// @ts-nocheck
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const TICK = Symbol('tick');
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const TICK_HANDLER = Symbol('tick-handler');
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const ANIMATIONS = Symbol('animations');
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const START_TIMES = Symbol('start-times');
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const PAUSE_START = Symbol('pause-start');
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const PAUSE_TIME = Symbol('pause-time');
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const _raf = typeof requestAnimationFrame !== 'undefined' ? requestAnimationFrame : function(cb: Function) {return setTimeout(cb, 1000/60)}
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const _caf = typeof cancelAnimationFrame !== 'undefined' ? cancelAnimationFrame: function(id: any) {clearTimeout(id)}
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// const TICK = 'tick';
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// const TICK_HANDLER = 'tick-handler';
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// const ANIMATIONS = 'animations';
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// const START_TIMES = 'start-times';
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// const PAUSE_START = 'pause-start';
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// const PAUSE_TIME = 'pause-time';
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// const _raf = function(callback):number|null {return setTimeout(callback, 1000/60)}
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// const _caf = function(id: number):void {clearTimeout(id)}
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export class Timeline {
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state: string
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constructor() {
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this.state = 'Initiated';
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this[ANIMATIONS] = new Set();
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this[START_TIMES] = new Map();
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}
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start() {
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if (!(this.state === 'Initiated')) return;
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this.state = 'Started';
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let startTime = Date.now();
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this[PAUSE_TIME] = 0;
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this[TICK] = () => {
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let now = Date.now();
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this[ANIMATIONS].forEach((animation) => {
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let t: number;
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if (this[START_TIMES].get(animation) < startTime) {
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t = now - startTime - animation.delay - this[PAUSE_TIME];
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} else {
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t = now - this[START_TIMES].get(animation) - animation.delay - this[PAUSE_TIME];
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}
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if (t > animation.duration) {
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this[ANIMATIONS].delete(animation);
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t = animation.duration;
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}
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if (t > 0) animation.run(t);
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})
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// for (let animation of this[ANIMATIONS]) {
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// let t: number;
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// console.log('animation', animation)
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// if (this[START_TIMES].get(animation) < startTime) {
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// t = now - startTime - animation.delay - this[PAUSE_TIME];
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// } else {
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// t = now - this[START_TIMES].get(animation) - animation.delay - this[PAUSE_TIME];
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// }
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// if (t > animation.duration) {
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// this[ANIMATIONS].delete(animation);
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// t = animation.duration;
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// }
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// if (t > 0) animation.run(t);
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// }
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this[TICK_HANDLER] = _raf(this[TICK]);
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};
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this[TICK]();
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}
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pause() {
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if (!(this.state === 'Started')) return;
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this.state = 'Paused';
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this[PAUSE_START] = Date.now();
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_caf(this[TICK_HANDLER]);
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}
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resume() {
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if (!(this.state === 'Paused')) return;
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this.state = 'Started';
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this[PAUSE_TIME] += Date.now() - this[PAUSE_START];
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this[TICK]();
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}
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reset() {
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this.pause();
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this.state = 'Initiated';
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this[PAUSE_TIME] = 0;
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this[PAUSE_START] = 0;
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this[ANIMATIONS] = new Set();
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this[START_TIMES] = new Map();
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this[TICK_HANDLER] = null;
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}
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add(animation: any, startTime?: number) {
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if (arguments.length < 2) startTime = Date.now();
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this[ANIMATIONS].add(animation);
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this[START_TIMES].set(animation, startTime);
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}
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}
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export class Animation {
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startValue: number
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endValue: number
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duration: number
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timingFunction: (t: number) => number
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delay: number
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template: (t: number) => void
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constructor(startValue: number, endValue: number, duration: number, delay: number, timingFunction: (t: number) => number, template: (v: number) => void) {
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timingFunction = timingFunction || (v => v);
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template = template || (v => v);
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this.startValue = startValue;
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this.endValue = endValue;
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this.duration = duration;
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this.timingFunction = timingFunction;
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this.delay = delay;
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this.template = template;
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}
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run(time: number) {
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let range = this.endValue - this.startValue;
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let progress = time / this.duration
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if(progress != 1) progress = this.timingFunction(progress)
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this.template(this.startValue + range * progress)
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}
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}
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