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// @ts-nocheck
const TICK = Symbol('tick');
const TICK_HANDLER = Symbol('tick-handler');
const ANIMATIONS = Symbol('animations');
const START_TIMES = Symbol('start-times');
const PAUSE_START = Symbol('pause-start');
const PAUSE_TIME = Symbol('pause-time');
const _raf = typeof requestAnimationFrame !== 'undefined' ? requestAnimationFrame : function(cb: Function) {return setTimeout(cb, 1000/60)}
const _caf = typeof cancelAnimationFrame !== 'undefined' ? cancelAnimationFrame: function(id: any) {clearTimeout(id)}
// const TICK = 'tick';
// const TICK_HANDLER = 'tick-handler';
// const ANIMATIONS = 'animations';
// const START_TIMES = 'start-times';
// const PAUSE_START = 'pause-start';
// const PAUSE_TIME = 'pause-time';
// const _raf = function(callback):number|null {return setTimeout(callback, 1000/60)}
// const _caf = function(id: number):void {clearTimeout(id)}
export class Timeline {
state: string
constructor() {
this.state = 'Initiated';
this[ANIMATIONS] = new Set();
this[START_TIMES] = new Map();
}
start() {
if (!(this.state === 'Initiated')) return;
this.state = 'Started';
let startTime = Date.now();
this[PAUSE_TIME] = 0;
this[TICK] = () => {
let now = Date.now();
this[ANIMATIONS].forEach((animation) => {
let t: number;
if (this[START_TIMES].get(animation) < startTime) {
t = now - startTime - animation.delay - this[PAUSE_TIME];
} else {
t = now - this[START_TIMES].get(animation) - animation.delay - this[PAUSE_TIME];
}
if (t > animation.duration) {
this[ANIMATIONS].delete(animation);
t = animation.duration;
}
if (t > 0) animation.run(t);
})
// for (let animation of this[ANIMATIONS]) {
// let t: number;
// console.log('animation', animation)
// if (this[START_TIMES].get(animation) < startTime) {
// t = now - startTime - animation.delay - this[PAUSE_TIME];
// } else {
// t = now - this[START_TIMES].get(animation) - animation.delay - this[PAUSE_TIME];
// }
// if (t > animation.duration) {
// this[ANIMATIONS].delete(animation);
// t = animation.duration;
// }
// if (t > 0) animation.run(t);
// }
this[TICK_HANDLER] = _raf(this[TICK]);
};
this[TICK]();
}
pause() {
if (!(this.state === 'Started')) return;
this.state = 'Paused';
this[PAUSE_START] = Date.now();
_caf(this[TICK_HANDLER]);
}
resume() {
if (!(this.state === 'Paused')) return;
this.state = 'Started';
this[PAUSE_TIME] += Date.now() - this[PAUSE_START];
this[TICK]();
}
reset() {
this.pause();
this.state = 'Initiated';
this[PAUSE_TIME] = 0;
this[PAUSE_START] = 0;
this[ANIMATIONS] = new Set();
this[START_TIMES] = new Map();
this[TICK_HANDLER] = null;
}
add(animation: any, startTime?: number) {
if (arguments.length < 2) startTime = Date.now();
this[ANIMATIONS].add(animation);
this[START_TIMES].set(animation, startTime);
}
}
export class Animation {
startValue: number
endValue: number
duration: number
timingFunction: (t: number) => number
delay: number
template: (t: number) => void
constructor(startValue: number, endValue: number, duration: number, delay: number, timingFunction: (t: number) => number, template: (v: number) => void) {
timingFunction = timingFunction || (v => v);
template = template || (v => v);
this.startValue = startValue;
this.endValue = endValue;
this.duration = duration;
this.timingFunction = timingFunction;
this.delay = delay;
this.template = template;
}
run(time: number) {
let range = this.endValue - this.startValue;
let progress = time / this.duration
if(progress != 1) progress = this.timingFunction(progress)
this.template(this.startValue + range * progress)
}
}