合同小程序前端代码仓库
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import { raf, cancelRaf} from '../raf'
// @ts-nocheck
export class Timeline {
state : string
animations : Set<Animation> = new Set<Animation>()
delAnimations : Animation[] = []
startTimes : Map<Animation, number> = new Map<Animation, number>()
pauseTime : number = 0
pauseStart : number = Date.now()
tickHandler : number = 0
tickHandlers : number[] = []
tick : (() => void) | null = null
constructor() {
this.state = 'Initiated';
}
start() {
if (!(this.state == 'Initiated')) return;
this.state = 'Started';
let startTime = Date.now();
this.pauseTime = 0;
this.tick = () => {
let now = Date.now();
this.animations.forEach((animation : Animation) => {
let t:number;
const ani = this.startTimes.get(animation)
if (ani == null) return
if (ani < startTime) {
t = now - startTime - animation.delay - this.pauseTime;
} else {
t = now - ani - animation.delay - this.pauseTime;
}
if (t > animation.duration) {
this.delAnimations.push(animation)
// 不能在 foreach 里面 对 集合进行删除操作
// this.animations.delete(animation);
t = animation.duration;
}
if (t > 0) animation.run(t);
})
// 不能在 foreach 里面 对 集合进行删除操作
while (this.delAnimations.length > 0) {
const animation = this.delAnimations.pop();
if (animation == null) return
this.animations.delete(animation);
}
// cancelAnimationFrame(this.tickHandler);
if (this.state != 'Started') return
this.tickHandler = raf(()=>{
this.tick!()
})
this.tickHandlers.push(this.tickHandler)
}
if(this.tick != null) {
this.tick!()
}
}
pause() {
if (!(this.state === 'Started')) return;
this.state = 'Paused';
this.pauseStart = Date.now();
cancelRaf(this.tickHandler);
// cancelRaf(this.tickHandler);
}
resume() {
if (!(this.state === 'Paused')) return;
this.state = 'Started';
this.pauseTime += Date.now() - this.pauseStart;
this.tick!();
}
reset() {
this.pause();
this.state = 'Initiated';
this.pauseTime = 0;
this.pauseStart = 0;
this.animations.clear()
this.delAnimations.clear()
this.startTimes.clear()
this.tickHandler = 0;
}
add(animation : Animation, startTime ?: number | null) {
if (startTime == null) startTime = Date.now();
this.animations.add(animation);
this.startTimes.set(animation, startTime);
}
}
export class Animation {
startValue : number
endValue : number
duration : number
timingFunction : (t : number) => number
delay : number
template : (t : number) => void
constructor(
startValue : number,
endValue : number,
duration : number,
delay : number,
timingFunction : (t : number) => number,
template : (v : number) => void) {
this.startValue = startValue;
this.endValue = endValue;
this.duration = duration;
this.timingFunction = timingFunction;
this.delay = delay;
this.template = template;
}
run(time : number) {
let range = this.endValue - this.startValue;
let progress = time / this.duration
if(progress != 1) progress = this.timingFunction(progress)
this.template(this.startValue + range * progress)
}
}