|                                                                                                                                                                                                                                                                                                                               |  | 'use strict';
var Buffer = require('safer-buffer').Buffer;
// == UTF32-LE/BE codec. ==========================================================
exports._utf32 = Utf32Codec;
function Utf32Codec(codecOptions, iconv) {    this.iconv = iconv;    this.bomAware = true;    this.isLE = codecOptions.isLE;}
exports.utf32le = { type: '_utf32', isLE: true };exports.utf32be = { type: '_utf32', isLE: false };
// Aliases
exports.ucs4le = 'utf32le';exports.ucs4be = 'utf32be';
Utf32Codec.prototype.encoder = Utf32Encoder;Utf32Codec.prototype.decoder = Utf32Decoder;
// -- Encoding
function Utf32Encoder(options, codec) {    this.isLE = codec.isLE;    this.highSurrogate = 0;}
Utf32Encoder.prototype.write = function(str) {    var src = Buffer.from(str, 'ucs2');    var dst = Buffer.alloc(src.length * 2);    var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;    var offset = 0;
    for (var i = 0; i < src.length; i += 2) {        var code = src.readUInt16LE(i);        var isHighSurrogate = (0xD800 <= code && code < 0xDC00);        var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
        if (this.highSurrogate) {            if (isHighSurrogate || !isLowSurrogate) {                // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
                // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
                // (technically wrong, but expected by some applications, like Windows file names).
                write32.call(dst, this.highSurrogate, offset);                offset += 4;            }            else {                // Create 32-bit value from high and low surrogates;
                var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
                write32.call(dst, codepoint, offset);                offset += 4;                this.highSurrogate = 0;
                continue;            }        }
        if (isHighSurrogate)            this.highSurrogate = code;        else {            // Even if the current character is a low surrogate, with no previous high surrogate, we'll
            // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
            // unpaired high surrogates.
            write32.call(dst, code, offset);            offset += 4;            this.highSurrogate = 0;        }    }
    if (offset < dst.length)        dst = dst.slice(0, offset);
    return dst;};
Utf32Encoder.prototype.end = function() {    // Treat any leftover high surrogate as a semi-valid independent character.
    if (!this.highSurrogate)        return;
    var buf = Buffer.alloc(4);
    if (this.isLE)        buf.writeUInt32LE(this.highSurrogate, 0);    else        buf.writeUInt32BE(this.highSurrogate, 0);
    this.highSurrogate = 0;
    return buf;};
// -- Decoding
function Utf32Decoder(options, codec) {    this.isLE = codec.isLE;    this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);    this.overflow = [];}
Utf32Decoder.prototype.write = function(src) {    if (src.length === 0)        return '';
    var i = 0;    var codepoint = 0;    var dst = Buffer.alloc(src.length + 4);    var offset = 0;    var isLE = this.isLE;    var overflow = this.overflow;    var badChar = this.badChar;
    if (overflow.length > 0) {        for (; i < src.length && overflow.length < 4; i++)            overflow.push(src[i]);                if (overflow.length === 4) {            // NOTE: codepoint is a signed int32 and can be negative.
            // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
            if (isLE) {                codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);            } else {                codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);            }            overflow.length = 0;
            offset = _writeCodepoint(dst, offset, codepoint, badChar);        }    }
    // Main loop. Should be as optimized as possible.
    for (; i < src.length - 3; i += 4) {        // NOTE: codepoint is a signed int32 and can be negative.
        if (isLE) {            codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);        } else {            codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);        }        offset = _writeCodepoint(dst, offset, codepoint, badChar);    }
    // Keep overflowing bytes.
    for (; i < src.length; i++) {        overflow.push(src[i]);    }
    return dst.slice(0, offset).toString('ucs2');};
function _writeCodepoint(dst, offset, codepoint, badChar) {    // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
    if (codepoint < 0 || codepoint > 0x10FFFF) {        // Not a valid Unicode codepoint
        codepoint = badChar;    } 
    // Ephemeral Planes: Write high surrogate.
    if (codepoint >= 0x10000) {        codepoint -= 0x10000;
        var high = 0xD800 | (codepoint >> 10);        dst[offset++] = high & 0xff;        dst[offset++] = high >> 8;
        // Low surrogate is written below.
        var codepoint = 0xDC00 | (codepoint & 0x3FF);    }
    // Write BMP char or low surrogate.
    dst[offset++] = codepoint & 0xff;    dst[offset++] = codepoint >> 8;
    return offset;};
Utf32Decoder.prototype.end = function() {    this.overflow.length = 0;};
// == UTF-32 Auto codec =============================================================
// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
// Encoder prepends BOM (which can be overridden with (addBOM: false}).
exports.utf32 = Utf32AutoCodec;exports.ucs4 = 'utf32';
function Utf32AutoCodec(options, iconv) {    this.iconv = iconv;}
Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
// -- Encoding
function Utf32AutoEncoder(options, codec) {    options = options || {};
    if (options.addBOM === undefined)        options.addBOM = true;
    this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);}
Utf32AutoEncoder.prototype.write = function(str) {    return this.encoder.write(str);};
Utf32AutoEncoder.prototype.end = function() {    return this.encoder.end();};
// -- Decoding
function Utf32AutoDecoder(options, codec) {    this.decoder = null;    this.initialBufs = [];    this.initialBufsLen = 0;    this.options = options || {};    this.iconv = codec.iconv;}
Utf32AutoDecoder.prototype.write = function(buf) {    if (!this.decoder) {         // Codec is not chosen yet. Accumulate initial bytes.
        this.initialBufs.push(buf);        this.initialBufsLen += buf.length;
        if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
            return '';
        // We have enough bytes -> detect endianness.
        var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);        this.decoder = this.iconv.getDecoder(encoding, this.options);
        var resStr = '';        for (var i = 0; i < this.initialBufs.length; i++)            resStr += this.decoder.write(this.initialBufs[i]);
        this.initialBufs.length = this.initialBufsLen = 0;        return resStr;    }
    return this.decoder.write(buf);};
Utf32AutoDecoder.prototype.end = function() {    if (!this.decoder) {        var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);        this.decoder = this.iconv.getDecoder(encoding, this.options);
        var resStr = '';        for (var i = 0; i < this.initialBufs.length; i++)            resStr += this.decoder.write(this.initialBufs[i]);
        var trail = this.decoder.end();        if (trail)            resStr += trail;
        this.initialBufs.length = this.initialBufsLen = 0;        return resStr;    }
    return this.decoder.end();};
function detectEncoding(bufs, defaultEncoding) {    var b = [];    var charsProcessed = 0;    var invalidLE = 0, invalidBE = 0;   // Number of invalid chars when decoded as LE or BE.
    var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
    outer_loop:    for (var i = 0; i < bufs.length; i++) {        var buf = bufs[i];        for (var j = 0; j < buf.length; j++) {            b.push(buf[j]);            if (b.length === 4) {                if (charsProcessed === 0) {                    // Check BOM first.
                    if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {                        return 'utf-32le';                    }                    if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {                        return 'utf-32be';                    }                }
                if (b[0] !== 0 || b[1] > 0x10) invalidBE++;                if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
                if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;                if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
                b.length = 0;                charsProcessed++;
                if (charsProcessed >= 100) {                    break outer_loop;                }            }        }    }
    // Make decisions.
    if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE)  return 'utf-32be';    if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE)  return 'utf-32le';
    // Couldn't decide (likely all zeros or not enough data).
    return defaultEncoding || 'utf-32le';}
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