|                                                                                                                                                                                                                                                                                                                                                                                                                                |  | // Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// patch from https://github.com/nodejs/node/blob/v7.2.1/lib/_http_agent.js
'use strict';
const net = require('net');const util = require('util');const EventEmitter = require('events');const debug = util.debuglog('http');
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
function Agent(options) {  if (!(this instanceof Agent))    return new Agent(options);
  EventEmitter.call(this);
  var self = this;
  self.defaultPort = 80;  self.protocol = 'http:';
  self.options = Object.assign({}, options);
  // don't confuse net and make it think that we're connecting to a pipe
  self.options.path = null;  self.requests = {};  self.sockets = {};  self.freeSockets = {};  self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;  self.keepAlive = self.options.keepAlive || false;  self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;  self.maxFreeSockets = self.options.maxFreeSockets || 256;
  // [patch start]
  // free keep-alive socket timeout. By default free socket do not have a timeout.
  self.freeSocketKeepAliveTimeout = self.options.freeSocketKeepAliveTimeout || 0;  // working socket timeout. By default working socket do not have a timeout.
  self.timeout = self.options.timeout || 0;  // the socket active time to live, even if it's in use
  this.socketActiveTTL = this.options.socketActiveTTL || null;  // [patch end]
  self.on('free', function(socket, options) {    var name = self.getName(options);    debug('agent.on(free)', name);
    if (socket.writable &&        self.requests[name] && self.requests[name].length) {      // [patch start]
      debug('continue handle next request');      // [patch end]
      self.requests[name].shift().onSocket(socket);      if (self.requests[name].length === 0) {        // don't leak
        delete self.requests[name];      }    } else {      // If there are no pending requests, then put it in
      // the freeSockets pool, but only if we're allowed to do so.
      var req = socket._httpMessage;      if (req &&          req.shouldKeepAlive &&          socket.writable &&          self.keepAlive) {        var freeSockets = self.freeSockets[name];        var freeLen = freeSockets ? freeSockets.length : 0;        var count = freeLen;        if (self.sockets[name])          count += self.sockets[name].length;
        if (count > self.maxSockets || freeLen >= self.maxFreeSockets) {          socket.destroy();        } else {          freeSockets = freeSockets || [];          self.freeSockets[name] = freeSockets;          socket.setKeepAlive(true, self.keepAliveMsecs);          socket.unref();          socket._httpMessage = null;          self.removeSocket(socket, options);          freeSockets.push(socket);
          // [patch start]
          // Add a default error handler to avoid Unhandled 'error' event throw on idle socket
          // https://github.com/node-modules/agentkeepalive/issues/25
          // https://github.com/nodejs/node/pull/4482 (fixed in >= 4.4.0 and >= 5.4.0)
          if (socket.listeners('error').length === 0) {            socket.once('error', freeSocketErrorListener);          }          // set free keepalive timer
          // try to use socket custom freeSocketKeepAliveTimeout first
          const freeSocketKeepAliveTimeout = socket.freeSocketKeepAliveTimeout || self.freeSocketKeepAliveTimeout;          socket.setTimeout(freeSocketKeepAliveTimeout);          debug(`push to free socket queue and wait for ${freeSocketKeepAliveTimeout}ms`);          // [patch end]
        }      } else {        socket.destroy();      }    }  });}
util.inherits(Agent, EventEmitter);exports.Agent = Agent;
// [patch start]
function freeSocketErrorListener(err) {  var socket = this;  debug('SOCKET ERROR on FREE socket:', err.message, err.stack);  socket.destroy();  socket.emit('agentRemove');}// [patch end]
Agent.defaultMaxSockets = Infinity;
Agent.prototype.createConnection = net.createConnection;
// Get the key for a given set of request options
Agent.prototype.getName = function getName(options) {  var name = options.host || 'localhost';
  name += ':';  if (options.port)    name += options.port;
  name += ':';  if (options.localAddress)    name += options.localAddress;
  // Pacify parallel/test-http-agent-getname by only appending
  // the ':' when options.family is set.
  if (options.family === 4 || options.family === 6)    name += ':' + options.family;
  return name;};
// [patch start]
function handleSocketCreation(req) {  return function(err, newSocket) {    if (err) {      process.nextTick(function() {        req.emit('error', err);      });      return;    }    req.onSocket(newSocket);  }}// [patch end]
Agent.prototype.addRequest = function addRequest(req, options, port/*legacy*/,                                                 localAddress/*legacy*/) {  // Legacy API: addRequest(req, host, port, localAddress)
  if (typeof options === 'string') {    options = {      host: options,      port,      localAddress    };  }
  options = Object.assign({}, options);  options = Object.assign(options, this.options);
  if (!options.servername)    options.servername = calculateServerName(options, req);
  var name = this.getName(options);  if (!this.sockets[name]) {    this.sockets[name] = [];  }
  var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;  var sockLen = freeLen + this.sockets[name].length;
  if (freeLen) {    // we have a free socket, so use that.
    var socket = this.freeSockets[name].shift();    debug('have free socket');
    // [patch start]
    // remove free socket error event handler
    socket.removeListener('error', freeSocketErrorListener);    // restart the default timer
    socket.setTimeout(this.timeout);
    if (this.socketActiveTTL && Date.now() - socket.createdTime > this.socketActiveTTL) {      debug(`socket ${socket.createdTime} expired`);      socket.destroy();      return this.createSocket(req, options, handleSocketCreation(req));    }    // [patch end]
    // don't leak
    if (!this.freeSockets[name].length)      delete this.freeSockets[name];
    socket.ref();    req.onSocket(socket);    this.sockets[name].push(socket);  } else if (sockLen < this.maxSockets) {    debug('call onSocket', sockLen, freeLen);    // If we are under maxSockets create a new one.
