|                                                                                                                                                                                                     |  | "use strict";var Buffer = require("safer-buffer").Buffer;
// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
// == UTF16-BE codec. ==========================================================
exports.utf16be = Utf16BECodec;function Utf16BECodec() {}
Utf16BECodec.prototype.encoder = Utf16BEEncoder;Utf16BECodec.prototype.decoder = Utf16BEDecoder;Utf16BECodec.prototype.bomAware = true;
// -- Encoding
function Utf16BEEncoder() {}
Utf16BEEncoder.prototype.write = function(str) {    var buf = Buffer.from(str, 'ucs2');    for (var i = 0; i < buf.length; i += 2) {        var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;    }    return buf;}
Utf16BEEncoder.prototype.end = function() {}
// -- Decoding
function Utf16BEDecoder() {    this.overflowByte = -1;}
Utf16BEDecoder.prototype.write = function(buf) {    if (buf.length == 0)        return '';
    var buf2 = Buffer.alloc(buf.length + 1),        i = 0, j = 0;
    if (this.overflowByte !== -1) {        buf2[0] = buf[0];        buf2[1] = this.overflowByte;        i = 1; j = 2;    }
    for (; i < buf.length-1; i += 2, j+= 2) {        buf2[j] = buf[i+1];        buf2[j+1] = buf[i];    }
    this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
    return buf2.slice(0, j).toString('ucs2');}
Utf16BEDecoder.prototype.end = function() {    this.overflowByte = -1;}
// == UTF-16 codec =============================================================
// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
// Defaults to UTF-16LE, as it's prevalent and default in Node.
// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
exports.utf16 = Utf16Codec;function Utf16Codec(codecOptions, iconv) {    this.iconv = iconv;}
Utf16Codec.prototype.encoder = Utf16Encoder;Utf16Codec.prototype.decoder = Utf16Decoder;
// -- Encoding (pass-through)
function Utf16Encoder(options, codec) {    options = options || {};    if (options.addBOM === undefined)        options.addBOM = true;    this.encoder = codec.iconv.getEncoder('utf-16le', options);}
Utf16Encoder.prototype.write = function(str) {    return this.encoder.write(str);}
Utf16Encoder.prototype.end = function() {    return this.encoder.end();}
// -- Decoding
function Utf16Decoder(options, codec) {    this.decoder = null;    this.initialBufs = [];    this.initialBufsLen = 0;
    this.options = options || {};    this.iconv = codec.iconv;}
Utf16Decoder.prototype.write = function(buf) {    if (!this.decoder) {        // Codec is not chosen yet. Accumulate initial bytes.
        this.initialBufs.push(buf);        this.initialBufsLen += buf.length;                if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
            return '';
        // We have enough bytes -> detect endianness.
        var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);        this.decoder = this.iconv.getDecoder(encoding, this.options);
        var resStr = '';        for (var i = 0; i < this.initialBufs.length; i++)            resStr += this.decoder.write(this.initialBufs[i]);
        this.initialBufs.length = this.initialBufsLen = 0;        return resStr;    }
    return this.decoder.write(buf);}
Utf16Decoder.prototype.end = function() {    if (!this.decoder) {        var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);        this.decoder = this.iconv.getDecoder(encoding, this.options);
        var resStr = '';        for (var i = 0; i < this.initialBufs.length; i++)            resStr += this.decoder.write(this.initialBufs[i]);
        var trail = this.decoder.end();        if (trail)            resStr += trail;
        this.initialBufs.length = this.initialBufsLen = 0;        return resStr;    }    return this.decoder.end();}
function detectEncoding(bufs, defaultEncoding) {    var b = [];    var charsProcessed = 0;    var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
    outer_loop:    for (var i = 0; i < bufs.length; i++) {        var buf = bufs[i];        for (var j = 0; j < buf.length; j++) {            b.push(buf[j]);            if (b.length === 2) {                if (charsProcessed === 0) {                    // Check BOM first.
                    if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';                    if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';                }
                if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;                if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
                b.length = 0;                charsProcessed++;
                if (charsProcessed >= 100) {                    break outer_loop;                }            }        }    }
    // Make decisions.
    // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
    // So, we count ASCII as if it was LE or BE, and decide from that.
    if (asciiCharsBE > asciiCharsLE) return 'utf-16be';    if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
    // Couldn't decide (likely all zeros or not enough data).
    return defaultEncoding || 'utf-16le';}
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