writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);                    else                        throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);                }                else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
                    var len = 0xFFF - code + 2;                    var seq = [];                    for (var m = 0; m < len; m++)                        seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
                    writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;                    this.decodeTableSeq.push(seq);                }                else                    writeTable[curAddr++] = code; // Basic char
            }        }         else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
            var charCode = writeTable[curAddr - 1] + 1;            for (var l = 0; l < part; l++)                writeTable[curAddr++] = charCode++;        }        else            throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);    }    if (curAddr > 0xFF)        throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);}
// Encoder helpers
DBCSCodec.prototype._getEncodeBucket = function(uCode) {    var high = uCode >> 8; // This could be > 0xFF because of astral characters.
    if (this.encodeTable[high] === undefined)        this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
    return this.encodeTable[high];}
DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {    var bucket = this._getEncodeBucket(uCode);    var low = uCode & 0xFF;    if (bucket[low] <= SEQ_START)        this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
    else if (bucket[low] == UNASSIGNED)        bucket[low] = dbcsCode;}
DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {        // Get the root of character tree according to first character of the sequence.
    var uCode = seq[0];    var bucket = this._getEncodeBucket(uCode);    var low = uCode & 0xFF;
    var node;    if (bucket[low] <= SEQ_START) {        // There's already a sequence with  - use it.
        node = this.encodeTableSeq[SEQ_START-bucket[low]];    }    else {        // There was no sequence object - allocate a new one.
        node = {};        if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
        bucket[low] = SEQ_START - this.encodeTableSeq.length;        this.encodeTableSeq.push(node);    }
    // Traverse the character tree, allocating new nodes as needed.
    for (var j = 1; j < seq.length-1; j++) {        var oldVal = node[uCode];        if (typeof oldVal === 'object')            node = oldVal;        else {            node = node[uCode] = {}            if (oldVal !== undefined)                node[DEF_CHAR] = oldVal        }    }
    // Set the leaf to given dbcsCode.
    uCode = seq[seq.length-1];    node[uCode] = dbcsCode;}
DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {    var node = this.decodeTables[nodeIdx];    var hasValues = false;    var subNodeEmpty = {};    for (var i = 0; i < 0x100; i++) {        var uCode = node[i];        var mbCode = prefix + i;        if (skipEncodeChars[mbCode])            continue;
        if (uCode >= 0) {            this._setEncodeChar(uCode, mbCode);            hasValues = true;        } else if (uCode <= NODE_START) {            var subNodeIdx = NODE_START - uCode;            if (!subNodeEmpty[subNodeIdx]) {  // Skip empty subtrees (they are too large in gb18030).
                var newPrefix = (mbCode << 8) >>> 0;  // NOTE: '>>> 0' keeps 32-bit num positive.
                if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))                    hasValues = true;                else                    subNodeEmpty[subNodeIdx] = true;            }        } else if (uCode <= SEQ_START) {            this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);            hasValues = true;        }    }    return hasValues;}
// == Encoder ==================================================================
function DBCSEncoder(options, codec) {    // Encoder state
    this.leadSurrogate = -1;    this.seqObj = undefined;        // Static data
    this.encodeTable = codec.encodeTable;    this.encodeTableSeq = codec.encodeTableSeq;    this.defaultCharSingleByte = codec.defCharSB;    this.gb18030 = codec.gb18030;}
DBCSEncoder.prototype.write = function(str) {    var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),        leadSurrogate = this.leadSurrogate,        seqObj = this.seqObj, nextChar = -1,        i = 0, j = 0;
    while (true) {        // 0. Get next character.
        if (nextChar === -1) {            if (i == str.length) break;            var uCode = str.charCodeAt(i++);        }        else {            var uCode = nextChar;            nextChar = -1;            }
        // 1. Handle surrogates.
        if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
            if (uCode < 0xDC00) { // We've got lead surrogate.
                if (leadSurrogate === -1) {                    leadSurrogate = uCode;                    continue;                } else {                    leadSurrogate = uCode;                    // Double lead surrogate found.
                    uCode = UNASSIGNED;                }            } else { // We've got trail surrogate.
                if (leadSurrogate !== -1) {                    uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);                    leadSurrogate = -1;                } else {                    // Incomplete surrogate pair - only trail surrogate found.
                    uCode = UNASSIGNED;                }                            }        }        else if (leadSurrogate !== -1) {            // Incomplete surrogate pair - only lead surrogate found.
            nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
            leadSurrogate = -1;        }
        // 2. Convert uCode character.
        var dbcsCode = UNASSIGNED;        if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
            var resCode = seqObj[uCode];            if (typeof resCode === 'object') { // Sequence continues.
                seqObj = resCode;                continue;
            } else if (typeof resCode == 'number') { // Sequence finished. Write it.
                dbcsCode = resCode;
            } else if (resCode == undefined) { // Current character is not part of the sequence.
                // Try default character for this sequence
                resCode = seqObj[DEF_CHAR];                if (resCode !== undefined) {                    dbcsCode = resCode; // Found. Write it.
                    nextChar = uCode; // Current character will be written too in the next iteration.
                } else {                    // TODO: What if we have no default? (resCode == undefined)
                    // Then, we should write first char of the sequence as-is and try the rest recursively.
                    // Didn't do it for now because no encoding has this situation yet.
                    // Currently, just skip the sequence and write current char.
