|                                                                                                                                          |  | /** * @preserve * JS Implementation of incremental MurmurHash3 (r150) (as of May 10, 2013) * * @author <a href="mailto:jensyt@gmail.com">Jens Taylor</a> * @see http://github.com/homebrewing/brauhaus-diff
 * @author <a href="mailto:gary.court@gmail.com">Gary Court</a> * @see http://github.com/garycourt/murmurhash-js
 * @author <a href="mailto:aappleby@gmail.com">Austin Appleby</a> * @see http://sites.google.com/site/murmurhash/
 */(function(){    var cache;
    // Call this function without `new` to use the cached object (good for
    // single-threaded environments), or with `new` to create a new object.
    //
    // @param {string} key A UTF-16 or ASCII string
    // @param {number} seed An optional positive integer
    // @return {object} A MurmurHash3 object for incremental hashing
    function MurmurHash3(key, seed) {        var m = this instanceof MurmurHash3 ? this : cache;        m.reset(seed)        if (typeof key === 'string' && key.length > 0) {            m.hash(key);        }
        if (m !== this) {            return m;        }    };
    // Incrementally add a string to this hash
    //
    // @param {string} key A UTF-16 or ASCII string
    // @return {object} this
    MurmurHash3.prototype.hash = function(key) {        var h1, k1, i, top, len;
        len = key.length;        this.len += len;
        k1 = this.k1;        i = 0;        switch (this.rem) {            case 0: k1 ^= len > i ? (key.charCodeAt(i++) & 0xffff) : 0;            case 1: k1 ^= len > i ? (key.charCodeAt(i++) & 0xffff) << 8 : 0;            case 2: k1 ^= len > i ? (key.charCodeAt(i++) & 0xffff) << 16 : 0;            case 3:                k1 ^= len > i ? (key.charCodeAt(i) & 0xff) << 24 : 0;                k1 ^= len > i ? (key.charCodeAt(i++) & 0xff00) >> 8 : 0;        }
        this.rem = (len + this.rem) & 3; // & 3 is same as % 4
        len -= this.rem;        if (len > 0) {            h1 = this.h1;            while (1) {                k1 = (k1 * 0x2d51 + (k1 & 0xffff) * 0xcc9e0000) & 0xffffffff;                k1 = (k1 << 15) | (k1 >>> 17);                k1 = (k1 * 0x3593 + (k1 & 0xffff) * 0x1b870000) & 0xffffffff;
                h1 ^= k1;                h1 = (h1 << 13) | (h1 >>> 19);                h1 = (h1 * 5 + 0xe6546b64) & 0xffffffff;
                if (i >= len) {                    break;                }
                k1 = ((key.charCodeAt(i++) & 0xffff)) ^                     ((key.charCodeAt(i++) & 0xffff) << 8) ^                     ((key.charCodeAt(i++) & 0xffff) << 16);                top = key.charCodeAt(i++);                k1 ^= ((top & 0xff) << 24) ^                      ((top & 0xff00) >> 8);            }
            k1 = 0;            switch (this.rem) {                case 3: k1 ^= (key.charCodeAt(i + 2) & 0xffff) << 16;                case 2: k1 ^= (key.charCodeAt(i + 1) & 0xffff) << 8;                case 1: k1 ^= (key.charCodeAt(i) & 0xffff);            }
            this.h1 = h1;        }
        this.k1 = k1;        return this;    };
    // Get the result of this hash
    //
    // @return {number} The 32-bit hash
    MurmurHash3.prototype.result = function() {        var k1, h1;                k1 = this.k1;        h1 = this.h1;
        if (k1 > 0) {            k1 = (k1 * 0x2d51 + (k1 & 0xffff) * 0xcc9e0000) & 0xffffffff;            k1 = (k1 << 15) | (k1 >>> 17);            k1 = (k1 * 0x3593 + (k1 & 0xffff) * 0x1b870000) & 0xffffffff;            h1 ^= k1;        }
        h1 ^= this.len;
        h1 ^= h1 >>> 16;        h1 = (h1 * 0xca6b + (h1 & 0xffff) * 0x85eb0000) & 0xffffffff;        h1 ^= h1 >>> 13;        h1 = (h1 * 0xae35 + (h1 & 0xffff) * 0xc2b20000) & 0xffffffff;        h1 ^= h1 >>> 16;
        return h1 >>> 0;    };
    // Reset the hash object for reuse
    //
    // @param {number} seed An optional positive integer
    MurmurHash3.prototype.reset = function(seed) {        this.h1 = typeof seed === 'number' ? seed : 0;        this.rem = this.k1 = this.len = 0;        return this;    };
    // A cached object to use. This can be safely used if you're in a single-
    // threaded environment, otherwise you need to create new hashes to use.
    cache = new MurmurHash3();
    if (typeof(module) != 'undefined') {        module.exports = MurmurHash3;    } else {        this.MurmurHash3 = MurmurHash3;    }}());
 |