    // [patch start]
    this.createSocket(req, options, handleSocketCreation(req));    // [patch end]
  } else {    debug('wait for socket');    // We are over limit so we'll add it to the queue.
    if (!this.requests[name]) {      this.requests[name] = [];    }    this.requests[name].push(req);  }};
Agent.prototype.createSocket = function createSocket(req, options, cb) {  var self = this;  options = Object.assign({}, options);  options = Object.assign(options, self.options);
  if (!options.servername)    options.servername = calculateServerName(options, req);
  var name = self.getName(options);  options._agentKey = name;
  debug('createConnection', name, options);  options.encoding = null;  var called = false;  const newSocket = self.createConnection(options, oncreate);  // [patch start]
  if (newSocket) {    oncreate(null, Object.assign(newSocket, { createdTime: Date.now() }));  }  // [patch end]
  function oncreate(err, s) {    if (called)      return;    called = true;    if (err)      return cb(err);    if (!self.sockets[name]) {      self.sockets[name] = [];    }    self.sockets[name].push(s);    debug('sockets', name, self.sockets[name].length);
    function onFree() {      self.emit('free', s, options);    }    s.on('free', onFree);
    function onClose(err) {      debug('CLIENT socket onClose');      // This is the only place where sockets get removed from the Agent.
      // If you want to remove a socket from the pool, just close it.
      // All socket errors end in a close event anyway.
      self.removeSocket(s, options);
      // [patch start]
      self.emit('close');      // [patch end]
    }    s.on('close', onClose);
    // [patch start]
    // start socket timeout handler
    function onTimeout() {      debug('CLIENT socket onTimeout');      s.destroy();      // Remove it from freeSockets immediately to prevent new requests from being sent through this socket.
      self.removeSocket(s, options);      self.emit('timeout');    }    s.on('timeout', onTimeout);    // set the default timer
    s.setTimeout(self.timeout);    // [patch end]
    function onRemove() {      // We need this function for cases like HTTP 'upgrade'
      // (defined by WebSockets) where we need to remove a socket from the
      // pool because it'll be locked up indefinitely
      debug('CLIENT socket onRemove');      self.removeSocket(s, options);      s.removeListener('close', onClose);      s.removeListener('free', onFree);      s.removeListener('agentRemove', onRemove);
      // [patch start]
      // remove socket timeout handler
      s.setTimeout(0, onTimeout);      // [patch end]
    }    s.on('agentRemove', onRemove);    cb(null, s);  }};
function calculateServerName(options, req) {  let servername = options.host;  const hostHeader = req.getHeader('host');  if (hostHeader) {    // abc => abc
    // abc:123 => abc
    // [::1] => ::1
    // [::1]:123 => ::1
    if (hostHeader.startsWith('[')) {      const index = hostHeader.indexOf(']');      if (index === -1) {        // Leading '[', but no ']'. Need to do something...
        servername = hostHeader;      } else {        servername = hostHeader.substr(1, index - 1);      }    } else {      servername = hostHeader.split(':', 1)[0];    }  }  return servername;}
Agent.prototype.removeSocket = function removeSocket(s, options) {  var name = this.getName(options);  debug('removeSocket', name, 'writable:', s.writable);  var sets = [this.sockets];
  // If the socket was destroyed, remove it from the free buffers too.
  if (!s.writable)    sets.push(this.freeSockets);
  for (var sk = 0; sk < sets.length; sk++) {    var sockets = sets[sk];
    if (sockets[name]) {      var index = sockets[name].indexOf(s);      if (index !== -1) {        sockets[name].splice(index, 1);        // Don't leak
        if (sockets[name].length === 0)          delete sockets[name];      }    }  }
  // [patch start]
  var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;  var sockLen = freeLen + (this.sockets[name] ? this.sockets[name].length : 0);  // [patch end]
  if (this.requests[name] && this.requests[name].length && sockLen < this.maxSockets) {    debug('removeSocket, have a request, make a socket');    var req = this.requests[name][0];    // If we have pending requests and a socket gets closed make a new one
    this.createSocket(req, options, function(err, newSocket) {      if (err) {        process.nextTick(function() {          req.emit('error', err);        });        return;      }      newSocket.emit('free');    });  }};
Agent.prototype.destroy = function destroy() {  var sets = [this.freeSockets, this.sockets];  for (var s = 0; s < sets.length; s++) {    var set = sets[s];    var keys = Object.keys(set);    for (var v = 0; v < keys.length; v++) {      var setName = set[keys[v]];      for (var n = 0; n < setName.length; n++) {        setName[n].destroy();      }    }  }};
exports.globalAgent = new Agent();
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