                }            }            seqObj = undefined;        }        else if (uCode >= 0) {  // Regular character
            var subtable = this.encodeTable[uCode >> 8];            if (subtable !== undefined)                dbcsCode = subtable[uCode & 0xFF];                        if (dbcsCode <= SEQ_START) { // Sequence start
                seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];                continue;            }
            if (dbcsCode == UNASSIGNED && this.gb18030) {                // Use GB18030 algorithm to find character(s) to write.
                var idx = findIdx(this.gb18030.uChars, uCode);                if (idx != -1) {                    var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;                    newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;                    newBuf[j++] = 0x30 + dbcsCode;                    continue;                }            }        }
        // 3. Write dbcsCode character.
        if (dbcsCode === UNASSIGNED)            dbcsCode = this.defaultCharSingleByte;                if (dbcsCode < 0x100) {            newBuf[j++] = dbcsCode;        }        else if (dbcsCode < 0x10000) {            newBuf[j++] = dbcsCode >> 8;   // high byte
            newBuf[j++] = dbcsCode & 0xFF; // low byte
        }        else if (dbcsCode < 0x1000000) {            newBuf[j++] = dbcsCode >> 16;            newBuf[j++] = (dbcsCode >> 8) & 0xFF;            newBuf[j++] = dbcsCode & 0xFF;        } else {            newBuf[j++] = dbcsCode >>> 24;            newBuf[j++] = (dbcsCode >>> 16) & 0xFF;            newBuf[j++] = (dbcsCode >>> 8) & 0xFF;            newBuf[j++] = dbcsCode & 0xFF;        }    }
    this.seqObj = seqObj;    this.leadSurrogate = leadSurrogate;    return newBuf.slice(0, j);}
DBCSEncoder.prototype.end = function() {    if (this.leadSurrogate === -1 && this.seqObj === undefined)        return; // All clean. Most often case.
    var newBuf = Buffer.alloc(10), j = 0;
    if (this.seqObj) { // We're in the sequence.
        var dbcsCode = this.seqObj[DEF_CHAR];        if (dbcsCode !== undefined) { // Write beginning of the sequence.
            if (dbcsCode < 0x100) {                newBuf[j++] = dbcsCode;            }            else {                newBuf[j++] = dbcsCode >> 8;   // high byte
                newBuf[j++] = dbcsCode & 0xFF; // low byte
            }        } else {            // See todo above.
        }        this.seqObj = undefined;    }
    if (this.leadSurrogate !== -1) {        // Incomplete surrogate pair - only lead surrogate found.
        newBuf[j++] = this.defaultCharSingleByte;        this.leadSurrogate = -1;    }        return newBuf.slice(0, j);}
// Export for testing
DBCSEncoder.prototype.findIdx = findIdx;
// == Decoder ==================================================================
function DBCSDecoder(options, codec) {    // Decoder state
    this.nodeIdx = 0;    this.prevBytes = [];
    // Static data
    this.decodeTables = codec.decodeTables;    this.decodeTableSeq = codec.decodeTableSeq;    this.defaultCharUnicode = codec.defaultCharUnicode;    this.gb18030 = codec.gb18030;}
DBCSDecoder.prototype.write = function(buf) {    var newBuf = Buffer.alloc(buf.length*2),        nodeIdx = this.nodeIdx,         prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,        seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
        uCode;
    for (var i = 0, j = 0; i < buf.length; i++) {        var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
        // Lookup in current trie node.
        var uCode = this.decodeTables[nodeIdx][curByte];
        if (uCode >= 0) {             // Normal character, just use it.
        }        else if (uCode === UNASSIGNED) { // Unknown char.
            // TODO: Callback with seq.
            uCode = this.defaultCharUnicode.charCodeAt(0);            i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
        }        else if (uCode === GB18030_CODE) {            if (i >= 3) {                var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);            } else {                var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 +                           (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 +                           (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 +                           (curByte-0x30);            }            var idx = findIdx(this.gb18030.gbChars, ptr);            uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];        }        else if (uCode <= NODE_START) { // Go to next trie node.
            nodeIdx = NODE_START - uCode;            continue;        }        else if (uCode <= SEQ_START) { // Output a sequence of chars.
            var seq = this.decodeTableSeq[SEQ_START - uCode];            for (var k = 0; k < seq.length - 1; k++) {                uCode = seq[k];                newBuf[j++] = uCode & 0xFF;                newBuf[j++] = uCode >> 8;            }            uCode = seq[seq.length-1];        }        else            throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
        // Write the character to buffer, handling higher planes using surrogate pair.
        if (uCode >= 0x10000) {             uCode -= 0x10000;            var uCodeLead = 0xD800 | (uCode >> 10);            newBuf[j++] = uCodeLead & 0xFF;            newBuf[j++] = uCodeLead >> 8;
            uCode = 0xDC00 | (uCode & 0x3FF);        }        newBuf[j++] = uCode & 0xFF;        newBuf[j++] = uCode >> 8;
        // Reset trie node.
        nodeIdx = 0; seqStart = i+1;    }
    this.nodeIdx = nodeIdx;    this.prevBytes = (seqStart >= 0)        ? Array.prototype.slice.call(buf, seqStart)        : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
    return newBuf.slice(0, j).toString('ucs2');}
DBCSDecoder.prototype.end = function() {    var ret = '';
    // Try to parse all remaining chars.
    while (this.prevBytes.length > 0) {        // Skip 1 character in the buffer.
        ret += this.defaultCharUnicode;        var bytesArr = this.prevBytes.slice(1);
        // Parse remaining as usual.
        this.prevBytes = [];        this.nodeIdx = 0;        if (bytesArr.length > 0)            ret += this.write(bytesArr);    }
    this.prevBytes = [];    this.nodeIdx = 0;    return ret;}
// Binary search for GB18030. Returns largest i such that table[i] <= val.
function findIdx(table, val) {    if (table[0] > val)        return -1;
    var l = 0, r = table.length;    while (l < r-1) { // always table[l] <= val < table[r]
        var mid = l + ((r-l+1) >> 1);        if (table[mid] <= val)            l = mid;        else            r = mid;    }    return l;}
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